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TOPIC: 2028 Transmuted Token Ideas?

2028 Transmuted Token Ideas? 1 month 1 week ago #13

Mike Steele wrote: It would be neat to have a Relic or Legendary Tome that lets you use Rare Scrolls without turning them in.

Maybe a Legendary Wizard/Cleric/Druid item that lets you use a Wand in a room without turning it in. Maybe it could also have Mystic Staff bonus also.


Something like this:

Relic: Tome of Valuable Scrolls
Use Rare Scroll as a Free Action without turning it in. (1/game)
Bard, Cleric, Druid, & Wizards

Legendary: Tome of Essential Scrolls
As TVS, but rare wand and rare potion too. & +2 to hit, +3 dmg w/ Mystic Staves(1/game)
Bard, Cleric, Druid & Wizards
Cleric since '09.

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Last edit: by Corey P..

2028 Transmuted Token Ideas? 1 month 1 week ago #14

That's a good design. We need a UR to base it on though. Maybe something like this:

Bead of Usefulness: Use any common or uncommon potion, scroll, or Wand without turning it in (1/game) (all classes)

Relic: Tome of Valuable Scrolls (UR ingredient can be Bead of Usefulness or Tome of Useful Scrolls)
Use Rare Scroll as a Free Action without turning it in. (1/game)
Bard, Cleric, Druid, & Wizards

Legendary: Tome of Essential Consumables
As TVS, but Rare or Ultra-Rare Scroll, Potion, or Wand. (1/game) & +2 to hit / dmg w/ Mystic Staves
{All Classes)

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2028 Transmuted Token Ideas? 1 month 1 week ago #15

I was thinking about a new two-handed weapon transmute chain built around the idea of stoking a furnace. Instead of triggering from hits or taking damage, the weapon simply gets hotter each round of combat. It would be an Averon's update like Kilgor's was a Welfor's Update.

+2 Furnace Maul — Ultra Rare
Fire damage increases by +1 per round, max +3.

+3 Furnace Maul — Relic
Fire damage increases by +2 per round, max +6.

Cinder’s +5 Furnace Maul — Legendary
Fire damage increases by +3 per round, max +9.

Usable by Barbarian, Fighters & Paladin.

For the Legendary, I’d like to move from Averon’s six-result wheel to an eight-result wheel, similar to the Welfor’s → Kilgor’s evolution.

Averon’s +5 Deathcleaver:
8-10-10-12-16-21 = 12.83 average

Kilgor’s:
11-12-13-14-15-16-17-18 = 14.5 average

Proposed Cinder’s +5 Furnace Maul:
8-10-11-12-14-17-20-24 = 14.5 average

So Cinder’s has the same average wheel damage as Kilgor’s, but with a more top-heavy wheel to make it feel like a maul.

The furnace then ramps the Legendary like this:

Round 1: +0 Fire → 14.5 average
Round 2: +3 Fire → 17.5 average
Round 3: +6 Fire → 20.5 average
Round 4+: +9 Fire → 23.5 average

The idea is simple: a big, swingy two-hander with a modernized damage wheel that gets hotter as combat goes on.
Will

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2028 Transmuted Token Ideas? 1 month 1 week ago #16

FERRETS!!!! And Ferret Lances (aka Wands)
Amanda

Magellan the Ferret's Personal Caddy

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2028 Transmuted Token Ideas? 1 month 6 days ago #17

At the Rare and UR level reprint:

+1 Drow Blood Mace
+2 Deadly Drow Blood Mace

Add:

Relic: +3 Drow Blood Mace, 19-20 Crit

Legendary: +5 Drow Blood Mace, 18-20 Crit, cure 5 hp after dealing damage

Make the legendary compelling vs other class weapons…

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2028 Transmuted Token Ideas? 1 month 6 days ago #18

With Kilgore's already in the game, that would seem to overshoot that by quite a bit. Don't think they're likely to outclass a legendary that came out just a few years ago.
Use this link for a $10 off coupon for Trenttokens.com

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2028 Transmuted Token Ideas? 1 month 6 days ago #19

PinkRobin wrote: A legendary lense transmute line possible off of Googles of Instant Analysis reprint.


