Even though the thief only has one 'skill', he can still be useful in many rogue like ways. If i was starting a party I would have my most observant and dexteritous (sp?) play the rogue. Rogue traps aside, rogues can scan the room for danger, valuables, secret doors etc. If you have one person scanning the room at a time instead of seven you are less likely to be suprised should say a spider spray silly string on you or something. I would play TD, just like you play a tabletop game. How many times do players say in a pencil and paper game, okay I'm going to cover the rogue and keep an out out for trouble, but when confronted with the same situation in real life (and by real life I meant TD lol) they all end up watching the rogue and not watching for danger. Sometimes they even say they are going to watch for danger and then watch the rogue :smt107
On many of the trap such as the genie bottle or squirt trap on the skeleton, you could actually physically see the trap if you looked closely enough. Many rogues also tried to get into the spirit of their class by keeping any treasure tokens they found without telling their party. So even though you might only have one hard and fast 'skill', you can still live out the rogue character in several ways.
That being said, we have looked at additional skills for the rogue and actually for all of the classes. As we come up with new ideas we incorporate them like we did this year with the bard book and cleric beds.
Lee
bur BUR bur BUR<br /><br />PS I can't spell, don't be suprised when you read my posts...<br /><br />Head D.I.N.O.