Here was the rest of my testing for this afternoon.
I worked with an Elf Wizard and included the following items in my build.
Head - Crown of Expertise
Neck - Ashenne's Arch-Mage Medallion
Wrist - Bracelets of the Cabal
Hands - Gloves of the Cabal
Melee Weapon - +2 Staff of Power
Right Ring - Ring of Expertise
Charm - Charm of the Cabal
Charm - Charm of Spell Storing
Charm - Charm of Spell Swapping
I then programmed the following sequences.
1 Quicken-Acid Splash, Acid Splash
2 Quicken-Fireball-Conserve, Shocking Grasp
3 Quicken-Ray of Shock-Sharpen-Conserve
4 Magic Missile -MEC-Fork
5 Quicken-Fireball, Fireball-NoM, Fireball-NoM
6 Magic Missile, Cab-Magic Missile
7 Quicken-Acid Ray-MEC-Alter to Fire-Fork-Sharpen-Conserve, Acid Ray
8 Quicken-Magic Missile, Cab-Magic Missile, Magic Missile
9 Quicken-Acid Splash, Shocking Grasp-NoM, Magic Missile
10 Quicken-Fireball-Conserve, Cab-Fireball
Methodology - I had one build where I set all 10 sequences and then tried to play with them individually (or together if appropriate). In between Virtual TD sessions I would Go to Epilogue, Go to another character build, then open the Elf Wizard build, select done and then reopen another Virtual TD session. This was just to make sure I was starting from scratch each time.
I had a second cloned Elf Wizard build (the sequences do not clone). In that build I would program only one sequence at a time to try it with the same sequences outlined above.
Results
- When I go into Virtual TD with the first build, only the first 4 sequences show as active. Not entirely sure why this is, although, as will be reviewed below, only one other sequence beyond the first 4 can be executed, even though all of them are valid.
- Sequence 1 executes properly. I am presented with 2 skill checks. Total damage is displayed. But that assumes that all damage is going to the same target. If more than one monster was in the room, I might have directed the two spells at different targets. After executing, only sequence 4 is still active.
- Sequence 2 executes properly. This time it shows 1 damage total for the Shocking Grasp + Base Damage of the Fireball and then displays a pool total for the Fireball bonus damage. The issue here is that the Fireball does base damage of 20 to all monsters. The Shocking Grasp must be allocated as a total to a single target, but then the rest of the pool can go anywhere. The damage is really 20 (All) Shocking Grasp (Total) Bonus (Pool).
- Sequence 3 executed as expected. No issues other than other sequences no longer active (except #4)
- Sequence 4 executed as expected. First 3 sequences still active afterwards.
- Sequence 5 not active. It should be acceptable based on Crown of Expertise, Charm of Spell Storing and Quicken. In general, no sequence that included 3 spells was executable.
- Sequence 6 not active, but the Cabal set is equipped. In general, no sequence that included the Cabal Set was executable. I tried using it with 3 spells, 2 spells and even a single spell.
- Sequence 7 not active as sequence 7, even if I clear the 6 sequences prior to it. However, if I built this same combination as sequence 1, it worked as expected.
- Sequence 8 not active. Should work with Quicken, Cabal Set Free Action and normal casting of spell
- Sequence 9 not active. Again, should work with Quicken, Charm of Spell Storing and normal casting of spell. No combination of 3 spells seemed to work. Although, you were allowed to set them up as a sequence.
- Sequence 10 not active. Again, I tried reducing this to a single free action spell and it still would not show as active.
- The sequencing does not appear to work in conjunction with sacrificing a spell. For example. I set up a simple sequence Quicken-Magic Missile, Magic Missile.
i then went into virtual TD. I cast a Magic Missile in round 1. I cast another Magic Missile in round 2. I only have 1 Magic Missile left, so in round 3 I sacrificed Bull's Strength so that I could swap it into another Magic Missile. The sequence was not active (was earlier), because it thought I only had 1 magic missile left.
Also, while playing around and clearing out sequences. For the character that had 10 sequences, i clear the first 9. It would not let me set a new sequence 1 until I also cleared sequence 10.
Other than that, i played with setting bardsong, turning bardsong off, turning on songbird of necklace. Nothing there impacted whether or not the sequences worked. I just had to make sure I didn't swipe away the Virtual TD popup box, or all of the sequences became inactive.
in summary, this is really, really, great when it works. Big step in the right direction. Still quite a few limitations.