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TOPIC: Gamehole Con Exclusive XP?

Gamehole Con Exclusive XP? 2 years 9 months ago #37

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Mike Steele wrote: I'd be surprised if they start creating new Dungeons for different conventions, just because of the added effort, cost, and time involved. Having the same dungeons with tweaks to add a bit of new content is working well. I do wonder how many virtual dungeons we'll get per year once all the conventions are full go again.

My gut feeling is that we'll get a vTD any month there isn't a physical con (and skipping December, as well, so everyone can enjoy the holidays).

This is 1,000,000% a total guess with zero indication from anything official, outside of not having a vTD the same month as GHC. I fully expect that there will never be any official schedule made outside of when a new run gets announced, like we just had with vTD6, but that it will work out close to what I'm guessing.

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Gamehole Con Exclusive XP? 2 years 9 months ago #38

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bpsymington wrote:

Mike Steele wrote: I'd be surprised if they start creating new Dungeons for different conventions, just because of the added effort, cost, and time involved. Having the same dungeons with tweaks to add a bit of new content is working well. I do wonder how many virtual dungeons we'll get per year once all the conventions are full go again.


Hopefully not very many. My wallet won’t be able to take it.

A good solution to this would be to offer the GHC as a virtual dungeon sometime after the con so people who can’t go could get the XP.


I concur, this year I've dumped my travel money in to as many extra vtd tickets as I could afford, but at some point (hopefully soon) that money has to go back to con travel. I love that vtd kept thing rolling, but it just isnt the same.
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Gamehole Con Exclusive XP? 2 years 9 months ago #39

Picc wrote:

bpsymington wrote:

Mike Steele wrote: I'd be surprised if they start creating new Dungeons for different conventions, just because of the added effort, cost, and time involved. Having the same dungeons with tweaks to add a bit of new content is working well. I do wonder how many virtual dungeons we'll get per year once all the conventions are full go again.


Hopefully not very many. My wallet won’t be able to take it.

A good solution to this would be to offer the GHC as a virtual dungeon sometime after the con so people who can’t go could get the XP.


I concur, this year I've dumped my travel money in to as many extra vtd tickets as I could afford, but at some point (hopefully soon) that money has to go back to con travel. I love that vtd kept thing rolling, but it just isnt the same.


I'm in this same camp. I love VTD, but 100% of my travel budget for the last year went into VTD. I won't be able to keep that up once I actually start traveling. Having said that, 2-3 VTD events per year might be nice, but every month might not be doable. I did notice that with V6,instead of the usual offering of 120/120/110 runs, they have cut back to 110/110/100 runs with later start times on Friday.

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Gamehole Con Exclusive XP? 2 years 9 months ago #40

I hope they don't cut back on VTD too much. While I am looking forward to going to physical cons again, and will be attending Gamehole Con for the first time later this year, VTD will probably remain my main way to play TD. Prior to VTD, I was a very casual TD player because I couldn't travel enough to justify really investing into the hobby. I suspect there are other players like me that starting playing much more (and buying more tokens) only after VTD started.

Back to the subject at hand, I like the idea of offering dungeons via VTD after their appearance at physical cons. I am not worried about missing xp. I just like that it gives everyone the chance to experience the dungeon at least once regardless of their ability to travel.

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Gamehole Con Exclusive XP? 2 years 9 months ago #41

Jeff Greene wrote: I hope they don't cut back on VTD too much. While I am looking forward to going to physical cons again, and will be attending Gamehole Con for the first time later this year, VTD will probably remain my main way to play TD. Prior to VTD, I was a very casual TD player because I couldn't travel enough to justify really investing into the hobby. I suspect there are other players like me that starting playing much more (and buying more tokens) only after VTD started.

Back to the subject at hand, I like the idea of offering dungeons via VTD after their appearance at physical cons. I am not worried about missing xp. I just like that it gives everyone the chance to experience the dungeon at least once regardless of their ability to travel.


My only hesitation about offering dungeons virtually after they are offered at physical cons is that the dungeon design (especially puzzles) is very different for in person versus online. In person you have 10 people independently moving around the room and able to physically interact with the room, while online you do everything through one golem. I also think they might not want to split their market - if they have the virtual and in-person dungeons be different, they avoid people choosing one or the other instead of doing both in some cases.

