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TOPIC: 2022 Transmuted Token Images

2022 Transmuted Token Images 2 years 11 months ago #13

I see the Red Oaken Bead was changed to +Con/-Dex, does it still transmute to the Bead of Brawn?

And then the red Earcuff transmutes into the Ring of Last Call?

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2022 Transmuted Token Images 2 years 11 months ago #14

Jeff Martin wrote: NOT SHOWN - a +1 level item with no penalties - Relic


The bead would obviously be an ingredient for the relic...can the Ring of Fateful Heroism be an alternate ingredient?

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2022 Transmuted Token Images 2 years 11 months ago #15

Arcanist Kolixela wrote: I like the Havoc Rings, good design making them 1 Havoc per player.

Charm of FireNewt could potentially use +1 damage given the existence of Amulet of Shock at +2?


Goes from neck to charm. That's already vastly better.

Also, maybe it should be emphasized that going from neck ranged damage to charm *melee* damage is a significant change. Hope that's just a typo.

Assuming that it's still supposed to be two +2 Ranged damage blue tokens, that's weird to do in the same year. I'm guessing the spyglass transmutes to the lenses and the amulet to the charm. As an effect that I'm pretty sure doesn't exist and is more consistent with a spyglass, the lenses could be +1/+1 to hit/damage with ranged attacks. That takes away one point of spell damage for what apparently is a 3pt transmute, which seems reasonable but is more consistent with Lenses of the Owl. While +2/+0 to hit/damage might make sense, that's too similar to Sniper Spectacles.

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Last edit: by Ian Lee.

2022 Transmuted Token Images 2 years 11 months ago #16

I know at this stage the thread is focused on refining proposed transmutes but it occurred to me that order volumes could be decreasing next year due to the vast amounts of Trade 1 goods out there from VTD.

With VTD, existing players have done many more runs than they normally do (yes - more runs are done in a normal year overall but half of those players are newer whereas maybe 20% of VTD are new players.) The amounts of trade goods we have is well above any other year. Doing the math, since VTD began, I've likely gotten at least 1,500 treasure pulls and 100+ 10 packs just from the runs. That's 5-10 times would I would have normally gotten. Even if someone did just 1 run in every VTD so far, that's 250-300 draws and 12 10 packs. My guess is most people do more than 1 run. All that treasure adds up.

I recommend adding a consumable transmute (or 2 or 3) to the list to encourage people to use up those trade goods while still needing new condensed orders for 2022. For example, I have enough DP, PS, MS, DS, and MH to not need any from a new 8K order next year and still do every new relic and legendary transmute. Increasing the costs for relics and legendaries pushes new players out more than TD probably wants. The solution is to offer ways to use up those trade goods. Gems of last hope were a good solution last year.

Recommendations:
Re-print Eldritch Runestone with a new recipe:
Any 2 different rune-stones
5 Mystic Silk
5 Darkwood Planks
100 gp

Re-Print +3 Ammo of Alteration
Any 2 different kinds of ranged ammo
5 Darkwood planks
5 Philosopher's stones
1 Enchanter's Munitions
100 gp

Scrag Weapon Poison (+5 damage oil - essentially a reprint of oil of deadly venom)
Any rare weapon and 1 potion
5 Darkwood Planks
5 Philosopher's Stones
5 Mystic Silk
1 relevant monster bit (scrag claw, etc.)
100 gp

Elixir of Vitality Reprint
1 relevant monster bit
100 gp
2 healing potions
3 Mystic Silk
3 Darkwood Planks

New item: Life Debt called in from the Djinn'
Effect: Raise dead on entire party
1 each of 2 years' monster bits
A transmute token from 2022
10 Darkwood Planks
10 Mystic Silk
10 Philosophers' Stones
10 Dwarven Steel
10 Minotaur's Hides
5000 GP

Fred
What do we want? Evidence based science! When do we want it? After peer review!

Elf Wizard build
truedungeon.com/forum?view=topic&catid=570&id=247398

Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

Items for Sale or Trade
truedungeon.com/forum?view=topic&catid=583&id=247555

Items needed to complete my collection
truedungeon.com/forum?view=topic&catid=61&id=253058

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2022 Transmuted Token Images 2 years 11 months ago #17

Ian Lee wrote:

Arcanist Kolixela wrote: I like the Havoc Rings, good design making them 1 Havoc per player.

Charm of FireNewt could potentially use +1 damage given the existence of Amulet of Shock at +2?


Goes from neck to charm. That's already vastly better.

Also, maybe it should be emphasized that going from neck ranged damage to charm *melee* damage is a significant change. Hope that's just a typo.


Oh I missed the movement to Charm.

Does seem odd for it to move from Ranged to Melee, especially given the previous version was Ranged to Ranged.

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2022 Transmuted Token Images 2 years 11 months ago #18

Fred K wrote: I know at this stage the thread is focused on refining proposed transmutes but it occurred to me that order volumes could be decreasing next year due to the vast amounts of Trade 1 goods out there from VTD.

With VTD, existing players have done many more runs than they normally do (yes - more runs are done in a normal year overall but half of those players are newer whereas maybe 20% of VTD are new players.) The amounts of trade goods we have is well above any other year. Doing the math, since VTD began, I've likely gotten at least 1,500 treasure pulls and 100+ 10 packs just from the runs. That's 5-10 times would I would have normally gotten. Even if someone did just 1 run in every VTD so far, that's 250-300 draws and 12 10 packs. My guess is most people do more than 1 run. All that treasure adds up.

