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TOPIC: 2027 Transmuted Tokens Round 2

2027 Transmuted Tokens Round 2 1 month 3 weeks ago #13

  • Raven
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Aesthetics question:

Could the artwork for the Legendary Aron's Arcane Necklace of Baubles have FIVE circles on it (even if 2 of them are small)? It has 5 slots for iouns/beads/charms, compared to the URs 3 slots... but the artwork looks like it doesn't hold anything more than the Ultra Rare does.
Ditto for the Relic - Could it have 4 circles?
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Last edit: by Raven.
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2027 Transmuted Tokens Round 2 1 month 3 weeks ago #14

No need to reprint as you have the general replacement tokens, one for any UR and one for any Relic 5*. Omni Orbs and Omni Cubes if I recall the names.
Last edit: by Mongo.
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2027 Transmuted Tokens Round 2 1 month 3 weeks ago #15

Can the 2 Arcane necklaces be used at the same time, the mythic ring forces this question.
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2027 Transmuted Tokens Round 2 1 month 3 weeks ago #16

Mask of Inept Magic
The name is getting me on this one (minor issue). The user is getting better at magic, so they really aren't inept. The first token that comes to mind with an AC penalty are the Bracers of Reckless Fury - perhaps this could be

Mask of Reckless Magic?
Mask of Reckless Focus?

Unity Charms
Same feedback as the charm of coordination (see UR thread). +hit as a synergy item has a much larger impact on characters than + damage, so maybe switch it to +damage?
Last edit: by Endgame.
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2027 Transmuted Tokens Round 2 1 month 3 weeks ago #17

Endgame wrote: Mask of Inept Magic
The name is getting me on this one (minor issue). The user is getting better at magic, so they really aren't inept. The first token that comes to mind with an AC penalty are the Bracers of Reckless Fury - perhaps this could be

Mask of Reckless Magic?
Mask of Reckless Focus?

Unity Charms
Same feedback as the charm of coordination (see UR thread). +hit as a synergy item has a much larger impact on characters than + damage, so maybe switch it to +damage?


Mask of Less Inept Magic :)
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2027 Transmuted Tokens Round 2 1 month 3 weeks ago #18

Mike Steele wrote: Thanks, Jeff!

The combo of Gloves of the Spirit Pet and Spirit Pet Owl seems excessively powerful. That's potentially almost 400 points of bonus damage for the group in every combat room. Although, it does replace the normal attack, so that mitigates it somewhat.


Can someone explain how 20 bonus damage turns into 400...the math isn't mathing. Even if all 10 hit it is only bonus 200 damage. Math is math people, it can't change.


Also over powered? Not even close. I do an average of 84 points of damage with a ranged attack. Math is math, a whole team getting 200 bonus damage is incredibly weak. As in unusably weak.
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Last edit: by archmage78.
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2027 Transmuted Tokens Round 2 1 month 3 weeks ago #19

archmage78 wrote:

Mike Steele wrote: Thanks, Jeff!

The combo of Gloves of the Spirit Pet and Spirit Pet Owl seems excessively powerful. That's potentially almost 400 points of bonus damage for the group in every combat room. Although, it does replace the normal attack, so that mitigates it somewhat.


Can someone explain how 20 bonus damage turns into 400...the math isn't mathing. Even if all 10 hit it is only bonus 200 damage. Math is math people, it can't change.


Also over powered? Not even close. I do an average of 84 points of damage with a ranged attack. Math is math, a whole team getting 200 bonus damage is incredibly weak. As in unusably weak.


I agree not over powered. My damage bonus is 55 on range. I just don’t see the gloves or the spirit pet as a problem.
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2027 Transmuted Tokens Round 2 1 month 3 weeks ago #20

archmage78 wrote:

Mike Steele wrote: Thanks, Jeff!

The combo of Gloves of the Spirit Pet and Spirit Pet Owl seems excessively powerful. That's potentially almost 400 points of bonus damage for the group in every combat room. Although, it does replace the normal attack, so that mitigates it somewhat.


Can someone explain how 20 bonus damage turns into 400...the math isn't mathing. Even if all 10 hit it is only bonus 200 damage. Math is math people, it can't change.


