Endgame wrote:
Picc wrote:
Endgame wrote:
Picc wrote:
Simon wrote: I’m not sure if any consideration was given to putting the Guided Strike ability into a charm or some other item but as long as they are only in the Bracers of Guided Strike the legendary charm bracelets will never be accessible to my rogue and I’ll always be constricted to max 6 charm slots. (Can’t use the charm necklace either because of Raphiel’s.)
My rogue can chase the Havoc Legendary but is otherwise starving for any sources of “ranged damage” that don’t take away from the to-hit ability. With some monsters being over 30 to-hit in nightmare I can’t spare to-hits for ranged damage that compete for the same slot, like gloves and boots. Cranston’s hat and Havoc are the only things I’ve seen in a long time that can add to my ranged damage. Also, I’ll have to give up Ring of the Drake to pursue the Havoc ring. I can’t spare the room to use both. So as a ranged rogue, I find usable ranged damage hard to find.
I like the Ring of Last Call. It’s mirrors the Greater Ring of Reflexes and balances my weakest save area.
The problem is guided strike is really powerful even in wrist. In a slot like charm it would be kinda nuts unless it was like class limited or a relic.
Even class limited, or as a relic, I wouldn’t recommend putting blanket crit enablement in Charm.
However, I would support a reprint of Charm of final repose. Could get an equivalent UR for constructs, another for plants, and another for elementals.
I would tend to agree. I hate being slot locked, but the number of people asking for guided strike kind of speaks to its power as is.
It’s not truly locked either is it? Like, worst case scenario for one room in a dungeon you do normal damage without guided strike? I can think of 4 charms (assuming new legendary gets printed) I would like to use where the worst case scenario is I do normal damage and someone else in the party gets to shine. (That May also be the buff bot Cleric in me speaking)
Ok, so the first 6 charms are CoA, CoAS, CoBrooching, CoGlory, Greater Quicksilver, Charm of the Wind. What 3 do you add that is better than a 1/5 chance of crit (twice)? Assume 5th level ranged rogue with Nightshade daggers.
Most likely some of: Draco-Lich Claw Charm ($$), Questor's Charm of Luck, Taborlin's Key, Charm of Enlightenment (if you can find it).
Maybe 1 or 2 of the Charms of +2 Dex -1 something or the garden variety Quicksilver
I can't see using:
- Charm of Final Repose - way out of print and assume undead
- Charm of Health / Charm of Good Health / Wil's Dragonheart / Key of Healing / Greater Garnet / Garnet / Charm of Timely Aid - HPs don't kill creatures
- Charm of Spell Swapping, Charm of Spell Storing - why are these even open to the rogue?
- Charm of the Faerie, Charm of Treasure Boosting, Greater Oynx, Oynx - near useless in this situation
(not antagonizing, just seriously asking. Matt can run the numbers, but I don't see the above as better - in those cases where Guide Strike is needed or unsure.)
I do not like the idea of print a new Guided Strike either.
but I'm not arguing against the Legendary/Relic transmute either. Just saying its not great for Rogues (and it doesn't have to be).