My feedback/review/experience this weekend. Some of this was relied to Andrew but all of it wasn't.
I waited till today and am having salsa no is it won't be as negative as it could be.
Overall I think this is my least favorite of the VTD and definitely had the worst experience of VTD.
On my first run on Friday the DM was having some sort of issue that made the video feed so bad at times that no one could read the clues. I do not fault the DM or TD for this. It happens, that said it made for a less than desirable experience. We then hit Plunder. It was worse than I expected because of the ever rolling dices (which was nice to see fixed after Friday). Why was Plunder worse. We run into a guard that is on the other side of a locked gate AFTER we have experienced a NPC that was actually a monster in disguise. Because of this I wasn't certain we should even open the gate for them. The videos of the guard and Gilbert took too much time for our first playthrough (including the discussion if we should attempt to open the gate). Plunder for me was just awful. It is not a strategy game. It is a gambling game. And I 100% understand that there are folks that enjoy this type of game. But for me it was like watching someone play slots. There was very little to do in the game. Roll and wait. Roll and wait. I could go on and on about how little I liked Plunder but this is about the entire experience and not just what I felt was 1 really bad room. The tdcharactercreator.com kicked out out of it it multiple times, I think the app was doing the same thing. I understand there was a bug that was fixed. Again not something that I fault TD or the website for. This stuff happens. Again though it does not make for the best experience. When we got to epilogue I voiced my extreme displeasure for Plunder, as did some others. We had a variety of reasons. Andrew, and I love Andrew and think he does an excellent job in epilogue, I think this one time he failed us. After we voiced our displeasure with Plunder he attempted to defend it. Because of that we felt the need to point out where we thought his defense was weak or wrong. I think he should just been okay I will note that, do you have any other feedback. He then did move us to other feedback of the dungeon, but because he was so defensive of Plunder I think it tainted our feedback on the rest of the run. Those 4 misses for me (bad video, Plunder, crashing website, and Andrew) made it the worst VTD experience I have had. HOWEVER the worst experience is not all bad.
Room 1 I love that we had people dressed as monsters instead of more cgi. I understand why video loops are used, but I would prefer a golem with live feed of monsters. It makes combat more alive than combat that I alreday feel is the weakest part of VTD. Again I understand that video feeds mean there is less 'overhead' and means overall we get more VTD. It just makes each combat less special to me.
Room 2 I liked the puzzle. Felt it was complex without being overly. I think solving though really helped on how the golem entered the room. It seemed very possible not to see there was a clock. Looking around the room for other stuff seems to seldom be helpful in VTD puzzles (sometimes it is but often not so), so I don't know how many groups asked to look around or not. Still I liked the puzzle. It seemed like it was not a 1 person puzzle, even though it could be solved by 1. If someone figured out the V in Raven then they might not know what the other letters/numbers are.
Room 3 I liked the animation of the ghost. It looked good. The combat itself was nothing special, but it didn't have to be. I know there was lots of debate often what color the ghost was so that might be something to watch out for when it matters.
Room 4. Plunder. I could make an entire post about why I don't like it, but I will leave it that I found the room to be boring if nothing else.
Room 5 I again liked having the actor as the fight, though again would prefer non-video loops. I think it worked well though and better than the orcs. I think because how he was defeated vs how they were seemed to work better, but I don't know.
Room 6 I liked the puzzle, though it seemed odd to have to climb the stairs to get to working on the puzzle, I imagine that was so Warton could make it to there from where ever he actually was. Which we did have to start with the still overlay once because I am guessing he was not back yet.
Room 7 I hated the cgi here. It added nothing to the room. Though I don't know what could have been done but with the diceroller occupying the screen often maybe it being boring was okay. To be clear I am saying the cgi was boring but not the combat. I thought in concept it was interesting. Depending on the DM though it seemed it could be very sluggish combat.
Other overall comments. The noisebleed over between rooms was bad. It wasn't something I thought to mention any time, but did make hearing either the NPC or other players difficult at times. The diceroller worked a lot better than I feared. I know it makes combat a lot more effiencet for the DM's and I think that is good, I worry though what impact that might have on dungeon design. Time will tell if it does. I also think having it up over what can be great set design is a negative, but a minor one. I don't like that giving to the beggar was an all or nothing.....unless it has an effect in dungeon (which it did not seem to). Granted it might be harder for the DM to track who said yes and who said no, but I think it would be worth it for group cohesion. I don't know. I don't know if anyone else felt this way, but I didn't like that it had to be a split decision choice that party memebers could pressure other part members to get their way. This is a minor thing for me because I never felt pressured, but not certain if anyone else did. I did want to make sure I wasn't ever pressuring anyone. Lastly I felt the theme was solid but the story seemed missing in this one more than any other we have had. We were running through the city to fight pirates. Not much of a story. It didn't feel like a grand quest to retrieve something or save the dwarves or stop the Necro-Lich.
I did enjoy some of my other runs a lot. So saying it was the worst VTD doesn't mean it was bad (that one run was). It just was the worst in my opinion.
EDIT: Thought of 1 additional thing, I personally did not like the removal of the skill check for rogues. Even though if I play a rogue I often just crowbar the box, my group's rogue like the skill check and I can understand why). It makes the rogues unique. Just auto getting the clue/treasure takes away from them for some players. Again a minor thing for me, but something that I felt may have an impact on others positive or negative so should be looked at again.
You either discover a star or you don't. You arrogant punk.