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TOPIC: 2007 Tokens

Re: 2007 Tokens 17 years 4 months ago #109

  • Douglas
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I think the simplest and most effective thing to do is only recharge the Wand of Lightning Bolts.<br /><br />It is the only wand that doesn't have a (nearly) equivalent function in a potion or scroll.<br />
"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use." - Galileo Galilei

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Re: 2007 Tokens 17 years 4 months ago #110

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I don't see how. You might as well just print more wands of lightning bolts and sell that. I figured the point was to offer a utility item in exchange for gold, not simply effectively spawn wands of lightning bolt.

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Re: 2007 Tokens 17 years 4 months ago #111

Allowing only LB wands to recharge does not encourage the use of all wands...one of the most under used groups of tokens in the lot in my opinion.<br /><br />I guess in a strange way Henwy has a point - and it is user friendly...let the players decide which wand they use the tokens on...their choice.  The value of the token would be determined by the market.<br /><br />But in that case - put them in pouches...and forget the combo idea.<br /><br />Could be an interesting WILD card draw...you get a wand charge - it can be healing, lightning bolt or detect magic!
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

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Re: 2007 Tokens 17 years 4 months ago #112

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I must've missed a few posts somewhere. I thought the idea was just to make it a general gold sink rather than as a combo item. The way I figured, let people have a chance to purchase one or two per run, something like the little inn/training whozit setup this year. Max it out at 2 or something so that someone dosen't come in with 25000 GP and buy the lot and it becomes a nice utility item and gold sink and collectable all in one.

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Re: 2007 Tokens 17 years 4 months ago #113

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<br />I don't see how. You might as well just print more wands of lightning bolts and sell that. I figured the point was to offer a utility item in exchange for gold, not simply effectively spawn wands of lightning bolt.<br />

<br /><br />One could just as easily argue that we don't need any recharge tokens.  Lets just sell Wands for gold.<br /><br />We already have Scrolls of Magic Missle, Melf's Arrow, and Cure Light Wounds.  What is the difference between buying a scroll and buying the charge?  So that a person can feel like they are waving a wand?  Woo hoo.  ;/<br /><br />I think the benefit of Wands was that you DON'T need to handle several tokens, that it was consolidated into one token.  With recharge tokens, you move away from that.<br /><br />If you put it in pouches, I would think you would have to make it a Rare or Very Rare.  But then people aren't going to want to use it with all wands.  They will only use it for LB or maybe CLW in a pinch.  So I don't see what is gained.
"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use." - Galileo Galilei

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Re: 2007 Tokens 17 years 4 months ago #114

Combo - store - pouch...whatever.<br /><br />I'm leaning towards pouch at the moment as a store could still be out of the question.<br /><br />Could Player Coaches have them to sell - sure, why not...<br /><br />
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

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Re: 2007 Tokens 17 years 4 months ago #115

<br />#1 All wands are not created equal...<br /><br />That said - there is really nothing wrong with the current system - just that people are reluctant to use wands in the game is all.  <br /><br />Personally I like the charge tokens as it gets wands into the game and can be a decent use for all players to use up some gold and common scrolls...???<br /><br />As far as trying to keep things simple - group wands into 2-3 categories and assign a cost per single charge.  Does that sound about as simplistic as it can be made given #1 above?<br />

<br /><br />like I said - there is really nothing wrong with the current system...but wand use is pretty low - exception is Wand of lightning which just rocks!
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

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Re: 2007 Tokens 17 years 4 months ago #116

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Sell them at the same time you're exchanging rumors.<br /><br />As far as I'm concerned, what this is good for is as a gold sink. Not to mention since it can be hawked at the same time as rumor exchange, hopefully it won't even require an additional person to deal with it. Just the initial wrangler. 

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Re: 2007 Tokens 17 years 4 months ago #117

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<br />Combo - store - pouch...whatever.<br /><br />I'm leaning towards pouch at the moment as a store could still be out of the question.<br /><br />Could Player Coaches have them to sell - sure, why not...<br /><br />

<br /><br />However you distribute them, the value will be determined by the best use (LB, CLW) no one will used them for the MM, MAA, or DM when there is an equivalent and cheaper option.  <br /><br />And given that the Wand of CLW is no longer printed, you are basically making the charge token for the Wand of LB.  :|<br /><br />
"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use." - Galileo Galilei

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Re: 2007 Tokens 17 years 4 months ago #118

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And for those who still have a wand of CLW, which is really perfect. It will increase the value of the token only to those who still have one, likely one of the more token affluent. Thus, what you have is a token that is actually more valuable in trade for someone new than in use. As far as I'm concerned, that's perfect from an economy standpoint.

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Re: 2007 Tokens 17 years 4 months ago #119

If we want to really go back to the source.  The wands were made so that wand users are able to cast more spells than they typically are able to because of D&D limits like intelligence, etc.<br /><br />Because we do not adhere to the limitations of D&D, wands (specifically LB) are used purely as a direct form of damage over and above what a True Dungeon Wizard is capable of on their own without wands.  Further, we do not put any limitations on spells carried as tokens on any spellcaster.  Thus we have a lax environment where even the mediocre intelligence (stat wise not mentally) can be like Tim casting bolts at their whim.<br /><br />I came to the same conclusion that if we were going to set charges as rares, we may as well put out more wands.  If you start even considering them as a choose your charge type, then they are nothing more than batteries.  If we are to follow the source of inspiration for True Dungeon, wand charges though nice breaks the original utility of wands.<br /><br />Of course we cannot police people on number of spells, hell even number of tokens they are allowed to bring into the dungeon.  If we did, some may consider that unfair.  Others may think that would add to strategy.  But I believe the dungeons have been designed thus far to be fairly independent of token wealth (outside of combat).<br /><br />My two cents.
Noel<br />of Clan Smakdown<br /><br />With left hand firmly covering my eyes, a peal of thunder clapped from my wand as arcs of lightning cascade blindly from the tip.  I peek to see the Medusa dead from the blast slowly turning to dust herself.

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Re: 2007 Tokens 17 years 4 months ago #120

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All this is ranging more than a bit far afield. At its core, it's a nice simple idea that provides a gold sink because it's desireable without breaking the system. I personally think it works best as a gold sink rather than as an addition to pouches for various reasons, mostly concerning the liklihood that someone gets a bunch without having a wand of any sort. As a gold sink, it's completely optional. You might pick one up to trade, to use, or to collect, but it's a choice you've made rather than one you get by random.

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