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TOPIC: True Dungeon Character Generators (App)

True Dungeon Character Generators (App) 2 years 1 week ago #1201

  • Ramsildor
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Said by many, but should be said numerous times all of you guys that make VTD happen are awesome...Many Thanks
"You don't stop playing because you grow old;
you grow old because you stop playing."
- Benjamin Franklin
Sitar, my Bard tdcharactercreator.com/#/character/edit/6dd0b0e3-1014-4f08-a192-4ffb7abeaa2e

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Last edit: by Ramsildor.

True Dungeon Character Generators (App) 2 years 1 week ago #1202

Well, as I'm building my sequences for this weekend, I noticed that 3 spell sequences are no longer active when I go into Virtual TD. That was not an issue with the last version, but seems like it's crept back out of the sea.

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True Dungeon Character Generators (App) 2 years 1 week ago #1203

First time using the spell sequencer today setting up for this weekend.
Mobile app
iPhone XR
iOS:15.3.1
Using Mage Medallion
As a Human Wizard
Notes of Issues encountered while using the spell sequencer:
-The names in the spell list to choose from are greyed out. I have the order written down so I can remember which is which.
-The Clear Sequence button does not reset the MPs used (Work around for this is changing sequences and changing back to reset the MPs used
-At least when the Title of the sequence is the last thing you do before saving the title changes to be Sequence # where # is whichever sequence you are on. (have not tried setting the title first before setting up the spells)
-Once you have a sequence saved you are unable to modify and resave the changes (tried to change the title on the sequence after saving)
Spoooooooooooooooon!

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True Dungeon Character Generators (App) 2 years 1 week ago #1204

Hello! I tried to use the app for a wizard with a Mage Medallion and it crashed every time I hit the "Mage Powers" button. My phone is a Samsung Galaxy Note10+, Android version 12. Mostly the app just closed and did not give an error message, but sometimes it gave this message. (I'll attach a screenshot as well)

Something went wrong with Character Generator for True Dungeon
Character Generator for True Dungeon closed because this app has a bug.
Try updating this app after its developer provides a fix for this error.

When I was testing it earlier it also gave me an error message that I should try clearing the cache, and I did so, but it did not change anything.

Let me know if you need any additional information. Thanks in advance - and thanks for all the time and effort, the recent enhancements especially have been wonderful.

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True Dungeon Character Generators (App) 2 years 1 week ago #1205

Bug report

Spell healing and damage bonus for druid doubled in vtd mode.

Android 9.2.3.0
Calc screen shows proper bonus but vtd screen shows double those values and damage roller applies the doubled amount.

Steps to reproduce
Create new druid
See heal and damage bonus in calc is 0
See heal and damage bonus in vtd mode default room show as 0
Epilogue, done, equip medallion of focus in neck slot
See heal and damage bonus is 1 in calc
See heal and damage bonus is 2 in vtd default room

Also equipped tokens to get to 29 heal 33 damage and ended up at 58 and 66 in vtd mode

Unsure if it is related, but the app crashed as I was going from training room to room 1 the first time doing vtd9 (successful when I reopened app). Even after reopening, when I got to room 6 the next room button was disabled and there was no way to get to 7.

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Last edit: by Aegoce.

True Dungeon Character Generators (App) 2 years 1 week ago #1206

Issues I had on day 1 (using iPad)

4 times yesterday when I clicked on "Next Room" it jumped 2 rooms. It happened going from room 2 to 3, 3 to 4 and 5 to 6, so no common denominator there. I was able to just click on "Prev Room" to go back, but when I advanced again my mage powers and spell sequences were all inactive (I think it was acting as if I'd been to the room previously and couldn't use that stuff again).

As mentioned, I was unable to use any 3 spell sequences. They were all inactive, even though the spells, mage powers and equipment were all appropriate for it to execute. These worked in the prior version, now they don't.

I cast a Quicken-Fireball-Conserve, Magic Missile sequence. In the app, all I see is "Dice Roller". In the dice roller, what displays is the Fireball base damage plus the magic missile base damage plus the bonus damage from the magic missile. The bonus (pool) damage from the fireball is not calculated into the total and I have to explain to the DM how the dice roller amount was understated and give him the rest manually.

Stuff that is not broken or wrong, but can be confusing.
Spell sequences only display one lump sum total for spell damage. Obviously, this isn't a big issue with VTD9, but its a little difficult to know if the total is correct or not when trying to figure out which bonuses worked and which didn't. If I alter the spell type, was there bonus damage applied? If I sharpen the spell, did it crit? Was there spell damage mitigation from the monster? Added complications can also enter from using MEC and making/failing skill checks. I don't think there's enough confidence in the app (yet) to just say, "yeah, I'm sure that's right."

Naming sequences seems to sometimes be an issue. It appears like I have to name a sequence before actually adding the spells, otherwise it seems to sometimes save, and sometimes not. Haven't figured out the common denominator for that yet.

Again, overall this is fantastic. I expect to have much fewer issues today or Sunday, because having already been through the dungeon, I know what works and what doesn't.

Also, I think yesterday "1" must have been my lucky number. I rolled back to back 1s for initiative and the next run I rolled back to back 11's for initiative, and then broke out of it with a 3. My initiative rolls were so bad, it actually started to become quite amusing. No, I don't blame the app for that.

Edit: Still want to lobby for another icon in the dice roller when a spell is cast versus using the ranged attack icon. More than once, it confused the DM and his "color" commentary was inaccurate.

Also, really would appreciate when using sharpen if there was indicator when I "CRIT" on a spell.

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Last edit: by Dave.

True Dungeon Character Generators (App) 2 years 1 week ago #1207

  • Druegar
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Attention Android Users
An update was released this morning. It may take a few hours to propagate to all the servers. If you're not running version 9.2.4, please keep checking.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Last edit: by Druegar.

True Dungeon Character Generators (App) 2 years 1 week ago #1208

Druegar wrote: Attention Android Users
An update was released this morning. It may take a few hours to propagate to all the servers. If you're not running version 9.2.4, please keep checking.

Just when you thought it was safe....

Android version 9.2.5 is now released, and corrects the spell damage calculation problem. Sorry, no more 2x spell bonus. 9.2.4 corrected the Mage Power crash problem. Not one of my better weekends. Sorry. ;-)

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True Dungeon Character Generators (App) 2 years 1 week ago #1209

9.2.5 fixes the damage side of the doubled focus bonus, but the doubling to focus item bonus for heals is still there in the vtd screens.

Not a big deal, just something for casters to keep in mind this weekend when healing. Thanks for the quick fix on damage.

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Last edit: by Aegoce.

True Dungeon Character Generators (App) 2 years 1 week ago #1210

I also had the “skipping room” issue on my iPad yesterday. But the previous room button did it’s job. I thought I had pressed the button but seeing someone else having the problem tells me it wasn’t my fat fingers for once.
Tenth level achieved! Now for the long journey to 11th level!

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True Dungeon Character Generators (App) 2 years 1 week ago #1211

btw - I do like the enlarged Virtual TD popup screen on my iPad. Thanks.

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True Dungeon Character Generators (App) 2 years 1 week ago #1212

Android 9.2.5.0

Can't seem to equip Brawler's Horn on a Monk as Missile offhand via Benrow's Elder Drake Necklace. Didn't see any reason this isn't allowed, but I've been wrong before.

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Last edit: by Deviant.
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