Now that I have a little bit of time, I want to go class by class. Here are the additional bonuses to each class at 5th level:
Barbarian: +1/+1 Melee, Damage Resistance 1, +2 Rage Melee Damage, 12 HP
Bard: +1 AC, +1 REFX, +1 Ranged Attack, Soothe Wounds (bonus spell), +1 damage to Bardsong, additional 1st level spell, +6 HP
Cleric: +1/+1 Melee, Cure Serious Wounds and Searing Light (bonus 3rd level spells), +6 HP
Druid: +1/+1 Melee, Cure Minor Wounds and Call Lightning (x 2) and Protection from Energy (bonus spells), +8 HP
Dwarf Fighter: +1/+1 Melee, x3 Critical Damage (instead of x2), +10 HP
Elf Wizard: +1 AC, +1 REFX, +1 Ranged Attack, Acid Splash, Magic Missile, Fireball, Stoneskin (bonus spells), +6 HP
Fighter: +1/+1 Melee, Reslide 1 combat round/room, +10 HP
Monk: +1/+1 Melee, +1 AC, Improved Evasion (failed save = 1/2 damage, made save = 0 damage), +8 HP
Paladin: +1/+1 Melee, Sacrifice Ability, +3 points to Lay on Hands, +7 HP
Ranger: +1 AC, +1 REFX, +1 Ranged Attack, +2 Ranged Damage (bow, crossbow, sling),Barkskin and Cure Lesser Wounds, +9 HP
Rogue: +1 AC, +1 REFX, +1 Ranged Attack, +5 Sneak Attack Damage, Flank Ability, +6 HP
Wizard: +1 AC, +1 REFX, +1 Ranged Attack, Ray of Frost, Magic Missile, Lesser Maze, Lightning Storm (Bonus Spells), +5 HP
There are all the additions for 5th level characters. Hopefully this will help in your decision.
The Worst Rogue Ever!
Member of the Michigan Marauders
Ranger Extra-ordinary
--Rocky
BEWARE THERE ARE SILVER BULETTES NEARBY!