

Token Pre-Orders NOW ON SALE!
(And Chapter Two of “Hope For The Lost”
Intro Is Below)
You can NOW pre-order
official True Dungeon Treasure Tokens! The tokens have been improved this year
with module specific weapons and treasure items like a Potion of Monk’s Mead
or a +1 Orcish Sickle. We have also added some old-time D&D
favorites like the Ring of Wizardry and +1 Mighty Longbow. The
tokens will mailed in the later half of March.
PRE-ORDER HERE
We are using the same
pricing and bonuses as last year:
1 pack = $10
10 pack = $95 plus two FREE bags (a total of 12)
25 pack = $250 plus five FREE bags (a total of 30) PLUS
one Ultra Rare token of your choice mailed when order is sent in March.
50 pack = $500 plus 10 FREE bags (a total of 60) plus one
Ultra Rare token of your choice (mailed in March), plus one "proof"
Ultra Rare token of your choice (mailed NOW!) This "proof"
Ultra Rare token will be taken from our very limited stock of factory sample
tokens that just arrived. Both types of UR tokens are free to be used at the
event. These proof tokens have a special mark on their backs to brand them as
unique.
100 pack = $1000 plus 20 FREE bags (a total of 120) PLUS two
UR tokens of your choice (mailed in March), plus two "proof" UR tokens of your choice (mailed NOW!). PLUS, you will receive a signed copy of the
module after the event is over in August. This module will contain a map of the
event as well as many photos and illustrations not available anywhere else.
These proof tokens have a special mark on their backs to brand them as unique.
Also, please keep in mind
that "1 out of 100 bags" will contain an UR token -- so everyone has
a chance at drawing an Ultra Rare token in your order in March.
---
If you place a $250 (or
greater) order, you will be contacted by us via email to provide your choice
for the UR token(s) you wish to receive. Note that these pre-ordered tokens
will be shipped to you without any drawstring bags. All orders add $10 of
shipping charges regardless of the size of the shipment.
IMPORTANT NOTE: I would be remiss if I did not thank all the
great Forumites at the True Dungeon website for their awesome help with
developing the 2008 tokens. Their suggestions and feedback made this our
finest batch of tokens. You did a great job this year!
PRE-ORDER HERE
Golden Ticket
To add in a bit of fun for
all our collectors, we are randomly inserting 16 special Golden Ticket
tokens into the group of first-run 2008 tokens (which should sell out by
June). Presenting one of these Golden Ticket tokens at the entrance to the
True Dungeon Tavern at 9:00am on Thursday morning at Gen Con 2008 will get you into
a special VIP run of True Dungeon. Note only will you be the first to play TD
in 2008, but your adventure will feature extra treasure pulls, an exclusive
extra room/puzzle, a few surprises, and admission to an exclusive
post-adventure reception inside the closed Tavern.
This Golden Ticket program
should be a lot of fun for collectors – as any 10-pack could hold an extra-special
token for a lucky gamer (or Charlie!).
IMPORTANT NOTE: Please use our website service to pre-order. YOU DO
NOT HAVE TO HAVE A PAYPAL ACCOUNT to buy the tokens even though we use
PayPal to process your order. They take normal credit cards too. Just click on
the CONTINUE button at the bottom of the check out page. AGAIN, you DO NOT have
to have a PayPal account to purchase tokens. We just use their website to
process your VISA, AMEX or MasterCard. ALL Canadian orders must be a minimum
of $95.
Treasure
Token Video
Click on the images below
to see short videos of the last year’s tokens in action. You can really get a
sense of how they feel and sound! All of the info is current in 2008.










PRE-ORDER HERE
“Hope For the
Lost” – Chapter Two
Here is the
second chapter of the Intro story to this year’s event. Much thanks to Dennis
Baird (Widseth) for penning this treat. You can check out his “novel” work HERE.
Thank you all
for your enthusiasm and encouragement. It keeps me going while working in our
cold warehouse!
Jeff Martin
Director
True Dungeon
Chapter Two –
“Hope For the Lost”
I met a few travelers on the
road the first day. All were heading in the direction I had come from, and few
were willing to talk beyond a simple greeting. Most were in a hurry, and I
knew they would take the left fork toward town rather than toward our farm. On
the second day, I crossed the path of a simple peddler with his donkey and
cart.
“Hey, young feller. Where ya
goin’?” he asked.
