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TOPIC: Inquiries in regards to the Dungeon Master's Guide

Inquiries in regards to the Dungeon Master's Guide 6 years 1 week ago #1

I made my way through the Dungeon Master's Guide and found I was left with quite a few questions.
  • Restore Power: Can the cleric restore a power that the target did not use with it's last action? The power's description seems pretty clear, but the Paladin's Combat example makes it sound like they can.
  • Restore Power: Can the cleric restore the same power multiple times?
  • Righteous Wrath: Can the ability be used in the same round that the initiating attack was made? The end of the description made me think otherwise.
  • Lesser Maze: Does the monster get it's rounds worth of actions before it is transported away?
  • Is damaged calculated off where the slider initially ends or where it ends after all sliders have been slid?
  • When a player is confused, does the GM or the Player resolve the attack action against other players? Is this resolved via dice roll or slider?
  • If a fighter chooses to redo his attack, do other sliders go back to where they were prior to the initial slide or stay where they are?
  • What happens if a player no longer meets the requirements of a token do to penalties?

If these are answered somewhere else, please feel free to direct me towards the answer and thank your time.

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Inquiries in regards to the Dungeon Master's Guide 6 years 1 week ago #2

All sliders are slid then damage is calculated.

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Inquiries in regards to the Dungeon Master's Guide 6 years 1 week ago #3

Joshua Hirtz wrote: I made my way through the Dungeon Master's Guide and found I was left with quite a few questions.

  • Restore Power: Can the cleric restore a power that the target did not use with it's last action? The power's description seems pretty clear, but the Paladin's Combat example makes it sound like they can.


You can restore anything that has been used, no matter when. The _recipient_ must use the restored ability on _their_ next action.

  • Restore Power: Can the cleric restore the same power multiple times?

  • Restore Power is a 1 per game ability. If the Cleric had a way to use it more than once (like Crown of Expertise), then yes.

  • Lesser Maze: Does the monster get it's rounds worth of actions before it is transported away?

  • Consult the new player handbook beta, but the short version is the monster always misses at least 1 round of actions, and can miss 2 rounds of its actions if the party won initiative the first time.

  • Is damaged calculated off where the slider initially ends or where it ends after all sliders have been slid?

  • After all sliders have been slid.

  • If a fighter chooses to redo his attack, do other sliders go back to where they were prior to the initial slide or stay where they are?

  • No, the fighter will just retrieve their slider and slide again, all other sliders (if any) are left alone (of course they could be bumped by the second fighter slide).

  • What happens if a player no longer meets the requirements of a token do to penalties?

  • In the main dungeon, usually nothing unless module design specifically calls for it. An honest player should, for instance, not slide Thor's +5 Returning Hammer of Smashing if they do not meet the DEX requirement, but the DM is very unlikely to track that.

    In True Grind this type of deep rules interaction is more common, in that case it would not be uncommon for the DM to instruct you on what to do (most likely act as if you didn't have it).

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    Last edit: by Matthew Hayward.

    Inquiries in regards to the Dungeon Master's Guide 6 years 1 week ago #4

    Awesome. Thank you for the answers and I’ll have to hunt down the Player Handbook beta you mentioned.

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    Inquiries in regards to the Dungeon Master's Guide 6 years 1 week ago #5

    Joshua Hirtz wrote: Restore Power: Can the cleric restore a power that the target did not use with it's last action?

    yes
    There is no restriction on when the original power was used. It's only the restored power that must be used as the target's next action.

    Joshua Hirtz wrote: Restore Power: Can the cleric restore the same power multiple times?

    Hypothetically yes, but I'm not sure how the cleric is going to be able to use restore power more than once.

    Joshua Hirtz wrote: Righteous Wrath: Can the ability be used in the same round that the initiating attack was made?

    yes
    It must be your next action. If the monster won initiative, it will be the same round. If the party won initiative, it would be the next round. But whether it's technically the same round or not, it must be the very next thing the paladin does.

    Joshua Hirtz wrote: Lesser Maze: Does the monster get it's rounds worth of actions before it is transported away?

    it depends
    See the PHB for details. The 2018 version of the DMG will be updated with the PHB's description of this power after the PHB is finalized.

    Joshua Hirtz wrote: Is damaged calculated off where the slider initially ends or where it ends after all sliders have been slid?

    after all slides are complete

    Joshua Hirtz wrote: When a player is confused, does the GM or the Player resolve the attack action against other players? Is this resolved via dice roll or slider?

    That's a good question. It's never come up, but that should be spelled out for consistency.

    Joshua Hirtz wrote: If a fighter chooses to redo his attack, do other sliders go back to where they were prior to the initial slide or stay where they are?

    The others stay put, only the fighter's puck is re-slid. However, the fighter's re-slide may very well hit other pucks. That's the nature of TD combat.
    Have you looked it up in the TDb ?
    Please post TDb corrections in this thread .
    If I write something in teal, it should not be taken seriously

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    Inquiries in regards to the Dungeon Master's Guide 6 years 1 week ago #6

    Man, I gotta post faster.
    Thanks Matthew :)
    Have you looked it up in the TDb ?
    Please post TDb corrections in this thread .
    If I write something in teal, it should not be taken seriously

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    Inquiries in regards to the Dungeon Master's Guide 6 years 1 week ago #7

    Crown of expertise should allow the cleric to restore power again....as long as it is a check box on the character card.
    Fall down......Go boom!

    Adam Guay

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    Inquiries in regards to the Dungeon Master's Guide 6 years 1 week ago #8

    Yup.
    I'm gonna chalk that up to me being tired.
    Yeah, that's the ticket, tired! :whistle:
    Have you looked it up in the TDb ?
    Please post TDb corrections in this thread .
    If I write something in teal, it should not be taken seriously

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    Inquiries in regards to the Dungeon Master's Guide 6 years 1 week ago #9

    Druegar wrote:

    Joshua Hirtz wrote: When a player is confused, does the GM or the Player resolve the attack action against other players? Is this resolved via dice roll or slider?

    That's a good question. It's never come up, but that should be spelled out for consistency.


    I see using the slider as a fairly fudgeable way of doing this, so I think the D20 should be incorporated.

    In regards to who handles the roll, allowing the player to roll keeps them engaged. That however can create bad feelings if they roll well. It may be safer to allow the DM to roll or to give the player the ability to choose whether they will roll or the DM will.

    As I continued thinking about this I found that other questions spawned as well.

    Will the player use whatever abilities are available to them? A spell caster might not have a weapon.

    What will they attack with? Their main weapon?

    Can a confused player critically hit another player? This could make them by far more dangerous than a monster.

    I appreciate the answers and clarification. Is there a thread for the discussion of the 2018 Dungeon Master’s Guide? I noticed some inconsistencies in the 2017 guide that could perhaps use to be brought up if why have not already been.

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