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Gamehole Con Exclusive XP? 2 years 9 months ago #42

Mike Steele wrote:

Jeff Greene wrote: I hope they don't cut back on VTD too much. While I am looking forward to going to physical cons again, and will be attending Gamehole Con for the first time later this year, VTD will probably remain my main way to play TD. Prior to VTD, I was a very casual TD player because I couldn't travel enough to justify really investing into the hobby. I suspect there are other players like me that starting playing much more (and buying more tokens) only after VTD started.

Back to the subject at hand, I like the idea of offering dungeons via VTD after their appearance at physical cons. I am not worried about missing xp. I just like that it gives everyone the chance to experience the dungeon at least once regardless of their ability to travel.


My only hesitation about offering dungeons virtually after they are offered at physical cons is that the dungeon design (especially puzzles) is very different for in person versus online. In person you have 10 people independently moving around the room and able to physically interact with the room, while online you do everything through one golem. I also think they might not want to split their market - if they have the virtual and in-person dungeons be different, they avoid people choosing one or the other instead of doing both in some cases.


Specifically

they avoid people choosing one or the other instead of doing both in some cases.

So True Dungeon should never repeat a dungeon as people may choose one or the other and not both? This is argument in the absurd I believe though I want to make sure I understand the intent of the original thought, I’m not disagreeing or agreeing just trying to understand.
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Gamehole Con Exclusive XP? 2 years 9 months ago #43

macxdmg wrote:

Mike Steele wrote:

Jeff Greene wrote: I hope they don't cut back on VTD too much. While I am looking forward to going to physical cons again, and will be attending Gamehole Con for the first time later this year, VTD will probably remain my main way to play TD. Prior to VTD, I was a very casual TD player because I couldn't travel enough to justify really investing into the hobby. I suspect there are other players like me that starting playing much more (and buying more tokens) only after VTD started.

Back to the subject at hand, I like the idea of offering dungeons via VTD after their appearance at physical cons. I am not worried about missing xp. I just like that it gives everyone the chance to experience the dungeon at least once regardless of their ability to travel.


My only hesitation about offering dungeons virtually after they are offered at physical cons is that the dungeon design (especially puzzles) is very different for in person versus online. In person you have 10 people independently moving around the room and able to physically interact with the room, while online you do everything through one golem. I also think they might not want to split their market - if they have the virtual and in-person dungeons be different, they avoid people choosing one or the other instead of doing both in some cases.


Specifically

they avoid people choosing one or the other instead of doing both in some cases.

So True Dungeon should never repeat a dungeon as people may choose one or the other and not both? This is argument in the absurd I believe though I want to make sure I understand the intent of the original thought, I’m not disagreeing or agreeing just trying to understand.


I don't think you understand what I was saying. I do think that True Dungeon should continue to repeat in-person Dungeons at all of the in-person conventions in a given year's cycle, possibly with small changes between conventions as they currently do. I also think they should repeat the virtual Dungeons multiple times as they currently do, again sometimes with small changes between the "a", "b", and "c" versions. I also think it might be neat to offer "retro" versions of past Dungeons, like they did with the 2003 Dungeon.

What I was saying was that I think it might be best for True Dungeon to not as a standard practice have specific Dungeons be offered as both virtual and in-person for a couple of reasons. First, I think the design process for puzzles specifically is very different between in-person and virtual, because in-person has 10 people independently physically interacting in a room while virtual has everyone interacting physically through a single golem. And second, I think it might help sales to have them stay independent of each other. People might skip in-person Dungeons if they can get the XP for them online, and vice-versa.

As always, reasonable people can disagree.

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Gamehole Con Exclusive XP? 2 years 9 months ago #44

Mike Steele wrote: I don't think you understand what I was saying. I do think that True Dungeon should continue to repeat in-person Dungeons at all of the in-person conventions in a given year's cycle, possibly with small changes between conventions as they currently do. I also think they should repeat the virtual Dungeons multiple times as they currently do, again sometimes with small changes between the "a", "b", and "c" versions. I also think it might be neat to offer "retro" versions of past Dungeons, like they did with the 2003 Dungeon.

What I was saying was that I think it might be best for True Dungeon to not as a standard practice have specific Dungeons be offered as both virtual and in-person for a couple of reasons. First, I think the design process for puzzles specifically is very different between in-person and virtual, because in-person has 10 people independently physically interacting in a room while virtual has everyone interacting physically through a single golem. And second, I think it might help sales to have them stay independent of each other. People might skip in-person Dungeons if they can get the XP for them online, and vice-versa.

