Daniel White wrote:
Arcanist Kolixela wrote:
Daniel White wrote:
Endgame wrote:
Daniel White wrote: Necklace of the Sharpshooter - Burn it with fire. Yes, the last Ranger neck item was too powerful. However, Ranger relics and legendary are literal paperweights for anyone not playing ranged "for flavor." Let's not have another uniquely important class token that should only be used by a small subset of the class, please.
I think this is TPTB telling you that if you're not playing a ranged ranger, you're playing off theme. I like this token - a rare melee ranger has plenty of power and slides 2 pucks, while a rare ranged ranger, prior to this token, does less than a single melee ranger puck.
If it was "off theme" the prior iteration would not have been a melee-only bonus.
I think the intent is instead to make Ranged version of the Ranger similarly useful at the rare level to the melee version. Less sliding skill ceiling with 1 puck, higher single puck damage bonus with class card and necklace, higher to hit with necklace. It makes both builds viable at rare.
It's going to do nothing for the UR+ Ranger but honestly that's NOT what these necklaces are designed for.
I get the intent. I have two problems with doing that this way:
1. There's no comparable token for melee ranger, so it excludes half the class or more.
2. Because of the lack of a comparable melee token, it steers players to ranged. I don't like that because it steers new players to a sub-optimal playstyle.
Hi, actual Ranger main here actually equipped at the level where this neck would make a difference. The last year or two I've been playing ranged because Boom Stick is just *so* fun that I can't resist, but I cannot deny the fact that playing ranged is a huge nerf to my combat abilities.
Aside from having a +2 melee mainhand and the aforementioned +2 Boom Stick, I'm about as well-equipped as you can get under the UR level (mostly rares, some 3 and 4 star transmutes), and I have both melee and ranged builds.
My ranged build is +10/+9 damage/to hit, and my melee build is +10/+10.
Sure, my ranged character has 2 more AC, +2-3 to each save, and 9 more HP, but that doesn't even come
close to making up for giving up half my attacks if I'm actually trying to maximize damage as opposed to having fun with my Boom Stick.
Plus, my melee character is far more likely to do a non-zero damage at range (+8/+2) than my ranged character is at melee (+3/-1 -- yes, you read that right).
I suppose a neck like this is a step in the right direction, but I agree that it's going to take a LOT more than a few rare items to make the Sharpshooter ability on the Ranger's card feel like more than trinket text.
(Seriously, though, if we want to steer new players to sub-optimal playstyles, isn't that why Rogue exists?)