Welcome, Guest
Username: Password: Remember me

TOPIC: Stacking Runestones with Runestone Base

Stacking Runestones with Runestone Base 12 years 5 months ago #1

As the subject suggests, if you use the Runestone Base can you use the same Runestone twice and have their effects stack? So could I use two Fire Runestones on a sword and get +2 Fire damage? And what if I turned in another as a general +1 Fire damage for every weapon for a total of +3 Fire damage?
Striking from the shadows of my reality.            If you want peace be prepared for war."The truth will set you free, but it'll make you miserable first." - I know who said it but his name would make some people mad and I would rather you think about the quote."Question with boldness the very existence of God, for surely He would rather honest questioning over blindfolded fear." - Thomas Jefferson

Please Log in or Create an account to join the conversation.

Re: Stacking Runestones with Runestone Base 12 years 5 months ago #2

Please Log in or Create an account to join the conversation.

Re: Stacking Runestones with Runestone Base 12 years 5 months ago #3

Mike Steele wrote: I'm not sure, but I think you can only use one of each Runestone at a time.

i have to agree with mike..that would be like using 2 +2 rings of protection..they shouldn't stack

Please Log in or Create an account to join the conversation.

Re: Stacking Runestones with Runestone Base 12 years 5 months ago #4

I thought Runestones did stack, especially in thought of the Runestone fitting base. Why have the capabilities of two slots then? I think Runestones (which you burn) are more like putting batteries in serial, as opposed to permanent items like the RoP +2, which I see more like paralleling batteries.

Please Log in or Create an account to join the conversation.

Re: Stacking Runestones with Runestone Base 12 years 5 months ago #5

DonaldR66 wrote: I thought Runestones did stack, especially in thought of the Runestone fitting base. Why have the capabilities of two slots then? I think Runestones (which you burn) are more like putting batteries in serial, as opposed to permanent items like the RoP +2, which I see more like paralleling batteries.


I was thinking the Runestones were like the Potions of Bull's Strength, they are consumable, but you can only be affected by one at a time no matter how many you drink. Perhaps the multiple slots are because there are different Runestones, and you can use several different ones at a time that way? I'm not certain that they don't stack though, maybe it clarifies it in the token guide?

Please Log in or Create an account to join the conversation.

Re: Stacking Runestones with Runestone Base 12 years 5 months ago #6

It doesn't say in the token guild. I double checked last night before starting the thread.

And I was curious because technically you can have three on one weapon.
Striking from the shadows of my reality.            If you want peace be prepared for war."The truth will set you free, but it'll make you miserable first." - I know who said it but his name would make some people mad and I would rather you think about the quote."Question with boldness the very existence of God, for surely He would rather honest questioning over blindfolded fear." - Thomas Jefferson

Please Log in or Create an account to join the conversation.

Re: Stacking Runestones with Runestone Base 12 years 5 months ago #7

I think multiple runstones are no different than charms, ioun stones, or any other item that you can wear multiple of... to quote the token guide:

Equipping your character with identical items (i.e. two identical things) is not allowed (e.g., two +1 Rings of Protection).

While you can't equip multiple Summer Runestones (+1 Fire damage w/ melee weapons), what you CAN do (assuming you have 2 Runestone Fitting Bases) is equip a Summer Runstone, a Spring Runestone, and an Autumn Runestone.. meaning all your melee attacks would would do +1 Fire, +1 Shock, and +1 Sonic damage.

Please Log in or Create an account to join the conversation.

Re: Stacking Runestones with Runestone Base 12 years 5 months ago #8

MorningstarZero wrote: I think multiple runstones are no different than charms, ioun stones, or any other item that you can wear multiple of... to quote the token guide:

Equipping your character with identical items (i.e. two identical things) is not allowed (e.g., two +1 Rings of Protection).

While you can't equip multiple Summer Runestones (+1 Fire damage w/ melee weapons), what you CAN do (assuming you have 2 Runestone Fitting Bases) is equip a Summer Runstone, a Spring Runestone, and an Autumn Runestone.. meaning all your melee attacks would would do +1 Fire, +1 Shock, and +1 Sonic damage.


That's how I understood it to be.

Please Log in or Create an account to join the conversation.

Re: Stacking Runestones with Runestone Base 12 years 5 months ago #9

Okay... being that we're on the topic of the Runestone Fitting base, here's something that's been on my brain as I've been reading the rules.

