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TOPIC: Distrubtion Method for Combo Items Discussion

Re: Distrubtion Method for Combo Items Discussion 15 years 11 months ago #25

It is looking likely now that we will offere one or two a day, with any left overs being available subsequent days. <br /><br />So a possible schedule would be Thursday - 1C, Friday 2C and 3C (left over 1Cs), Saturday 4C (left over 1C, 2C, and 3C) <br /><br />We did that in 2006 and that method had fewer complaints than last year when I tried to make a portion of the tokens available each day.  <br /><br />Essentially we will form a line and each trip through the line will allow you to make one combo, if you want to make more than one you can get back in line, we will try to keep the lines moving as quickly as possible, maybe with some help from a couple of counters.  <br /><br />Logistically, we will see where it is best to set this up, but for now, plan on it being in or close to the tavern.<br /><br />A little closer to the event we can discuss times to offer the combos, but it would likely be in the evening.<br /><br />Dave
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Re: Distrubtion Method for Combo Items Discussion 15 years 11 months ago #26

That actually sounds pretty good.  Are you going to allow volunteers who are on shift at the time to have a proxy to stand in for them?<br /><br />Kim
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Re: Distrubtion Method for Combo Items Discussion 15 years 11 months ago #27

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A big negative is that I wouldn't have my bracelets for my Thursday night run. =(<br /><br />Overall, though, I am in favor of whatever is most efficient for Dave and Jeff.<br />
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Re: Distrubtion Method for Combo Items Discussion 15 years 11 months ago #28

<br />That actually sounds pretty good.  Are you going to allow volunteers who are on shift at the time to have a proxy to stand in for them?<br /><br />Kim<br />

<br /><br />Yes, that is what we have done in the past.
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Re: Distrubtion Method for Combo Items Discussion 15 years 11 months ago #29

Brian,<br />    At least you would have them for the Lords and Ladies run.<br /><br />Kim
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Re: Distrubtion Method for Combo Items Discussion 15 years 11 months ago #30

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Umm, the only reason you had fewer complaints is that there were so many combo tokens left over it didn't matter when you showed up to claim them. I just can't see that as being the case this time around unless jeff puts in an order of 5 gross for each of the ones 1C to 3C. There are people planning to trade in for over 50 combo tokens. Not to mention the complete horror of having to show up each night at a particular time. We all had to use craploads of proxy's in 06 because schedules clashed. There were just certain nights we couldn't be there. I had to have Lesy and others trade in mine for me. <br /><br />So as far as my opinion is concerned, a different combo each day is the worst of the possible senarios thus far. I'd sooner drop an order of tokens on my hooha's than go through that.

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Re: Distrubtion Method for Combo Items Discussion 15 years 11 months ago #31

<br />It is looking likely now that we will offere one or two a day, with any left overs being available subsequent days. <br /><br />So a possible schedule would be Thursday - 1C, Friday 2C and 3C (left over 1Cs), Saturday 4C (left over 1C, 2C, and 3C) <br /><br />We did that in 2006 and that method had fewer complaints than last year when I tried to make a portion of the tokens available each day.  <br /><br />Essentially we will form a line and each trip through the line will allow you to make one combo, if you want to make more than one you can get back in line, we will try to keep the lines moving as quickly as possible, maybe with some help from a couple of counters.  <br /><br />Logistically, we will see where it is best to set this up, but for now, plan on it being in or close to the tavern.<br /><br />A little closer to the event we can discuss times to offer the combos, but it would likely be in the evening.<br /><br />Dave<br />

<br /><br />ouch, so we would have to schedule around all three evening trade-in times instead of just one?  is there any chance you could let us know the details and times before tickets go on sale?  and at the event, especially if the trade in will be outside the tavern, please make an announcement inside the tavern for those of us just hanging around talking and trading while waiting for it :)
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Re: Distrubtion Method for Combo Items Discussion 15 years 11 months ago #32