To build on this more it could be something like:

UR Googles of Instant Analysis +2 to hit with any melee attack

Relic Goggles of the Hollowdark +3 to hit with any melee attack. Allows sight in darkness.

Legendary Robin's Goggles of the Hollowdark +5 to hit with any melee attack. Grants True vision.

(If granting true vision is too powerful it should grant the ability to see through both non magical and magical darkness and invisibility at minimum. Maybe also mirror images and displacement effects similar to lenses of clear sight.)
Rogue Enthusiast

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2028 Transmuted Token Ideas? 1 month 6 days ago #20

Ben Krupa wrote: With Kilgore's already in the game, that would seem to overshoot that by quite a bit. Don't think they're likely to outclass a legendary that came out just a few years ago.


Maybe cap the legendary at +4 and a 19-20 crit threat? The damage wheel on the mace isn’t that great so Kilgores would consistently do +6 damage.

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2028 Transmuted Token Ideas? 1 month 6 days ago #21

I always love the idea of trying to give power/use back to tokens that don't see much use any more due to power creep. Potions, scrolls and wands. We get some thanks to the potion of healing. Why not do something similar for scrolls, say a damage scroll, 20 dmg combo token that requires 25 points of damage common scrolls to craft. Or a Legendary wand that lets you use your focus bonus for wands.

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2028 Transmuted Token Ideas? 1 month 6 days ago #22

Charm of Alchemy - 4* - Turn in a healing potion to do X poison damage to a monster where X is the amount otherwise healed (1/game, use as an instant action)

Flavor text: Mastery of alchemical arts allows you to convert beneficial healing potions into deadly concoctions.

Reasoning: Gives players a use for large amassed potion collections.

If you wanted to go UR/Relic/Legendary with it:

UR: Charm of Alchemy - (same as above)
Relic: Charm of Alchemical Mastery - 1/room, use as instant action
Legendary: Alesiev's Alchemical Mastery Charm - 1/room, use as instant action, can change damage type to any type (excluding Eldritch).
Signatures signify <i>something</i>

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2028 Transmuted Token Ideas? 1 month 4 days ago #23

I love the idea of bringing back Tome of Useful Scrolls and giving it a Relic/Legendary path. I’d keep the design simple and stay focused on scrolls:

UR — Tome of Useful Scrolls
Reprint as-is: 1/game, use a Common or Uncommon Scroll as a Free Action without turning it in.

Relic — Tome of Greater Scrolls
Expand it to include Rare Scrolls, and add +2 healing/damage from Scrolls.

Legendary — Tome of Scroll Mastery
Same expanded Scroll access, but usable 1/room instead of 1/adventure, with +4 healing/damage from Scrolls.

I like this because it takes a genuinely fun old UR and gives it a very clean progression without adding extra mechanics or drifting into other consumables. It also makes Scrolls themselves more instead of just Alchemist Parchment mulch.

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2028 Transmuted Token Ideas? 1 month 4 days ago #24

Scott Kwiker wrote: I love the idea of bringing back Tome of Useful Scrolls and giving it a Relic/Legendary path. I’d keep the design simple and stay focused on scrolls:

UR — Tome of Useful Scrolls
Reprint as-is: 1/game, use a Common or Uncommon Scroll as a Free Action without turning it in.

Relic — Tome of Greater Scrolls
Expand it to include Rare Scrolls, and add +2 healing/damage from Scrolls.

Legendary — Tome of Scroll Mastery
Same expanded Scroll access, but usable 1/room instead of 1/adventure, with +4 healing/damage from Scrolls.

I like this because it takes a genuinely fun old UR and gives it a very clean progression without adding extra mechanics or drifting into other consumables. It also makes Scrolls themselves more instead of just Alchemist Parchment mulch.


I could get behind that, the only reason I didn't suggest it at first was because the UR Tome was printed fairly recently. I'd recommend the Legendary Tome be able to use UR Scrolls also. Might as well give an old wooden token a bit of life, and maybe open the door to a future UR Scroll. :)

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Last edit: by Mike Steele.
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