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TOPIC: welcome new players

welcome new players 4 years 2 months ago #13

(Mild 2019 e3 spoilers)

New Player and GM, started at PAX west this year and my experience with True Dungeon is warped by starting my GM experience in the singing skulls room at Gameholecon.

Second time GMing at Pax south I was surprised that the players didn't have a choice or another way around the demonic necromancy ritual in e3 r4. I was prepared for someone to refuse on moral grounds but no one did.

Do the players have agency like in DnD, or are they generally "railroaded" into solving puzzles in a specific way, or fighting monsters with no option to talk their way out?

Do Paladins and Clerics in this game need to atone after murdering innocent creatures, or doing a demonic necromancy ritual? Are there alignment restrictions, or are they just zealots?

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welcome new players 4 years 2 months ago #14

Bill Carroll wrote: (Mild 2019 e3 spoilers)

New Player and GM, started at PAX west this year and my experience with True Dungeon is warped by starting my GM experience in the singing skulls room at Gameholecon.

Second time GMing at Pax south I was surprised that the players didn't have a choice or another way around the demonic necromancy ritual in e3 r4. I was prepared for someone to refuse on moral grounds but no one did.

Do the players have agency like in DnD, or are they generally "railroaded" into solving puzzles in a specific way, or fighting monsters with no option to talk their way out?

Do Paladins and Clerics in this game need to atone after murdering innocent creatures, or doing a demonic necromancy ritual? Are there alignment restrictions, or are they just zealots?


Not an official answer of course.

Each game is a one time event, so atonement would have to happen on that specific run.

The room you mention is specifically stated to be warped by our own mind, so I think that offers a "loophole" for clerics and Paladins.

The first run I played I didnt use the chain.
After that, I just wanted to help the party.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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welcome new players 4 years 2 months ago #15

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Bill Carroll wrote: (Mild 2019 e3 spoilers)

New Player and GM, started at PAX west this year and my experience with True Dungeon is warped by starting my GM experience in the singing skulls room at Gameholecon.

Second time GMing at Pax south I was surprised that the players didn't have a choice or another way around the demonic necromancy ritual in e3 r4. I was prepared for someone to refuse on moral grounds but no one did.

Do the players have agency like in DnD, or are they generally "railroaded" into solving puzzles in a specific way, or fighting monsters with no option to talk their way out?

Do Paladins and Clerics in this game need to atone after murdering innocent creatures, or doing a demonic necromancy ritual? Are there alignment restrictions, or are they just zealots?


its considered a figment of your mind and psyche, so not actual harm to people or souls unless you die in your own dream.

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welcome new players 4 years 2 months ago #16

James wrote:

Bill Carroll wrote: (Mild 2019 e3 spoilers)

New Player and GM, started at PAX west this year and my experience with True Dungeon is warped by starting my GM experience in the singing skulls room at Gameholecon.

Second time GMing at Pax south I was surprised that the players didn't have a choice or another way around the demonic necromancy ritual in e3 r4. I was prepared for someone to refuse on moral grounds but no one did.

Do the players have agency like in DnD, or are they generally "railroaded" into solving puzzles in a specific way, or fighting monsters with no option to talk their way out?

Do Paladins and Clerics in this game need to atone after murdering innocent creatures, or doing a demonic necromancy ritual? Are there alignment restrictions, or are they just zealots?


its considered a figment of your mind and psyche, so not actual harm to people or souls unless you die in your own dream.


For that particular room, you could also simply look at it as "well, we're in hell, so if those souls are already here they aren't innocent"

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welcome new players 4 years 2 months ago #17

That's what a lot of people assumed. My head canon was that this world experienced an apocalyptic event / rapid climate change and is now a hellscape. But, my job was to reflect people's assumptions, not to shatter them.

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welcome new players 4 years 2 months ago #18

Bill Carroll wrote: Do the players have agency like in DnD, or are they generally "railroaded" into solving puzzles in a specific way, or fighting monsters with no option to talk their way out?