Also over powered? Not even close. I do an average of 84 points of damage with a ranged attack. Math is math, a whole team getting 200 bonus damage is incredibly weak. As in unusably weak.


I'm talking about the total amount of damage the 10 Owls could do in a round for the party. 20 damage each plus the 18 bonus damage from the other owls each adds up to potentially 380 damage. In every room. That may not be overpowered for an Epic level build (it may even be underpowered for the most powerful groups), but for Normal / Hardcore modes that is a ton of damage. We have to design these tokens for all the difficulty levels, not just the most powerful groups.
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2027 Transmuted Tokens Round 2 1 month 3 weeks ago #21

Raven wrote: Aesthetics question:

Could the artwork for the Legendary Aron's Arcane Necklace of Baubles have FIVE circles on it (even if 2 of them are small)? It has 5 slots for iouns/beads/charms, compared to the URs 3 slots... but the artwork looks like it doesn't hold anything more than the Ultra Rare does.
Ditto for the Relic - Could it have 4 circles?


+1
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi
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2027 Transmuted Tokens Round 2 1 month 3 weeks ago #22

Rob F wrote:

Raven wrote: Aesthetics question:

Could the artwork for the Legendary Aron's Arcane Necklace of Baubles have FIVE circles on it (even if 2 of them are small)? It has 5 slots for iouns/beads/charms, compared to the URs 3 slots... but the artwork looks like it doesn't hold anything more than the Ultra Rare does.
Ditto for the Relic - Could it have 4 circles?


+1

+1
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2027 Transmuted Tokens Round 2 1 month 3 weeks ago #23

Wayne Rhodes wrote:

archmage78 wrote:

Mike Steele wrote: Thanks, Jeff!

The combo of Gloves of the Spirit Pet and Spirit Pet Owl seems excessively powerful. That's potentially almost 400 points of bonus damage for the group in every combat room. Although, it does replace the normal attack, so that mitigates it somewhat.


Can someone explain how 20 bonus damage turns into 400...the math isn't mathing. Even if all 10 hit it is only bonus 200 damage. Math is math people, it can't change.


Also over powered? Not even close. I do an average of 84 points of damage with a ranged attack. Math is math, a whole team getting 200 bonus damage is incredibly weak. As in unusably weak.


I agree not over powered. My damage bonus is 55 on range. I just don’t see the gloves or the spirit pet as a problem.


It matters most on a coordinated ranged party. If everyone can slide a hit in one turn, you could be looking at:
Slide damage
+20 (owl bonus)
+55 (ranged bonus)

So 81-95 force damage (100% hit vs incorp, no monster resists) on that slide. That actually better than most ranged weapons.
Last edit: by Endgame.
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2027 Transmuted Tokens Round 2 1 month 3 weeks ago #24

Endgame wrote:

Wayne Rhodes wrote:

archmage78 wrote:

Mike Steele wrote: Thanks, Jeff!

The combo of Gloves of the Spirit Pet and Spirit Pet Owl seems excessively powerful. That's potentially almost 400 points of bonus damage for the group in every combat room. Although, it does replace the normal attack, so that mitigates it somewhat.


Can someone explain how 20 bonus damage turns into 400...the math isn't mathing. Even if all 10 hit it is only bonus 200 damage. Math is math people, it can't change.


Also over powered? Not even close. I do an average of 84 points of damage with a ranged attack. Math is math, a whole team getting 200 bonus damage is incredibly weak. As in unusably weak.


I agree not over powered. My damage bonus is 55 on range. I just don’t see the gloves or the spirit pet as a problem.


It matters most on a coordinated ranged party. If everyone can slide a hit in one turn, you could be looking at:
Slide damage
+20 (owl bonus)
+55 (ranged bonus)

So 81-95 force damage (100% hit vs incorp, no monster resists) on that slide. That actually better than most ranged weapons.


Honestly the biggest problem I see with spirit pets generally is that they should lose the strength bonus part of thrown damage bonus and whatever +to hit associated with the players main weapon, but practically speaking DMs are not going to have the time to math that out. That part is all bigger issues with all the Thor’s hammers running around as the most used ranged weapon in high end builds.
Last edit: by Wayne Rhodes.
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