When Jeff originally announced the switch to 5 rooms at Gen Con (
Change to In-Person Events in 2026
), he stated several reasons:
(1) Lack of new volunteers that was tied to fewer new players;
(2) Event being too long (possibly mental/physical stress); and
(3) Cost.
Here are my observations after trying all four adventures at Gen Con:
Pros of shorter adventures:
(1) Having fewer rooms in each adventure does cut down on the need for volunteers so if the lack of volunteers is the issue, then fewer rooms might be the solution. However, that assumes the same number of adventures. If it's a choice between two 7-room adventures and three 5-room adventures, then the two 7-room adventures would need less volunteers (14 total rooms vs. 15 total rooms, fewer volunteers needed for coaching/training with two adventures instead of three).
(2) The 5-room adventures were physically easier on my now late 50s body. But, for reasons I'll explain below, that is outweighed by other factors.
(3) I was happy with the lower cost, but I'd rather have more rooms (with a qualifier I'll state later) even if it costs more.
Cons of shorter adventures:
(1) The player cards/tokens/stats are designed for 7-room adventures, not 5-room adventures. This makes each difficulty level easier and devalues the tokens.
(2) Gen Con's event system can't account for a 1 hour 36 minute adventure so it blocks out 2 hours. That makes it difficult to take advantage of the time savings to book other events.
(3) The ratio of "downtime" (coaching/training) vs. adventure is even worse in the 5-room dungeons.
Observations:
(1) My belief in the past was that the 4-room sealed adventures (like Fang & Fury) were designed for new(er) players. They are sealed pack so no need to have a great build, and they are shorter and therefore most cost effective. If a potential new player is price sensitive (either because of the cost of the run and/or the cost of buying tokens for a build), this was the option for them. If they like it, presumably they would then want the full adventures and you'd have a new long-term TD player. Hopefully TD has been able to track new players in Fang and Fury (and prior 4-room sealed runs) to see how many end up playing again in one of the "full" adventures.
(2) But if a player wants the "full" experience, wants to use their tokens from the past, and/or isn't as cost sensitive, they are going to sign up for the longer runs anyway. In that case, making the "full" runs shorter is self-defeating since now everyone is forced to the shorter runs.
(3) Gen Con event registration really doesn't tell you much about player preferences since for the vast majority of people who don't luck into an early lottery number, it's a question of what's left rather than what the individual would prefer. And, in any event, new players may not understand the differences between the adventures and will just grab what's left and/or what fits the rest of their Gen Con schedule.
(4) As for cost, I think TD was selling out 99%+ of the non-sealed runs in past years so there is enough demand at the higher price point to fill the runs. The qualifier on that is how many
unique players are playing TD each con. There will be devoted and/or well heeled players willing to run multiple times for the same adventure. Although that is good from a "filling the runs" perspective, every multiple run taken by a vet is one less run available to a new player. And the new players will be trying other events at Gen Con, and if what's left doesn't fit their schedule, they won't play TD.
(5) I don't think the end-of-adventure poll will get you the data you need. If the goal is to see which format is preferred by newer players, then the poll at the end should have been limited to players that haven't played more than a handful of times. My family and I did all PUG runs of each 5-room adventure (twice). It seemed as though almost all vets were voting for 7-rooms. And for the new players, many may not have done a 7-room run so they didn't have a point of comparison other than cost. I think in a lot of cases the newer players just voted for 7-room because that was how the vets were voting. I think only 1 of the 6 runs I was in had a majority that voted for 5-rooms.