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TOPIC: Virtual Dice Added to Virtual True Dungeon! 5 modules over 5 months!

Virtual Dice Added to Virtual True Dungeon! 5 modules over 5 months! 2 years 6 months ago #1

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Virtual Dice Added to Virtual True Dungeon! 5 modules over 5 months! 2 years 6 months ago #2

Thank you Jeff for bringing so much enjoyment to the community.

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Virtual Dice Added to Virtual True Dungeon! 5 modules over 5 months! 2 years 6 months ago #3

  • Picc
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Cant wait :)
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Virtual Dice Added to Virtual True Dungeon! 5 modules over 5 months! 2 years 6 months ago #4

This going to be awesome! thanks!

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Virtual Dice Added to Virtual True Dungeon! 5 modules over 5 months! 2 years 6 months ago #5

This looks like it's going to a fun day raiding like a pirate!
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Virtual Dice Added to Virtual True Dungeon! 5 modules over 5 months! 2 years 6 months ago #6

YARRR!
Tenth level achieved! Now for the long journey to 11th level!

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Virtual Dice Added to Virtual True Dungeon! 5 modules over 5 months! 2 years 6 months ago #7

I am ONE MILLION excited to get new VTD adventures every month! :woohoo: And very glad to see Fridays back on the calendar :)

The new interface looks exciting and generally time-saving, which is awesome!

However, I'm very interested to know how we will handle scenarios like this:

1. DM announces players win initative.
2. Overeager players immediately hit their attack roll buttons.
3. Cleric announces they are casting Prayer this round.
4. Slightly more patient players enter Prayer in their app or TDCC and *then* hit their attack roll buttons.

I'm assuming the computation is still performed client side by app/TDCC and every player still has to enter Prayer individually. If so, it seems like the overeager players from step 2 might miss out on the benefit for this round -- possibly barely missing when they ought to have hit. And the screenshot in video does not show how much damage a Miss hypothetically would have done, so there's no obvious way for a DM to adjust by adding that damage manually. When (not if) this occurs, how do we resolve it?

I'm also curious how damage spells will work, especially in the case where you get to cast more than one spell per round due to Mage Medallion / Ring or Charm of Spell Storing / Ring of Quick Blessing / what have you. In the past I could push all the buttons at my leisure and write down the numbers with a pencil, then report them to the DM when it's my turn. Will the app/TDCC allow me to transmit multiple damage-causing actions to the server during the same round, or will everyone have to sit and wait for me to enter my second one after everybody has finished with their first one?
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Virtual Dice Added to Virtual True Dungeon! 5 modules over 5 months! 2 years 6 months ago #8

I think it would be really, really nice if they could somehow do a demo of how this works on one of Trent's monthly videos. I have a lot of questions. Some you've already pointed out, but I'm sure I could come up with a lot more. It would be awesome if the system designers could also be on the show to field some of these questions. I think it would alleviate many concerns before we get to January.

Whenever there's new technology, there's bound to be glitches or bugs. I would also assume they'll be doing a lot of playtesting. Certainly if they're looking for volunteers, I'd be happy to be part of that. As I'm sure would many others in the forum.

I'm also assuming that V6c in November will continue to use the old/current method of playing VTD and the new system will be introduced in January.

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Virtual Dice Added to Virtual True Dungeon! 5 modules over 5 months! 2 years 6 months ago #9

I'm pretty sure that there is plastering being done....it would still be great to see it in action before the first set of runs in January. As mentioned before treats YouTube would be a great place to demo it.
I wonder if there will be a way to change actions....as I usually play a wizard the ability to not have to cast a spell that is no longer needed would be much appreciated and has been an issue with the app. Once you click to cast it the spell is gone.
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Virtual Dice Added to Virtual True Dungeon! 5 modules over 5 months! 2 years 6 months ago #10

I’m excited to see the new system in action, but have questions similar to the ones above. Also, in original flavor TD, sometimes around round 2/3/4 of combat, when the monster has been bloodied, the DM will let the melee/physical ranged attackers go first, and sort of wait to see if spell damage is needed to finish it off. It can save spells and seems to be appreciated. Is there any way to replicate that in the new system?

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Virtual Dice Added to Virtual True Dungeon! 5 modules over 5 months! 2 years 6 months ago #11

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My wizard would always check off spells that are cast, but would figure out the total on paper and give it to the DM. I was almost always casting two spells at a time, sometimes three, so I would need to keep track myself. Plus I usually added dusts to boost my damage.

Maybe we could have a tutorial session, or a training video?
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Virtual Dice Added to Virtual True Dungeon! 5 modules over 5 months! 2 years 6 months ago #12

bpsymington wrote: My wizard would always check off spells that are cast, but would figure out the total on paper and give it to the DM. I was almost always casting two spells at a time, sometimes three, so I would need to keep track myself. Plus I usually added dusts to boost my damage.

Maybe we could have a tutorial session, or a training video?


You have been over reporting and under reporting your damage then. For a while now the apps have been calculating DR and resistances and vulnerabilities. Unless you figured these out somehow and had been accounting for them.
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