As always, reasonable people can disagree.


I think most of this makes sense expect the lines I bolded. The same could be argued for repeating any dungeons in general if the argument is that people won't do them because they can get XP elsewhere, why play any repeat dungeon if you already have the xp. I don't think that is the case and I do think there are much stronger arguments for the need to repeat dungeons from a TD perspective, even if I would prefer not so and think players would enjoy more variety.
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Gamehole Con Exclusive XP? 2 years 9 months ago #45

jedibcg wrote:

Mike Steele wrote: I don't think you understand what I was saying. I do think that True Dungeon should continue to repeat in-person Dungeons at all of the in-person conventions in a given year's cycle, possibly with small changes between conventions as they currently do. I also think they should repeat the virtual Dungeons multiple times as they currently do, again sometimes with small changes between the "a", "b", and "c" versions. I also think it might be neat to offer "retro" versions of past Dungeons, like they did with the 2003 Dungeon.

What I was saying was that I think it might be best for True Dungeon to not as a standard practice have specific Dungeons be offered as both virtual and in-person for a couple of reasons. First, I think the design process for puzzles specifically is very different between in-person and virtual, because in-person has 10 people independently physically interacting in a room while virtual has everyone interacting physically through a single golem. And second, I think it might help sales to have them stay independent of each other. People might skip in-person Dungeons if they can get the XP for them online, and vice-versa.

As always, reasonable people can disagree.


I think most of this makes sense expect the lines I bolded. The same could be argued for repeating any dungeons in general if the argument is that people won't do them because they can get XP elsewhere, why play any repeat dungeon if you already have the xp. I don't think that is the case and I do think there are much stronger arguments for the need to repeat dungeons from a TD perspective, even if I would prefer not so and think players would enjoy more variety.


Hmm. Well, I would quit doing virtual dungeons if I could get the XP at in person events. But I would hate to see live dungeons suffer creatively to accommodate a transition to virtual.
And if the content is completely different, it doesn't make sense to have shared XP.
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Gamehole Con Exclusive XP? 2 years 9 months ago #46

kurtreznor wrote:

jedibcg wrote:

Mike Steele wrote: I don't think you understand what I was saying. I do think that True Dungeon should continue to repeat in-person Dungeons at all of the in-person conventions in a given year's cycle, possibly with small changes between conventions as they currently do. I also think they should repeat the virtual Dungeons multiple times as they currently do, again sometimes with small changes between the "a", "b", and "c" versions. I also think it might be neat to offer "retro" versions of past Dungeons, like they did with the 2003 Dungeon.

What I was saying was that I think it might be best for True Dungeon to not as a standard practice have specific Dungeons be offered as both virtual and in-person for a couple of reasons. First, I think the design process for puzzles specifically is very different between in-person and virtual, because in-person has 10 people independently physically interacting in a room while virtual has everyone interacting physically through a single golem. And second, I think it might help sales to have them stay independent of each other. People might skip in-person Dungeons if they can get the XP for them online, and vice-versa.

As always, reasonable people can disagree.


I think most of this makes sense expect the lines I bolded. The same could be argued for repeating any dungeons in general if the argument is that people won't do them because they can get XP elsewhere, why play any repeat dungeon if you already have the xp. I don't think that is the case and I do think there are much stronger arguments for the need to repeat dungeons from a TD perspective, even if I would prefer not so and think players would enjoy more variety.


Hmm. Well, I would quit doing virtual dungeons if I could get the XP at in person events. But I would hate to see live dungeons suffer creatively to accommodate a transition to virtual.
And if the content is completely different, it doesn't make sense to have shared XP.


Same here, if I have the XP for a Dungeon from doing it live, I'm not going to do it virtually also.

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Gamehole Con Exclusive XP? 2 years 9 months ago #47

I hope it doesn't come down to VTD or RLTD. I have been loving VTD and will miss it immensely if it stops being a public event. As to in person conventions, GenCon and maybe Origins are the only ones within my reach.
GenCon historically has been a very tough TD ticket to get, but who knows how the new world will compare to Earth-That-Was.
XP wise, I hope it does stay separate, but I hope the physical dungeons can make the full convention circuit.
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Gamehole Con Exclusive XP? 2 years 8 months ago #48

With the announcement of R1 and R2 at GameHoleCon, is there any more information about if these adventures will be at any other conventions?

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