Man that plan would totally make it you do True dungeon and nothing else at all.  <br />As every day you would need to spend time planning when you could do token turn in, and when you could play other events.  This method means EVERY Day at some time TBD, you would have to not be at some other event at GenCon, but waiting in line for the Token Turn in.  It almost punishes you if you play other games.  I would rather see the 1/3, 1/3, 1/3 approach return than to have to spend every single moment of my convention making sure I didnt have overlap with a token turn in time.  Because the way I see it, unless you announce the days times in advance of 4/20 people could be hosed if they sign up for any events.<br /><br />Also on the counts, I see the boots as being underprinted.  Checking the current counts (12:30pm PST 4/7/08) using the How Many thread as a reference.<br /><br />Boots: 88<br />Staff: 20<br />Bracelet: 35<br />Medallion: 14<br /><br />If the general trend continues we see a demand of roughly 2:1 for the next highest category- Perhaps print 400 boots instead of 300?<br /><br />Also you mentioned the majority of people are not even forumites, ok, lets then say that forumites represent about 25% of the population and most have not posted what they will try to trade in.  I got the above counts from about 15 posts.  I am sure there are way more than 15 people who will do turn ins.  So at this point, we know without a doubt that there will be shortages of everything excpet perhaps the medallion at the end of the convention.  <br />Nothing is worse than standing in a long line and then being told that its all "sold out" (except perhaps a few things that can't be mentioned in public).  If you go with the 1/3, 1/3, 1/3 approach you basically could have the situation where someone has to come back day after day for 3 hours a day just in case their number does not get called for each item.  In essence this could eat 9 hours, a full day, of each person who wants to turn in tokens if they were truly unlucky.<br />If you want to make something exclusive and limited then certainly go ahead and do that, and by your sharing the number of planned tokens you have basically broadcasted that there is no way everyone is going to leave 100% happy when it comes to combo tokens (I know there will be plenty of happy people who have no idea that this is going on, who upon exiting the dungeon will wonder why so many people are standing in the tavern waiting for their number to be called.).<br /><br /><br />I agree with Jeff and Dave that we want to pick a solution that is not hard on themselves, but I think a solution should also take into consideration both the players and the volunteers.<br /><br />If the solution noted most recently of a staged roll-out occurs, please, please, please, announce days and times before registration opens on 4/20 because I do not want to schedule anything that would conflict with the mad-house of turn ins.  <br />Even if the solution returns to a 1/3 per day approach it would benefit all of us who are going to register for events to not block anything over those time, so again please, please, please tell us in advance of 4/20 when (days and times) you plan to do the turn ins.<br /><br />Allowing pre-convention mail ins, you reduce lines, you increase player satisfaction, you get proper counts, and you free up Dave at the convention instead of him getting sucked into this during the convention.  <br /><br />Heck, to even reduce cost further, instead of mailing anything back to those who send in tokens for combo items, just have an excel spreadsheet saying name, email and counts of each token.  You email them some number and have them print and bring their sheet to the convention, stand in a redemption line and viola they get their tokens.  No counting if they gave you the right number of quarterstaffs and gold at the convention, thats all been done in advance.  It still maintains the exclusiveness of being a GenCon only item.  And it is something any volunteer can assist with<br />"Yes M'lady/M'lord, your last name?  First name? Ahh yes, what is your number?  Most excellent, here are your tokens."<br />
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Re: Distrubtion Method for Combo Items Discussion 15 years 11 months ago #33

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It is true that different combo tokens on different days would require people to be there every day, giving them less time for TD runs and GC.<br />
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Re: Distrubtion Method for Combo Items Discussion 15 years 11 months ago #34

Dave the reason people were unhappy with tokens in 2007 was that they waited in line for the tokens and then couldn't get the tokens they wanted because the tokens run out.   <br /><br />Waiting in a long line to get something you want is bad.   <br /><br />But waiting in a long line and getting to the front and being told they are sold out is much worse. <br /><br />Using this 3 day method is going to be a real mess.   <br /><br />Lets think about the math for a second.   There are 300 tokens on Thursday.   If each person takes 30 seconds to do their transaction with you, that is going to take 150 minutes (about than 2.5 hours).  I think last year you were taking over a minute per person.   (that would be 5 hours and a total mess).  <br /><br />For the total con, if all the tokens are traded for you would have spent 450 minutes (7.5 hour) mininum just on combo tokens. 
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Re: Distrubtion Method for Combo Items Discussion 15 years 11 months ago #35

I am not a fan of standing in line on three separate days.  <br /><br />I would think that saving convention time by doing as much of the counting before the con as possible would be a good thing.  <br /><br />Vouchers would make the experience more bearable, and also allow you make a number of combination tokens to make folks happy.  <br /><br />I would love to have a date to send them in by, get a voucher, not have to worry about a line, and not have to worry about getting my combination tokens.   <br /><br />I would also like the option of having the tokens to play with in my 2008 runs, but understand that they may be for the 2009 runs.<br />
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Re: Distrubtion Method for Combo Items Discussion 15 years 11 months ago #36

I'm in agreement with many others on the forums.  The three problems I see with the current plan are <br /><br />1)  The quantities for the 1C, 2C, and 3C token are likely to be far fewer than the demand, so there will be people walking away unhappy because they accumulated the ingredients and didn't get their combos.  <br /><br />2)  People do a LOT of different things at GENCON.  Most people seem to want to get all four combos if possible, since they are all very cool, and this will make people take most likely at least an hour or two out of the evening all three evenings of GENCON.  That is going to keep them from doing other events, and is a huge time-drain over the entire weekend.  I'm in agreement with some others, that as much as I want some of those combo tokens, do I want to take a big chunk out of every single evening of GENCON to get them?  It seems like quite an imposition on the True Dungeon fans.  I was planning on running a role-playing adventure for our group each night - I now have the choice of skipping those games or missing out on the combo tokens. <br /><br />3)  What if someone ends up getting a True Dungeon run, or some other event that conflicts with the turn-in time one of the evenings?  They are out of luck. <br /><br />It just seems like it's common sense that a business doesn't want to take any action that will make it's customers unhappy, and this plan has people waiting in line for possibly hours every single night of GENCON, missing the opportunity to get tokens if they have a scheduling conflict one of those nights, and maybe having combo tokens run out before they can get them.  I think that you are probably greatly underestimating the demand for the 1C, 2C, and 3C tokens, and the lines will be much longer than anticipated (with some possible chaos) with MANY people hopping right back in line over and over again.  <br /><br />I doubt there will be a problem with the 4C combo tokens, I'd be very surprised if there are 200 complete sets of the 2006/7 ingredient tokens put together for turn-in.  <br /><br />One question I have - if the turn-in is in the Tavern, will anyone wanting to participate have to pay the $3 admission fee (or whatever it is) to get into the Tavern to do the trade-in?  <br /><br />Don't get me wrong, I am very appreciative of TD for putting together combo tokens, I think the selection of combo tokens is TERRIFIC this year, and it is a great way for people to take tokens that aren't doing anything in their collection and turn them into cool tokens.  I just think the limit on the 1C/2C/3C quantities and the requirement to stand in line for hours every night to get them, is going to cause some problems.  <br /><br />

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