How do the Melee runes interact with Rangers or Monks?
Example scenario: Playing a Ranger, I have 2 Runestone Fitting Base tokens and I turn in a Summer, Spring, and Autumn runestones, declaring that the Summer is my normal turn in. So which of the follow is now true?

a) Both my melee weapons now deal +1 Fire, +1 Shock, and +1 Sonic damage
b) Both my melee weapons now deal +1 Fire damage, and I have to declare one of the following:
i) My Main Hand weapon also deals an additional +1 Shock, and +1 Sonic damage.
ii) My Main Hand weapons deals an additional +1 Shock and my Off Hand deals +1 Sonic damage.
iii) My Main Hand weapons deals an additional +1 Sonic and my Off Hand deals +1 Shock damage.
iv) My Off Hand weapon also deals an additional +1 Shock, and +1 Sonic damage.

Please Log in or Create an account to join the conversation.

Last edit: by MorningstarZero.

Re: Stacking Runestones with Runestone Base 12 years 5 months ago #10

MorningstarZero wrote: Okay... being that we're on the topic of the Runestone Fitting base, here's something that's been on my brain as I've been reading the rules.

How do the Melee runes interact with Rangers or Monks?
Example scenario: Playing a Ranger, I have 2 Runestone Fitting Base tokens and I turn in a Summer, Spring, and Autumn runestones, declaring that the Summer is my normal turn in. So which of the follow is now true?

a) Both my melee weapons now deal +1 Fire, +1 Shock, and +1 Sonic damage
b) Both my melee weapons now deal +1 Fire damage, and I have to declare one of the following:
i) My Main Hand weapon also deals an additional +1 Shock, and +1 Sonic damage.
ii) My Main Hand weapons deals an additional +1 Shock and my Off Hand deals +1 Sonic damage.
iii) My Main Hand weapons deals an additional +1 Sonic and my Off Hand deals +1 Shock damage.
iv) My Off Hand weapon also deals an additional +1 Shock, and +1 Sonic damage.


I think whichever weapon is outfitted with the two runestone fittings would get the bonuses from those two Runestones.

Please Log in or Create an account to join the conversation.

Re: Stacking Runestones with Runestone Base 12 years 5 months ago #11

Don't forget that the second and third runestones must be rares.
Tinker, Gnome, Wizard, DIE!

Please Log in or Create an account to join the conversation.

Re: Stacking Runestones with Runestone Base 12 years 5 months ago #12

MorningstarZero wrote: Okay... being that we're on the topic of the Runestone Fitting base, here's something that's been on my brain as I've been reading the rules.

How do the Melee runes interact with Rangers or Monks?
Example scenario: Playing a Ranger, I have 2 Runestone Fitting Base tokens and I turn in a Summer, Spring, and Autumn runestones, declaring that the Summer is my normal turn in. So which of the follow is now true?

a) Both my melee weapons now deal +1 Fire, +1 Shock, and +1 Sonic damage
b) Both my melee weapons now deal +1 Fire damage, and I have to declare one of the following:
i) My Main Hand weapon also deals an additional +1 Shock, and +1 Sonic damage.
ii) My Main Hand weapons deals an additional +1 Shock and my Off Hand deals +1 Sonic damage.
iii) My Main Hand weapons deals an additional +1 Sonic and my Off Hand deals +1 Shock damage.
iv) My Off Hand weapon also deals an additional +1 Shock, and +1 Sonic damage.


well, technically, only your main runestone applies to both weapons, and the runestones used with the runstone fitting bases are attached to a specific weapon (not even main vs off-hand, but a specific weapon).

BUT, when filling out the party card, it pretty much simplifies in favor of the player for everything. for example, when using both the orb and scepter of might, there are not two seperate +to-hit stats in the box, just the higher one, so you get a free +2to-hit with the orb. i expect the runestones work the same way. technically, you have +1 fire to all melee and an additional +1 shock and +1 sonic situationally, but the party card will simply read a total +3 fire, shock, and sonic (if it matters, i expect the DM will ask how much of each is being dealt, as other sources may come in as well...ie. ring of frost).

i would have picked up a couple runestone bases back then if i realized that stats were going to be simplified like that (i intentionally avoided them because they were only supposed to give the bonus to one weapon, which i felt was a waste as a ranger).
this is not a signature.

Please Log in or Create an account to join the conversation.

Time to create page: 0.107 seconds