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That
being said…we are big D&D geeks and
we made True Dungeon for D&D geeks. We wanted
players to experience
some of those classic D&D moments that
only
their characters got to enjoy. For
instance, we thought, what
about rogues... |
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Wouldn't it
be so cool, if the player with the rogue character
actually got to feel what
it was like to disarm an actual trap -- instead of just
rolling a d20? Wouldn't it be so cool if the
rogue got to feel his pulse pound and his palms sweat
as he careful manipulated a device with HIS hands --
knowing full well that failure to disarm the trap might
have a somewhat painful (or shocking) result? |
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With
True Dungeon™,
we seek to immerse players within the old-fashion D&D
module and let them feel what the stress of combat
can do to their coordination, how hard it must be for
wizards
to remember all those mystical teachings, how difficult
it must be for clerics to know all the tenets of their
faith, and how invaluable it can be to recall the meaning
on an ancient glyph. |
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True
Dungeon's™ goal
is to transport you into another world for a few hours.
There you will find out how well YOU stack up against
the adventure. You will find out how well you respond
to the challenges that are laid before you, while experiencing
some of the classic D&D moments from your past. |
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Special
Thanks to
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"Fotos
by Fritz" |
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Home I Headlines I Forum I Volunteers I Treasure
Tokens I Your
XP I Contact
Us I True
Heroes |
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