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TOPIC: Super Almost Final List of Mark of Enlightenment Powers

Super Almost Final List of Mark of Enlightenment Powers 1 month 2 weeks ago #1

Thank you all for your great input and patience around the powers for the MoE. Things have been nuts around here getting all the 2026 videos finalized -- as well as preparing for the 2026 Treasure Token mail out. I am finally able to jump back into this topic.

First off...basically I think I did a mediocre job on the proposed list. I rushed it too much and I think I did not make the powers favourful enough. Please see below for the list of the ten Saint Powers folks can pick from to appear on their MoE.

Ten Saint Powers

St. Bullo
+2 to hit with Melee attacks
1/Game: Add +10 damage to total on one Melee attack (Does not get multiplied by crit)
St. Fleck
+2 to hit with Ranged attacks
1/Game: Add +15 damage to total to a Ranged attack on natural 20 (Does not get multiplied by crit)
St. Fokee
+3 to Spell damage
1/Game: May reroll failed Will save
St. Gubb
May use Eldritch Runestone effect (1/game)
1/Game: When you die another ally comes back to life with 1HP
St. Hopp
+3 to Melee damage
1/Game: May reroll failed Fort save
St. Lorca
Automatically pass all your skill checks
1/Game: Cast a spell w/out marking box off class card
St. Raya
+3 to Healing Spells
1/Game: May cast a healing spell as an Instant Action
St. Stern
+5 to Retribution Damage
1/Game: May survive lethal Melee damage with hp set to "1" (Not including Instant death effects)
St. Valla
+2 to Saves
1/Game: May heal yourself 20 HP
St. Wilton
May equip up to 2 Head slot items
(No secondary effect due to having a high stat potential)
St. Sola
Not a member of the Ten Saints

A HUGE shoutout to Impy for his amazing help here.
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Last edit: by Jeff Martin.
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Super Almost Final List of Mark of Enlightenment Powers 1 month 2 weeks ago #2

Great work by Impy!!

I like the concept here of a smaller static bonus and a "burst" bonus 1/game.

One thing I'd like to clarify: Does the St. Lorca power apply to *any* skill checks or just the spell caster ones? I'm thinking very specifically if this would let Rogues get their clue (and/or Treasure) automatically.
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Super Almost Final List of Mark of Enlightenment Powers 1 month 2 weeks ago #3

Jeff Martin wrote: Thank you all for your great input and patience around the powers for the MoE. Things have been nuts around here getting all the 2026 videos finalized -- as well as preparing for the 2026 Treasure Token mail out. I am finally able to jump back into this topic.

First off...basically I think I did a mediocre job on the proposed list. I rushed it too much and I think I did not make the powers favourful enough. Please see below for the list of the ten Saint Powers folks can pick from to appear on their MoE.

Ten Saint Powers

St. Bullo
+2 to hit with Melee attacks
1/Game: Add +10 damage to total on one Melee attack (Does not get multiplied by crit)
St. Fleck
+2 to hit with Ranged attacks
1/Game: Add +15 damage to total to a Ranged attack on natural 20 (Does not get multiplied by crit)
St. Fokee
+3 to Spell damage
1/Game: May reroll failed Will save
St. Gubb
May use Eldritch Runestone effect (1/game)
1/Game: When you die another ally comes back to life with 1HP
St. Hopp
+3 to Melee damage
1/Game: May reroll failed Fort save
St. Lorca
Automatically pass all your skill checks
1/Game: Cast a spell w/out marking box off class card
St. Raya
+3 to Healing Spells
1/Game: May cast a healing spell as an Instant Action
St. Stern
+5 to Retribution Damage
1/Game: May survive lethal Melee damage with hp set to "1" (Not including Instant death effects)
St. Valla
+2 to Saves
1/Game: May heal yourself 20 HP
St. Wilton
May equip up to 2 Head slot items
(No secondary effect due to having a high stat potential)
St. Sola
+3 to Missile damage
1/Game: may reroll failed Reflex save

A HUGE shoutout to Impy for his amazing help here.


Is that 11 Saints now?
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Super Almost Final List of Mark of Enlightenment Powers 1 month 2 weeks ago #4

I'm confused about the second part of St. Gubb. It seems like it's only going to come up in Mythic if several people die at once. Can you clarify what the intent is?