Do Paladins and Clerics in this game need to atone after murdering innocent creatures, or doing a demonic necromancy ritual? Are there alignment restrictions, or are they just zealots?

While TD's rules are indeed loosely based on D&D v3.x, TD is not D&D . It would be folly to shoehorn all the role-playing nuances of of D&D--a game that can last weeks, months, or even years--into an adventure where players spend exactly 12 minutes with a DM and less than two hours actually playing the game.

Seriously dude, think about the ramifications of your suggestion. Players don't want to waste precious time negotiating an atonement ritual instead of defeating a monster or solving a puzzle. Maybe that's your definition of fun, that's not the definition of fun to 99.99% of our players.

I'm sorry (not really) if that crushes your dream of an absolutely immersive adventure, but that's reality. There just isn't time.

If you and your party wish to role-play your characters outside of the TD adventure, by all means, have at it. Run your rituals, tithe to your gods, get drunk at the tavern, divvy up your treasure according to an intricate series of higher-math functions. But if your inclination is to engage in this kind of minutiae on everyone else's dime, you may find yourself adventuring alone.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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welcome new players 4 years 2 months ago #19

I agree 100% that I am overthinking this. This is what happens when I am stuck in a 12 minute story for 40ish hours.

Roleplaying is just different for me than it is for other people; I like to find the peaceful / thoughtful solution. I am surprised that Wade and I are in such a small minority.

Wade it is cool that you thought to do this.

Most of my groups were smart enough to ask the question, "should we be doing this?" So as long as they are asking that question, I am doing a good job with my descriptions. It's not up to the GM to enforce their morals on a party of murder hoboes.

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welcome new players 4 years 2 months ago #20

Bill Carroll wrote: I agree 100% that I am overthinking this. This is what happens when I am stuck in a 12 minute story for 40ish hours.

Roleplaying is just different for me than it is for other people; I like to find the peaceful / thoughtful solution. I am surprised that Wade and I are in such a small minority.

Wade it is cool that you thought to do this.

Most of my groups were smart enough to ask the question, "should we be doing this?" So as long as they are asking that question, I am doing a good job with my descriptions. It's not up to the GM to enforce their morals on a party of murder hoboes.


There have been rooms where that is possible. The squid that could be pacificed by offering it a the golden orb you got in room !. It was her egg.

The living statue that could be neutralized if you solved a puzzle.

The charmed giant you could "rescue" by killing the creature that had charmed him.


I enjoy "hybrid" rooms. Though I must confess that my parties took the "direct action" solution in each one of the cases I mentioned.

I did try to talk one of the Frost Giants in to letting us pass after we killed the first one. Maybe it was all conversations the party was having about how we were running out of spells....
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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welcome new players 4 years 2 months ago #21

Someone on td Facebook posted that they did something different. They asked the giants for passage if they didn’t free the prisoners

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welcome new players 4 years 2 months ago #22

Bill Carroll wrote: I agree 100% that I am overthinking this. This is what happens when I am stuck in a 12 minute story for 40ish hours.

Roleplaying is just different for me than it is for other people; I like to find the peaceful / thoughtful solution. I am surprised that Wade and I are in such a small minority.

Wade it is cool that you thought to do this.

Most of my groups were smart enough to ask the question, "should we be doing this?" So as long as they are asking that question, I am doing a good job with my descriptions. It's not up to the GM to enforce their morals on a party of murder hoboes.


I think you faced a unique challenge of having 2 rooms that parties generally solved quickly, then not knowing what to do with the resulting downtime.

I loved the way you added without changing.

It definitely made the experience better.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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welcome new players 4 years 1 month ago #23

Thanks, Wade! I appreciate the feedback.

Being new to TD, I started off giving players too much "information" (more than 50% lies)... Director Michael Naglee gave me really helpful feedback and course corrected me. Players in a longer form tabletop game can handle deception, but in a 12 minute format, people aren't thinking as much.

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