“I’m trying to get to
Greyhawk. I’m looking for my grandfather and his companions.”
“Hush, boy.” He looked
around like there might be someone listening. “‘Jus’ down the road’, woulda
been a good answer. Don’t be so willing to share yer business with strangers.
Yer headed for tough weather, if ya share yer doin’s with everyone ya meet.”
I inspected him. He had a
rough look about him, but at the same time, he seemed honest. Maybe it was the
quality of his smile or his eyes. The way he studied me reminded me of
Gearon.
“I’m sorry. . .”
He cut me off, “No need to
apologize to me. It’s yer head not mine that’ll be on the orcs spear if ya
don’t learn to bide yer tongue. There’re evil times down the road yer headed.
Take care who ya speak to and what ya say ‘em.”
I nodded.
“Now, who’s yer grandfather
and his companions?” he asked.
“I’m not sure I should say—I
mean after the warning you gave me and all.”
Quicker than I had ever seen
the man had a dagger at my belly.
In a quiet voice he said,
“You’ll tell me or I’ll spill your guts and feed ‘em to the birds. Traps have
been set for me before, and sometimes the enemy uses a fair vessel to hide a
foul brew. I need to know if you’re that vessel.”
“I’m not sure what to say,” I
said.
“Who do you seek? Name them
well or take your last breath.”
Words caught in my throat,
but I managed to say, “My grandfather is named Widseth. He travels with a tall
secretive man named Gearon, and a small, slender girl named Nightshade. I
think they were going to Greyhawk.”
The peddler sheathed his
dagger.
“Widseth? A name from the
past. It’s enough to say that I’ve heard his songs at the courts of Greyhawk.
A small girl, you say?” He laughed. “One of the deadliest blades I’ve ever
seen. She’s not as young as she appears, you know. And I’m well acquainted with
Gearon, Knight of Shadows. His order is a secretive lot, they are, but they’re
always present when trouble arises. No one really knows if they start it or if
they end it, but they’re always there.”
“Have you seen them? They
left our home last fall. Two nights ago I had a dream that they were in
trouble.”
“I’ve not seen them, but
knowing of them, they are probably headed into the flames.”
“What do you mean?”
“I meant it seriously when I
said you’re headed toward evil times. Those three aren’t the kind to shy away
from trouble. Ahead you’ll find destroyed towns and burned farms. The nobles
of Greyhawk struggle daily to maintain control of the countryside. I doubt it
will be long before they’re trapped within their stone walls.”
“You’re no peddler,” I said.
“And how are you so sure?”
“When we first met, you spoke
as a ruffian, and now you speak as a noble hiding in the disguise of rags.”
The peddler smiled.
“I have to go now,” he said.
“I would like to purchase
something before you go. I’ve only one gold piece, but it is yours if you’ll
go to my farm and warn my mother and grandmother to leave. If trouble’s coming
this way, I want them safe.”
He took the gold pieced from
my hand.
“As you wish. I’ll warn
them,” he said, “but a fair trade is a fair trade. I owe you something more.
Give me that sword you are carrying.”
After rummaging through his
cart, he took my old sword, and exchanged it for a beautiful long sword in a
leather scabbard. He then gave me a small shield and leather armor with metal
studs. He handed me a foodstuffs pack with supplies for several days.
“All for one gold piece?” I
asked.
“You’ll need all that I’ve
given you. Greyhawk is ten days ahead of you on the road, but unless I miss my
guess, you’ll need to stay on less traveled paths. Two days from now you
should come to a major fork. Favor the right. It will wind up into the
hills. There is a ranger who walks the hills there. He’ll help you find a
less open way into Greyhawk.”
“How will I find him?”
“He has a cottage, but don’t
worry, unless I miss my guess he’ll find you first. When you enter the city,
go to the Green Griffon tavern and ask for the Pixie. She may be able to give
you some information. Do not go to the Twelve Sister’s Inn. I’ve an evil
foreboding about that place.”
“Thank you,” I said. “I
don’t know how . . .”
“No need. I’ll warn yer
women folk. Now git ya gone, an’ take care, ya hear?”
The mysterious stranger
climbed into the seat of the cart and prodded the donkey. In a herky jerky
motion the cart began to negotiate the ruts in the road.
I waved, but he didn’t turn
his head in my direction again. I looked the other direction toward Greyhawk.