Mike Steele wrote: ...if as a result prices continue to drop, it may reach the point where people decide that they aren't getting their money's worth out of buying tokens because they become worth significantly less than they paid for them, and that could harm True Dungeon token sales and True Dungeon itself. It is in True Dungeon's interest to try to keep a balance between supply and demand.
Part of the price drops might also be the simple fact that every token decreases in play value over time, because new tokens with different abilities arrive to vie for its slot. Make enough powerful amulets and even Horn of Plenty owners will start to reconsider whether to wear it (assuming they do runs for the fun of the game more than token profit).
Similarly, price drop really hits the transmuted items hard. Regardless of how cool they are, they are simply not worth (in game terms) the cost to make them. It is much better for your character (and more fun, I think) to buy 3 or 4 purples off of eBay than to buy one relic transmuted for the $400+ cost it actually took the token owner to create the relic, what with all the trade tokens used and such.
The result is that transmuted items usually sell for much less, and their creator loses value, and so is less likely to see the value in making large token purchases. Even if they want one of every transmuted item for collection purposes, it would be far easier and cheaper for them to do what I do - buy them off eBay. Sure, some people enjoy the creation process enough to be willing to "waste" hundreds of dollars for the privilege of creating the item themselves, but this is a relatively small number of people and True Dungeon can't rely on them to always be buying tons of tokens they will never use and would lose value on.
Overall I'm very worried that the explosive token economy is too artificial to be sustainable. The cash sure helps True Dungeon, I'm sure, but one or two PYP orders is more than enough to get every token in a year's set aside from the purples and transmuted, and the large additional amount of cash obtaining those tokens is disproportional to the actual value those tokens have in the game, hence they will always go down in real world value.
One may argue that the collectors market gives them value despite this, but the TD collection market is not Magic: The Gathering. Maybe it will be one day, in which case the TD collectors will be sitting pretty (but then again, many formerly expensive Magic cards are now worthless; collecting is always somewhat of a gamble). But at the moment I don't see any reason for prices to do anything but go down. Because of this, I will simply never create a Legendary item; far too expensive for what you get, and it's highly likely that the only people who would be willing to buy one off of me are those who would have made their own anyway. If you tried to sell a Legendary, I doubt you would get half of what it took you to create it.
I think the token economy explosion worked well for what it intended to do, but is fundamentally unsustainable and something new needs to be explored.