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TOPIC: QTR 2021 Beta

QTR 2021 Beta 3 years 5 months ago #265

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Phil Norton wrote: it would be nice to have something documented in the QTR that allows for an extra use if you have an imbuer equipped, as we had discussed in design.

Can you link to a post where Jeff said that?
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously
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QTR 2021 Beta 3 years 5 months ago #266

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Matthew Hayward wrote: The description of MEC doesn't include the 1/round limitation.

The first paragraph says (emphasis added):
Mad Evoker’s Charm: The wearer has the option of doubling the base damage (including the extra damage from passing the planar skill✔, but no other bonuses) of a Spell cast from their character card (not a scroll or item), but when doing so the caster suffers 25 points of Eldritch damage. It’s only usable once per round, but other than that it may be used as often as desired.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously
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QTR 2021 Beta 3 years 5 months ago #267

Druegar wrote:

Matthew Hayward wrote: The description of MEC doesn't include the 1/round limitation.

The first paragraph says (emphasis added):
Mad Evoker’s Charm: The wearer has the option of doubling the base damage (including the extra damage from passing the planar skill✔, but no other bonuses) of a Spell cast from their character card (not a scroll or item), but when doing so the caster suffers 25 points of Eldritch damage. It’s only usable once per round, but other than that it may be used as often as desired.


Would the last sentence work better as "It can be used a maximum of once per round"?
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QTR 2021 Beta 3 years 5 months ago #268

Ashenne's

I'm confused. The last version of the recipe was considered too cheap? I see a shift of five unimportant trade goods, +5 AP, and +1 Aragonite ... not from any other existing recipe, from the prior version.

Ashenne's, which is magic oriented, now requires more Aragonite than Ava's, Bog's, and Ralson's. Also Viv's, but this comment may just end up seeing Viv's gain another Aragonite.

It now requires 10 less Dwarven Steel than Ralson's, and:
+5x AP
+1x Aragonite
+1x EB
+1x OE
+10x PS

Druegar's

Apparently, all of the previous versions of legendaries were considered too cheap.
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QTR 2021 Beta 3 years 5 months ago #269

Mike Steele wrote: Did anyone from TD ever say that they were onboard with an extra use for UR imbuers? I don't recall it ever being responded to, but I'm sure there were a lot of posts I didn't read.

I think this is a fair assessment. We received no response either way. There was no, we are not going to do that or that sounds like a good idea. We still have no response, that I have have seen. I don't even know that the requests were seen because there was no response to the previous requests (though I am pretty sure they were).
You either discover a star or you don't. You arrogant punk.
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QTR 2021 Beta 3 years 5 months ago #270

Druegar wrote:

Matthew Hayward wrote: The description of MEC doesn't include the 1/round limitation.

The first paragraph says (emphasis added):
Mad Evoker’s Charm: The wearer has the option of doubling the base damage (including the extra damage from passing the planar skill✔, but no other bonuses) of a Spell cast from their character card (not a scroll or item), but when doing so the caster suffers 25 points of Eldritch damage. It’s only usable once per round, but other than that it may be used as often as desired.


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QTR 2021 Beta 3 years 5 months ago #271

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It happens to the best of us Matthew...! ;)
Have you looked it up in the TDb ?
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QTR 2021 Beta 3 years 5 months ago #272

Shirt of the Elder's title should be blue in the token description section.
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QTR 2021 Beta 3 years 5 months ago #273

jedibcg vuvuzela hater wrote:

Mike Steele wrote: Did anyone from TD ever say that they were onboard with an extra use for UR imbuers? I don't recall it ever being responded to, but I'm sure there were a lot of posts I didn't read.

I think this is a fair assessment. We received no response either way. There was no, we are not going to do that or that sounds like a good idea. We still have no response, that I have have seen. I don't even know that the requests were seen because there was no response to the previous requests (though I am pretty sure they were).


I agree with you, it was brought up so often I can't imagine Jeff & co. didn't see it at least once.
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QTR 2021 Beta 3 years 5 months ago #274

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Ian Lee wrote: Ashenne's
I'm confused.

That makes two of us! No BS, I have no idea how or why all those got changed. I swear to you by all I hold sacred, this was NOT an attempt to poke the wizards. To the best of my knowledge, I'm the only one editing this file and I do not remember increasing any of those costs. I am genuinely perplexed!

Regardless, barring any further changes (which I will mention specifically, if they happen), this is the recipe for Ashenne’s Arch-Mage Medallion
Mage Medallion
Psyferre’s Spectacles
Ring of Expertise
15× Alchemist’s Ink
15× Alchemist’s Parchment
2× Aragonite
30× Darkwood Plank
5× Dwarven Steel
3× Elven Bismuth
3× Enchanter’s Munition
2× Golden Fleece
15× Minotaur Hide
25× Mystic Silk
2× Oil of Enchantment
35× Philosopher’s Stone
25,000 GP Eldritch Bar
plus ONLY ONE of the following:
Wish Ring
15,000 GP in Reserve Bars
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously
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QTR 2021 Beta 3 years 5 months ago #275

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If I can impose upon y'all, please fine tooth comb through both the 2021 and 2020 recipes to make sure I didn't bork anything else. Most appreciated!
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously
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QTR 2021 Beta 3 years 5 months ago #276

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If my math is correct--and knowing me, there's a good chance it's not--the current recipe for Ashenne’s Arch-Mage Medallion is a net of five fewer Trade 1 ingredients than the other two legendaries this year. All of the Trade 2-4 ingredients are identical.

The numbers in parentheses indicate how much more or less of that item is required in AAMM as compared to DSN/VAoNM
Ashenne's Arch-Mage Medallion
Mage Medallion
Psyferre's Spectacles
Ring of Expertise
15× Alchemist's Ink (0/+5)
15× Alchemist's Parchment (+5/+5)
2× Aragonite (0/0)
30× Darkwood Plank (+5/+5)
5× Dwarven Steel (-15/-15)
3× Elven Bismuth (0/0)
3× Enchanter's Munition (0/0)
2× Golden Fleece (0/0)
15× Minotaur Hide (0/+5)
25× Mystic Silk (-5/-10)
2× Oil of Enchantment (0/0)
35× Philosopher's Stone (+5/0)
25,000 GP Eldritch Bar (0/0)
plus ONLY ONE of the following:
Wish Ring (0/0)
15,000 GP in Reserve Bars (0/0)
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously
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