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TOPIC: Common Token Ideas

Common Token Ideas 3 years 1 week ago #49

Matthew Hayward wrote: Cirtrus Juice (consumable)

Usable by: all

Cure 1 hp and remove any effects of scurvey (one use)

(Transmutes to Potion Distilled Healing)


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--
macXdmg
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Common Token Ideas 3 years 1 week ago #50

macxdmg wrote:

Matthew Hayward wrote: Cirtrus Juice (consumable)

Usable by: all

Cure 1 hp and remove any effects of scurvey (one use)

(Transmutes to Potion Distilled Healing)


Like

Call it grog?

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Common Token Ideas 3 years 1 week ago #51

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Endgame wrote:

macxdmg wrote:

Matthew Hayward wrote: Cirtrus Juice (consumable)

Usable by: all

Cure 1 hp and remove any effects of scurvey (one use)

(Transmutes to Potion Distilled Healing)


Like

Call it grog?


I vote bright green apple.

Grog can also heal, but should induce drunkenness XD
Semper Gumby, Always flexible.

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Common Token Ideas 3 years 1 week ago #52

Endgame wrote:

macxdmg wrote:

Matthew Hayward wrote: Cirtrus Juice (consumable)

Usable by: all

Cure 1 hp and remove any effects of scurvey (one use)

(Transmutes to Potion Distilled Healing)


Like

Call it grog?


I like the citrus/scurvy thing.

Maybe grog is
+1 to fort saves for remainder of room
-1 will saves for remainder of room
+ 1 hp
First ever death in True Horde
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Common Token Ideas 3 years 1 week ago #53

Sailor's Rations: heal 1 HP when eaten.

Or call it Hardtack

OR call it salt pork (transmute for the beloved Turkey Leg or equivalent for we fanatics)
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Common Token Ideas 3 years 6 days ago #54

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Common Token Ideas 3 years 6 days ago #55

Common: Ivory Pearl Ring (Finger)

+1 to HP for each "Pearl" ring you wear
(You may not equip two identical items)

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Part of a cycle of Common, Uncommon, Rare "Pearl" rings the other two of which are below. The idea is to help new players discover rarity differences and token synergies.

Uncommon: Gray Pearl Ring (Finger)
+1 to AC for each "Pearl" ring you wear
(You may not equip two identical items)

Rare: Black Pearl Ring (Finger)
+1 to Ranged Damage for each "Pearl" ring you wear
(You may not equip two identical items)

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Last edit: by Matthew Hayward.
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