Cranston wrote: A question for casters, who cast multiple spells in one round. We are referring to this as Spell Sequencing. The plan for the apps for March is as follows:
1. Cast No Mark will move to be a toggle button that shows up on the casting view, assuming it is available for the token build and spell being cast.
2. The present 'No Mark' button will change to 'Sequence'.
3. Assume I am planning to use the Arch Mage Power 'Quicken' for a Magic Missile and perform 'Fireball' with Mad Evoker for the main spell, with 15 spell bonus. You MUST do the Quickened spell first. When Quickened, the 'Sequence' button becomes enabled. Tapping Sequence, will leave the view as normal, and will list 'Pending Damage' on the main view as 26 (11 +15). Nothing sent to the Dice Roller as yet. Now you cast a Fireball with Mad Evoker. 20 points is added to the Pending Damage for a total of 46, which is sent to the Dice Roller, and listed on the main view as 'Total Damage', along with listing the 'Pool' as 35.
4. Now we are casting a Quickened Magic Missile, with a Ring of Spell Storing Fireball with Mad Evoker, and a main spell of Fireball with Conserve. So like above, cast the Magic Missile, set Quicken, tap Sequence and Pending Damage of 26 is reported. Now Cast the Fireball, set Mad Evoker, and again hit 'Sequence'. Now the Pending Damage is 46, and Pending Pool is listing 35. Now cast Fireball again, and tap Cast, which indicates the end of the sequence. Total Damage is 66 and sent to the Dice Roller (subject to DR). You also have a pool of 50 to assign with discussion with the DM.
In each case, to start or continue sequencing spells for 1 round, you will tap 'Sequence'. The spell sequence always has to end with a 'Cast' or 'Cast as Scroll'. Using either of those buttons will end the sequence and send the data to the Dice Roller.
One downside of this is if you do a Scorching Ray, the To Hit numbers will not show up in the Dice Roller, if it is part of a Spell Sequence.
Hopefully, this makes sense. If that works for most people, that is how I will code it up for March.
This really is a lot to unpack, but I'm going to try.
1 & 2 both sound fine
3. If I read this correctly, you end up with the magic missile damage (11 +15) assuming you made your skill check as pending. That's 26. When the fireball is cast, you are adding the base damage of 20 to the 26. That's where you get 46. You then take the bonus damage of 15 and MEC damage of 20 and show that as a pool of 35. So, the math is correct. But, if I'm casting a fireball, there very likely is more than one monster. What if I want to cast the magic missile at one monster and then cast the fireball (base damage) at a second monster. And then spread around the pool of 35. When you came up with the 46 total it sounds like all of that is going to the same monster, when it could be split 26 at one and 20 at another. And if I quicken the magic missile, I could have also decided to fork it and I need to know that just the 26 damage goes to a second target, not the entire 46.
Yes, mage stuff does get very confusing. In general, I think I see where you were going, but there are just so many edge cases that I'm not sure I envy your task.
4. The first sentence throws me off right away, because you can't quicken one spell and conserve a second spell in the same round. All mage powers must be applied to the same spell in the same round (but does not apply to MEC).
Also, if you use the ring or charm of spell storing, you can't then use any mage powers other than quicken (or MEC), because you just used your free action. So, I wouldn't mention conserve in your description. I don't see where you use it in the longer description, so you might be ok. It just threw me off.
I assume the downside you mention that applies to Scorching Ray will apply to all sliding spells?
In general, I think you're headed in the right direction. Consider another scenario though, in which you use Cast No Mark twice in the same sequence and end with that. for example.
I Quicken and cast an instant action Fireball, sequence is activated
I use the Crown of Expertise to cast a standard action Fireball, this is Cast No Mark, but does not end the sequence
I then use the Ring/Charm of Spell Storing for a free action Fireball, this is Cast No Mark
The only time I actually Cast Fireball was when I used Quicken, but your example says to start with Quicken.
I do think you're headed in the right direction.