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TOPIC: Raven's Rough Guide to Token Trading - W.I.P.

Re: Raven's Rough Guide to Token Trading - W.I.P. 12 years 6 months ago #13

Very well done!
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Re: Raven's Rough Guide to Token Trading - W.I.P. 12 years 6 months ago #14

Raven wrote:

bpsymington wrote: Are volunteer tokens a different color?


The ones I've seen have been rares, done in the same red color as all the other rares.


And @Persolo.. I think it depends on which +1 weapon. I found that +1 Bastard swords were going for pretty high, and a lot of people jumped at the chance to trade their ingredient for one of those. In other cases, it was +1 Weapons, plural (and I was careful to leave it plural in the Guide... tho I will admit, I also left it ambiguous intentionally). But a +1 sword together with a +1 bow or sling, seemed a very good trade for most people. I also did a lot of trades with Rings of Protection+1, for Ingredients.


The early Volunteer Tokens (Ring of Regeneration, Skull of Doom) were purple like Ultra-Rares. The more recent ones are Red like Rares. Personally I liked them better Purple, as their actual Rarity is probably much closer to an Ultra-Rare than a Rare.

Raven - great job! I might suggest a change on the value of out-of-print Ultra-Rares. Many of them are worth more, but there are also a lot of them that have very low values and demand (maybe $50-$75 range). Some of the really early consumable Ultra-Rares, like 10 point Potion of Healing, have sold on Ebay for $25 or less.

Very minor typo - Hoard instead of Horde ;)

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Re: Raven's Rough Guide to Token Trading - W.I.P. 12 years 6 months ago #15

Wow, this educates, give newer players ideas about how much tokens are worth without pinning things down to specific values. I like Jillots idea about a little more information about ingredients. I think the values are pretty spot on for UR's I don't see them go for much under 80 to 90 dollars usually well in the hundreds. A few have gone for cheep but not many.


Excellent Job you should be commended.
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Last edit: by archmage78.

Re: Raven's Rough Guide to Token Trading - W.I.P. 12 years 6 months ago #16

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jtillots wrote: In the ingredients section at the bottom, I would add a sentence or two about what ingredients are. Something about being body parts that correspond to the monsters fought in that year's dungeons.


Good idea.
Edit Done.

I decided not to make it too big an explanation, but enough that players should be able to figure out what we're talking about. If they want more info, I hope (as with any other tokens in the guide) they will talk to token traders for clarification.
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Re: Raven's Rough Guide to Token Trading - W.I.P. 12 years 6 months ago #17

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Mike Steele wrote: Raven - great job! I might suggest a change on the value of out-of-print Ultra-Rares. Many of them are worth more, but there are also a lot of them that have very low values and demand (maybe $50-$75 range). Some of the really early consumable Ultra-Rares, like 10 point Potion of Healing, have sold on Ebay for $25 or less.

Very minor typo - Hoard instead of Horde ;)


Good catch on the typo, Mike. Fixed now ; )

As for the price range on UR's... I wrestled with that one for a bit. In the end, I decided to capture a "median" average range (taking from the middle of the set, rather than taking the highest and lowest possibilities and everything in between, and averaging those). That's because I really didn't want to include outliers like the 10pt Cure, or the Horn of Plenty. I noted that the "average" UR goes for $XXX on eBay... hopefully an intelligent reader will realize that some special tokens may go for more, or less.

And I have to agree with you on the Purple volunteer tokens, vs the Reds... I really liked the URs. But the power level of the recent Vol. tokens has definitely been more in keeping with Rares, than with Ultra-Rares, so I can understand the shift ; )
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Re: Raven's Rough Guide to Token Trading - W.I.P. 12 years 6 months ago #18

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Jeff is just trying to make sure Smoak doesn't eat all of the volunteers.
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Re: Raven's Rough Guide to Token Trading - W.I.P. 12 years 6 months ago #19

Raven wrote:

Mike Steele wrote: Raven - great job! I might suggest a change on the value of out-of-print Ultra-Rares. Many of them are worth more, but there are also a lot of them that have very low values and demand (maybe $50-$75 range). Some of the really early consumable Ultra-Rares, like 10 point Potion of Healing, have sold on Ebay for $25 or less.

