Ho-Yi Fung wrote:
DrStupid (Greg) wrote: I'll also point out that Jeff and the other dungeon creators will always find ways for this token to be less effective for DR from time to time. They found a way to make the Cloak of Shadowskin less effective by dropping in tons of AoE attacks from time to time so the ability to absorb an attack could not be used. They can simply find loopholes to prevent DR from kicking in by using non-elemental damage, Eldritch, or toss in a bunch of Retribution damage.
This sort of workaround is part of the concern, actually. If you haven't read it yet, see
this post by David Zych
on a previous iteration of this thread for the problems some of us have with this token. The scenarios presented aren't merely hypothetical -- we've seen all those cases happen in dungeons while the SRoEC has existed.
Okay, so if TD decides to adjust the dungeon (from time to time) to account for people running this new Legendary token for DR, then why change it? They'll simply change the dungeon according to the value of the token, so what does it matter if it is for -5 or -10 DR?
IF they alter the dungeons as this line of thought suggests, and it goes too far, they can always make adjustments throughout the weekend.
We should not use SRoEC as part of an argument. There are a limited number of SRoEC out in the open. If someone so happens to have it and makes this new Legendary, great for them. They can then choose how easy they want to make the dungeon for themselves. So let them have that.
For the rest of us, I would think we would all welcome having a token that resembles the SRoEC for our own. And even then, not everyone is going to have the resources to make or buy it.
I would love to have the big big brother of my IS Topaz Trilliant, but likely I'll get as far as the Relic.
And again, considering the increased cost of transmute recipes over the years, this Legendary would at least feel worth the resources it will take to make it.
One last thought. If you think your reducing incoming damage by 10 from 1 of the 6 different damage types is too much...don't use it. Or modify DR to the suggested -5 instead. You are in control of your HP. You can adjust your experience to match the dungeon difficulty while still allowing others to enjoy the full benefit of the suggested token effect. This isn't a big ask. I do it all the time when I run my full build with newer players at a lower level. Instead of carrying a Nightmare build and a Rare-only build, I adjust my Nightmare build down to accommodate a lesser difficulty when needed. It's really easy and sometimes enjoyable.
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