If you are interested in learning more about True Dungeon (especially if you are a DM or Coach!), then the first thing you want to look at is the new character cards for 2016.
This year there are three different Character Class Cards available. One card is the 4th level version of the character, one is the 5th level version of the character, and the final version are the very rare Rod of Seven Parts cards (sub-class cards). To use the 5th level cards, you must possess either a Trio of Might items, a Ring of Heroism or a Charm of Heroism. To use the Rod of Seven Parts cards, you have to possess a Rod of Seven Parts Eldrtich token.
Below are all the 4th level character cards. Look for other articles to see the 5th level and Rod of Seven Parts cards.
These are the new 5th level Character Cards updated in 2016. If a player possesses a Trio of Might, Ring of Heroism or a Charm of Heroism to use these cards.
These are the rare Rod of Seven Parts character cards. They can only be used once per year by a lucky token collector who possesses a complete Rod of Seven Parts Eldritch token. Most DMs and Coaches will only see a handful of these cards ever year, and these players usually run together in the same group.
There are some great online resources available for new and veteran players.
Use www.tokendb.com to research any question regarding treasure tokens you may have. It has some useful search and filter functions that allow you to find just the info you want. For instance, you can see a listing of all Rare two-handed weapons or you can see something very specific like a listing of all 2012-minted, Rare two-handed weapon tokens that are only usable by Barbarians that have "fire" in the token description.
Amorgen's Excellent Excel Character Generator: This is a highly useful spreadsheet that allows you to equip any of the 12 standard character classes with allowable tokens -- and then instantly see how these tokens affect the character's combat stats. This is a neat tool to figure out how to equip your character with the tokens you have in hand -- as well as see what effect additional tokens might have on your character's survivability.
Cogwind's Revenge for iPad: We are pleased to announce the release of Cogwind's Revenge, an iPad app inspired by the 2014 True Dungeon modules Golembane and Flight of the Zephyr. It has puzzles to test your wits, combat to test your skill, and even the fun of token collecting. Download this free app from iTunes and relive the adventure!
Player Token Mat
Every player begins their adventure within a Coaching Room, and they use one of the two sides of a 11" x 17" token mat to help equip their character. Most folks use the first side (with the figure seen below) while token collectors with lots of tokens might use the more advanced version on the other side (not shown). The simple version is provided here so you can have an idea of what it takes to fully equip your character.
ALL DMs and Coaches should study this Dungeon Master's Guide. It has crucial info that you will need to know -- updated to 2016.
If you are really interested in how True Dungeon works, you can give your attention to our Dungeon Master's Guide. This publication has exacting info on how combat works, and it gives you a peek at how TD DM's are trained.
CLICK HERE to read the 2016 Dungeon Master's Guide
This is the NEW 2016 Coach's Guide.
While it is a must read for all Coaches and Coach Asst. as it explains our private Training Room set-up at the start of the event. A big thanks to Druegar and Will Walker for putting this Guide together.
CLICK HERE to read the Coaches Guide.
Because some of the 2011 fun takes place in an underwater setting, we are providing some rules about how these rooms will affect game play and combat. Please don't worry about memorizing all of this information. These are provided just to answer some of your questions. Here is the 2011 Underwater Rules Guide.