Very minor typo - Hoard instead of Horde ;)


Good catch on the typo, Mike. Fixed now ; )

As for the price range on UR's... I wrestled with that one for a bit. In the end, I decided to capture a "median" average range (taking from the middle of the set, rather than taking the highest and lowest possibilities and everything in between, and averaging those). That's because I really didn't want to include outliers like the 10pt Cure, or the Horn of Plenty. I noted that the "average" UR goes for $XXX on eBay... hopefully an intelligent reader will realize that some special tokens may go for more, or less.

And I have to agree with you on the Purple volunteer tokens, vs the Reds... I really liked the URs. But the power level of the recent Vol. tokens has definitely been more in keeping with Rares, than with Ultra-Rares, so I can understand the shift ; )


Raven, I'd at least drop the value range for older UR's to $75 as the bottom boundary, quite a few UR's, including a lot of weapons, Girdle of Hill Giant Strength, etc fall into that range. We don't want to give new players the idea that UR's always go up in value as they get older - many do, but some don't.

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Re: Raven's Rough Guide to Token Trading - W.I.P. 12 years 6 months ago #20

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Excellent point, Mike.
I'll make that change.

I also changed "An average UR can fetch 2000 - 6000 GP. Out of Print URs will cost much more. " to "...will often cost more."
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Last edit: by Raven.

Re: Raven's Rough Guide to Token Trading - W.I.P. 12 years 6 months ago #21

Raven wrote: As a quick note, can some of the more prolific traders comment on my healing & damage scroll values? (roughly 25gp / point of healing; roughly 10gp / point of damage done) ?


that is probably fair for healing (my reaction at that price was 'i could sell healing at that price, but i still need to keep plenty')

for damage scrolls...who is buying at that price? ill sell you whatever ive got.
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Re: Raven's Rough Guide to Token Trading - W.I.P. 12 years 6 months ago #22

kurtreznor wrote:

Raven wrote: As a quick note, can some of the more prolific traders comment on my healing & damage scroll values? (roughly 25gp / point of healing; roughly 10gp / point of damage done) ?


that is probably fair for healing (my reaction at that price was 'i could sell healing at that price, but i still need to keep plenty')

for damage scrolls...who is buying at that price? ill sell you whatever ive got.


I'd be curious on this, too. I've got several that I planned on trading in for the Scroll trade item (Alchemists Parchment? I think).

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Re: Raven's Rough Guide to Token Trading - W.I.P. 12 years 6 months ago #23

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Oh, and by the way, this is awesome!

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Re: Raven's Rough Guide to Token Trading - W.I.P. 12 years 6 months ago #24

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Haha.. so here is where I admit I don't play Wizards, and so I have almost no clue what the damage scrolls are worth. That is exactly why I am asking for feedback ; )

My experience in the past was that Magic Missile scrolls (and anything else without a DC) sold very well, especially to newbies. I think the reasoning there was that it was a guaranteed hit, and being as the players were new (to the planes chart as well as to sliding) they didn't tend to perform well in combat, so anything that guaranteed damage was worth serious gold. When something had a DC, it sold for about half as much (which is why I have damage scrolls noted as 5gp - 10gp / point)

Also, when I was selling Chain Lightnings, I had quite a few people offer me 100+ GP for them, despite the DC. For the Lightning Strike scrolls, I regularly had offers of 100 - 150 GP. That's what I used to mark the higher end of the price range.

Are these benchmarks faulty? Should the range be "1gp - 10gp" instead of "5gp - 10gp" per point of damage? Do Magic Missile scrolls sell for under 20gp each? Was I just lucky getting 120gp for my 12-pt damage scrolls?

Any input here would be helpful as I really don't know from Arcane magics.
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