I recommend adding a consumable transmute (or 2 or 3) to the list to encourage people to use up those trade goods while still needing new condensed orders for 2022. For example, I have enough DP, PS, MS, DS, and MH to not need any from a new 8K order next year and still do every new relic and legendary transmute. Increasing the costs for relics and legendaries pushes new players out more than TD probably wants. The solution is to offer ways to use up those trade goods. Gems of last hope were a good solution last year.

Recommendations:
Re-print Eldritch Runestone with a new recipe:
Any 2 different rune-stones
5 Mystic Silk
5 Darkwood Planks
100 gp

Re-Print +3 Ammo of Alteration
Any 2 different kinds of ranged ammo
5 Darkwood planks
5 Philosopher's stones
1 Enchanter's Munitions
100 gp

Scrag Weapon Poison (+5 damage oil - essentially a reprint of oil of deadly venom)
Any rare weapon and 1 potion
5 Darkwood Planks
5 Philosopher's Stones
5 Mystic Silk
1 relevant monster bit (scrag claw, etc.)
100 gp

Elixir of Vitality Reprint
1 relevant monster bit
100 gp
2 healing potions
3 Mystic Silk
3 Darkwood Planks

New item: Life Debt called in from the Djinn'
Effect: Raise dead on entire party
1 each of 2 years' monster bits
A transmute token from 2022
10 Darkwood Planks
10 Mystic Silk
10 Philosophers' Stones
10 Dwarven Steel
10 Minotaur's Hides
5000 GP

Fred


Fred I'm glad you reposted this here. I think this is a phenomenal idea.
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi

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2022 Transmuted Token Images 2 years 11 months ago #19

I think the Charm Bracelets transmute path is a dangerous path to start for Legendary tokens.

I would suggest replacing the +2/+5 Melee belt with a +2/+3 Ranged Belt on the UR level

Then a Relic that is +3/+4
and Legendary that is +3/+6 (or +4/+5)

Avoid adding a 4 charm bracelet or 4 Ioun Stone earcuff with a request for the other the next year.

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2022 Transmuted Token Images 2 years 11 months ago #20

Jason Robb wrote:

Jeff Martin wrote: NOT SHOWN - a +1 level item with no penalties - Relic


The bead would obviously be an ingredient for the relic...can the Ring of Fateful Heroism be an alternate ingredient?


And perhaps Cook's Hat as well?

Or do we want to keep honorarily named tokens in circulation and not transmuted?

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2022 Transmuted Token Images 2 years 11 months ago #21

Arcanist Kolixela wrote: I think the Charm Bracelets transmute path is a dangerous path to start for Legendary tokens.

I would suggest replacing the +2/+5 Melee belt with a +2/+3 Ranged Belt on the UR level

Then a Relic that is +3/+4
and Legendary that is +3/+6 (or +4/+5)

Avoid adding a 4 charm bracelet or 4 Ioun Stone earcuff with a request for the other the next year.


I very much agree about no legendary slot expanders.

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2022 Transmuted Token Images 2 years 11 months ago #22

Miathan wrote:

Arcanist Kolixela wrote: I think the Charm Bracelets transmute path is a dangerous path to start for Legendary tokens.

I would suggest replacing the +2/+5 Melee belt with a +2/+3 Ranged Belt on the UR level

Then a Relic that is +3/+4
and Legendary that is +3/+6 (or +4/+5)

Avoid adding a 4 charm bracelet or 4 Ioun Stone earcuff with a request for the other the next year.


I very much agree about no legendary slot expanders.


I don't understand the opposition, mostly because of the hard cap.

But to each his / her own.
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C

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2022 Transmuted Token Images 2 years 11 months ago #23

Arcanist Kolixela wrote: I think the Charm Bracelets transmute path is a dangerous path to start for Legendary tokens.

I would suggest replacing the +2/+5 Melee belt with a +2/+3 Ranged Belt on the UR level

Then a Relic that is +3/+4
and Legendary that is +3/+6 (or +4/+5)

Avoid adding a 4 charm bracelet or 4 Ioun Stone earcuff with a request for the other the next year.

I like the idea here.
I would much prefer to see this transmute path in belt over the transmute path for charm braclets. Charm Bracelets at UR could even be pushed out another year, to try to space out the slot expanders.

As for a transmute path, I would prefer it to either be focus or missile, but if I could only choose the above path, I would still take that over the melee belt and the charm legendary.

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2022 Transmuted Token Images 2 years 11 months ago #24

Arnold wrote:

Miathan wrote:

Arcanist Kolixela wrote: I think the Charm Bracelets transmute path is a dangerous path to start for Legendary tokens.

I would suggest replacing the +2/+5 Melee belt with a +2/+3 Ranged Belt on the UR level

Then a Relic that is +3/+4
and Legendary that is +3/+6 (or +4/+5)

Avoid adding a 4 charm bracelet or 4 Ioun Stone earcuff with a request for the other the next year.


I very much agree about no legendary slot expanders.


I don't understand the opposition, mostly because of the hard cap.

But to each his / her own.


I think of the legendary items as awesome themselves. Expanders are awesome they are just multiple lessor items.

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