Jeff Martin wrote: All damage is Sacred.

Acherin wrote: I also added VTD support for the most annoying token of 2024 the +2 Sun Scimitar.

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Super Almost Final List of Mark of Enlightenment Powers 1 month 2 weeks ago #5

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"St. Wilton
May equip up to 2 Head slot items
(No secondary effect due to having a high stat potential)"

How would this interact with the Follower Sprite (May equip 1 extra Head slot item)? would this stack or override?
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Super Almost Final List of Mark of Enlightenment Powers 1 month 2 weeks ago #6

Jeff, that list looks amazing! It makes me wish I'd gotten a Mark of Enlightenment! Hopefully everyone finds at least one option they like. I like that there are bonuses for melee, ranged, spell combat, and healing. :)
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Super Almost Final List of Mark of Enlightenment Powers 1 month 2 weeks ago #7

When can you use the healing from St. Valla?

Jeff Martin wrote: All damage is Sacred.

Acherin wrote: I also added VTD support for the most annoying token of 2024 the +2 Sun Scimitar.

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Super Almost Final List of Mark of Enlightenment Powers 1 month 2 weeks ago #8

Grizwald wrote: When can you use the healing from St. Valla?


Good question. The ability should specify whether it's an Instant, Free, or Standard action.
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Last edit: by Reap.
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Super Almost Final List of Mark of Enlightenment Powers 1 month 2 weeks ago #9

Mike Steele wrote: Jeff, that list looks amazing! It makes me wish I'd gotten a Mark of Enlightenment! Hopefully everyone finds at least one option they like. I like that there are bonuses for melee, ranged, spell combat, and healing. :)


I was actually thinking that the powers aren't so crazy powerful that I feel bad for not making a Mark, so kudos on that design.
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Super Almost Final List of Mark of Enlightenment Powers 1 month 2 weeks ago #10

Let me put this in black and white terms. We have spent the past 4 years paying a lot of money for the past pieces. To make this token so dumbed down that it is worthless like its current iteration is beyond the pail. If you want to keep people buying tokens you cannot continually pull out the rug from underneath them. I will acknowledge, no multi your token is going to be truly worth all the money we spent but to make the token this dumb down makes this completely worthless compared to the effort we put into it. Are you actively trying to make people stop going after tokens each year? I cannot reiterate this enough, the token as it is currently designed is horrible. It is not a multi-yearl 8K token.
Proud member Dungeon Delver's Anonymous.

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My name is Sean Hanlin, you killed my father, prepare to die.
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Super Almost Final List of Mark of Enlightenment Powers 1 month 2 weeks ago #11

Maggie Geppert wrote:

Mike Steele wrote: Jeff, that list looks amazing! It makes me wish I'd gotten a Mark of Enlightenment! Hopefully everyone finds at least one option they like. I like that there are bonuses for melee, ranged, spell combat, and healing. :)


I was actually thinking that the powers aren't so crazy powerful that I feel bad for not making a Mark, so kudos on that design.



And if you want proof positive this comment right here says it all. You are celebrating the fact that you didn't buy a token because the tokens not good enough. First of all shame on you for saying this and secondly shame on you true dungeon for allowing this to happen.
Proud member Dungeon Delver's Anonymous.

Team Kraken Killers

My name is Sean Hanlin, you killed my father, prepare to die.
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Super Almost Final List of Mark of Enlightenment Powers 1 month 2 weeks ago #12

This comment is out of line

EDIT I say this as someone with 8K orders who is transmuting the mark.

archmage78 wrote:

Maggie Geppert wrote:

Mike Steele wrote: Jeff, that list looks amazing! It makes me wish I'd gotten a Mark of Enlightenment! Hopefully everyone finds at least one option they like. I like that there are bonuses for melee, ranged, spell combat, and healing. :)


I was actually thinking that the powers aren't so crazy powerful that I feel bad for not making a Mark, so kudos on that design.



And if you want proof positive this comment right here says it all. You are celebrating the fact that you didn't buy a token because the tokens not good enough. First of all shame on you for saying this and secondly shame on you true dungeon for allowing this to happen.

Last edit: by AAckeret.
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