Finally got the kids to bed! First i'll say I quite love the artwork this year. It has always been great, but this year they look absolutely amazing!
Amulet of Folkvangr: Seems like a good token. I am not sure how it will do in PYP or the market, but I like the design
Charm of Echoed Taunts: I am not sure why we changed it from the other version, but this seems like a step back and I am not sure if it one that will draw a lot of PYP. The version before interacted with a class power that already didnt proc very often. I guess if the point it to pull back from the x3 damage here like the talks of the Assassins Crossbow then it would work, but still think the version prior to this was good. Just needed to be worded better.
Nightshades Grim Gloves: I like the limitation of 1/combat w/ sneak but in all honesty, I have not played Rouge and I think they would have better input on this token.
Holy Symbol of Thor: I like the rename and the power seems like a good one, but the some Clerics have made a point that this is a step back and makes the Greater Holy Symbol of Pelor even more desirable since it is much more powerful. Maybe a reprint of the Pelor would be great for those who can't find / afford them and would like them. Or one that is close in power but different. I don't know how that would look but I know the Clerics would have some great ideas.
Picc's Grindstone: I love this one. I am hopefully we may see some UR Runestone that are reusable. I see on my head dozens of different ones with different skills that work with the Fitting Base and add an extra layer of fun for TD. As this Grindstone goes, and Jeffs explanation as to why it move to spotless and why it has +2 instead of +1, I think it works perfectly and is a good logic progression for the Enchanters Whetstone. It will bring many PYPs and it effects everyone and doesn't benefit one class over another.
Shield of Guarding: The wording of this is much easier to understand the the previous version. Personally as a lover of the Paladin class, I was extremely excited to see a shield that interacted with missiles. I was gladly willing to give up AC to have a neat ability. I wish this skill allowed the Paladin choose which hit to mitigate like the Shadowskin Cloak, but I understand not wanting to mirror its abilities, but the cloak gives +2 saves and as a shield its +4 AC which I think would be acceptable as it would give another UR that was close to but not exact. I would be happy if it allowed the player to choose, but as it stands... I'm iffy about getting it. If I find one super cheap then maybe but there are many better tokens, transmutes, Stronghold, Mythic tokens that I would focus over this one. But, I know that there are many others that will love this and use it.
Thor's Mug of Melee: I like it, seems like a good trade off for the slot that it will block off as you have too have it equip the entire game.
Overall, I think a hug difference from where we started but has good balance and progression for those that offer a transmute path! Thank you all for all the hard work and information. I learned a good bit and think in the end, we have a good set of UR for 2025.