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TOPIC: FINAL Saint Power Post

FINAL Saint Power Post 1 month 1 week ago #13

AAckeret wrote: Maybe have the tokendb info in small small print below the name (like transmuted url, Set url, etc) and have the text say “Blessed with power by St. Bullo.”

Having a url so large feels unpolished to me. Examples already, some of the class necks need the tokendb entry to know how to use, but also don’t have tokendb.com written on them. There will be a relatively small number of these, the owners and coaches will know how to reference the rules.

Like the artwork!

Agreed.

Otherwise, neat!

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FINAL Saint Power Post 1 month 1 week ago #14

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AAckeret wrote: and have the text say “Blessed with power by St. Bullo.”


I think this would be my suggestion. I stole AAckeret's power wording cause it was much better than I had written down, which was just "Blessed by St. Bullo"


Please forgive me for the fact things aren't perfectly centered

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Last edit: by Impy.

FINAL Saint Power Post 1 month 1 week ago #15

Here are some examples of why the extra head slot is broken and why everyone should pick it:

2026 Hat of Critical Thinking gives +2 to Melee & Ranged damage and attacks ignore Crit/Sneak immunities.
No need for St. Fokee or St. Hopp. In fact it's almost like you have both of these Saints minus their once per game power.

2025 Death knight Helm gives +2 to AC & +3 Strength and possible set bonus for up to 8 Retribution damage.
Pretty much no need for for St. Bullo, St. Hopp or St. Stern

2014 Crown of Charisma gives + 4 to Charisma and +4 Saves vs. Charm. If this raises Charisma over 16 (which it probably will) it grants an extra Figurine. Pick Figurine of Power Cat and wipes out all Saint benefits that allow a re-roll of Saves. There are other good Figurine’s (Raven, Panther, Reaver).

2021 Cranstons +2 Ranged Damage and extra Eye slot. Slot Odin’s which gives you +5 Focus.
No need for St. Fokee. In fact, this gives you a +7 Ranged damage!! 4 points more than St. Fokee!!

2021 Cranstons with Goggles of Instant Analysis
No need for St. Bullo or St. Fleck

2021 Cranstons with Goggles of the Deadshot
No need for St. Fleck. You get +5 Ranged to hit!

2021 Cranstons with Lenses of Divine Sight
Pretty much no need for St. Raya

2021 Cranstons with Lenses of Flawsitht
Pretty much no need for St. Hopp

2021 Cranstons with Psyferre’s Spectacles gives you extra Figurine and 15 points of damage. So equipping the Mark you can now equip another Head slot, which gievs you another Eye slot, which gives you another Figurine slot.
Good luck to the folks coding this into the app and website character builders!!!

2018 Crown of Expertise allows you to cast a spell without marking it off character card.
No need for St. Lorca if you can pass skill checks.
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi

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Last edit: by Rob F.

FINAL Saint Power Post 1 month 1 week ago #16

I still think the 1K sacrifice will mostly be gamed, while the turning your 10 pack back to your coach would be a real sacrifice and also give TD another pack to sell.

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FINAL Saint Power Post 1 month 1 week ago #17

Beertram wrote: I still think the 1K sacrifice will mostly be gamed, while the turning your 10 pack back to your coach would be a real sacrifice and also give TD another pack to sell.


I like the turning your 10 pack in to the Coach option.

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FINAL Saint Power Post 1 month 1 week ago #18

These powers all look good to me, there are plenty of great choices here including something for every build and none of them stand out to me as being better or worse compared to the others. I agree with the suggested changes to the template to reduce focus on the url and have the blessing text more prominent.
I play Rogue. Occasionally I even play Rogue well.

Current Rogue Build

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Last edit: by Iross.

FINAL Saint Power Post 1 month 1 week ago #19

Seems to me we're at a place somewhere in the middle. There are people very pleased with the end result, some who would still like another change or two and some who are disappointed. I'd really like to move on and forego another round of arguing.

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FINAL Saint Power Post 1 month 1 week ago #20

Dave wrote: Seems to me we're at a place somewhere in the middle. There are people very pleased with the end result, some who would still like another change or two and some who are disappointed. I'd really like to move on and forego another round of arguing.

I have a friend who worked as a city traffic engineer. He know the job was done right if the feedback was relatively well split between good and bad. Seems like that's where we are at.

Jeff Martin wrote: All damage is Sacred.

Acherin wrote: I also added VTD support for the most annoying token of 2024 the +2 Sun Scimitar.

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FINAL Saint Power Post 1 month 1 week ago #21

Beertram wrote: I still think the 1K sacrifice will mostly be gamed, while the turning your 10 pack back to your coach would be a real sacrifice and also give TD another pack to sell.


I like this idea. Thanks. How's this for the explainer text on the Saints page:

You may immediately sacrifice your free pack of unopened Treasure Tokens (received at event start) back to your Coach to obtain the powers of another of the 10 Saints for the adventure instead of your own.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"

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FINAL Saint Power Post 1 month 1 week ago #22

Thanks for all the feedback here. Please see attached.

I took the token with probably the longest (1/game) text and made that for our template. We know the others will fit if St Bullo's will. I had to leave off the Saint's URL under the title, but I don't think it is necessary.

BTW, the text here is 6 points tall -- which is the smallest we go on tokens like Iktomi’s Shaper Necklace . It is pretty small, but I can bump that up for tokens will less text.

Thoughts?

Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"

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FINAL Saint Power Post 1 month 1 week ago #23

Jeff Martin wrote:

Beertram wrote: I still think the 1K sacrifice will mostly be gamed, while the turning your 10 pack back to your coach would be a real sacrifice and also give TD another pack to sell.


I like this idea. Thanks. How's this for the explainer text on the Saints page:

You may immediately sacrifice your free pack of unopened Treasure Tokens (received at event start) back to your Coach to obtain the powers of another of the 10 Saints for the adventure instead of your own.


This is fine, but you'll need an alternative plan for True Grind where we don't get a 10 pack.

For VTD do we sacrifice our extra trade good? Can that easily be tracked?

I'm good with the token mockup.

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Last edit: by Dave.

FINAL Saint Power Post 1 month 1 week ago #24

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The new layout looks great!

Dave wrote:

Jeff Martin wrote:

Beertram wrote: I still think the 1K sacrifice will mostly be gamed, while the turning your 10 pack back to your coach would be a real sacrifice and also give TD another pack to sell.


I like this idea. Thanks. How's this for the explainer text on the Saints page:

You may immediately sacrifice your free pack of unopened Treasure Tokens (received at event start) back to your Coach to obtain the powers of another of the 10 Saints for the adventure instead of your own.


This is fine, but you'll need an alternative plan for True Grind where we don't get a 10 pack.

For VTD do we sacrifice our extra trade good? Can that easily be tracked?

I'm good with the token mockup.

I agree with Dave here, its a fine sacrifice but does have a potential to add more logistics on TDHQ's end. Epilogue or coaching may need to track that sacrifice now. Shipping may need a special edge case.

I think you could cover the True Grind edge case and VTD edge case with an or statement for 10 pack or 1k GP.
Ex:
You may immediately sacrifice your free pack of unopened Treasure Tokens (received at event start) back to your Coach OR sacrifice 1k GP to another non-saint player to obtain the powers of another of the 10 Saints for the adventure instead of your own.

Overall I'd personally just keep with the 1k GP sacrifice, but that out of the desire to keep things simple. If TDHQ is fine with the extra logistics then I see nothing wrong with this new sacrifice on my end

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Last edit: by Impy.
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