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TOPIC: Regeneration

Regeneration 9 years 4 months ago #1

I am searching for any tokens that provide regeneration hit points at the start of a room. So far I have found the following:

1. Icecrag Hero's Earcuff (1 hp/room)
2. Ring of Regeneration (1 hp/room)
3. Templar set (3 hp/room)

Are there any that I have missed. I have searched the Token DB for Regen, and have not found any other items, besides silver weapons related to monster regeneration , but I was not sure if there is different terminology on a different token.

Thanks!

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Regeneration 9 years 4 months ago #2

There are various things that heal you on hitting stuff, but I'm not sure how you characterize healing versus regeneration.

+1 Bloodsword
Hat of Healing
Last years * Blood * (e..g +2 Blood Mace, +1 Blood Sword, etc.)

And the Shield of Redemption

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Regeneration 9 years 4 months ago #3

There is at least one Cogwind Amulet that provides regen as well.

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Regeneration 9 years 4 months ago #4

Cogwind Amulets aren't tokens though.
Live long and prosper

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Regeneration 9 years 4 months ago #5

For start of room I think you got them all.

Matthew Hayward wrote: There are various things that heal you on hitting stuff, but I'm not sure how you characterize healing versus regeneration.

+1 Bloodsword
Hat of Healing
Last years * Blood * (e..g +2 Blood Mace, +1 Blood Sword, etc.)

And the Shield of Redemption


Also, Cadaver Charm heals you when monsters die.
Classes Played: Barbarian (65 times), Monk (56), Ranger (33), Rogue (25), Cleric (21), Fighter (13), Druid (12), Paladin (11), Dwarf Fighter (10), Bard (7), Elf Wizard (2), Wizard (2)

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Last edit: by Reap.

Regeneration 9 years 4 months ago #6

Sorry, I should have specified. I am looking primarily at Start of Room regeneration.

I am assuming that is the number that players are requesting in the Character Generator. All the different permutations of healing would be complicated, but if someone has an idea of what is needed, please speak up.

Thanks!

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Regeneration 9 years 4 months ago #7

There is also a token that allows you to go to 1 HP at the start of the room if the push damage would have killed you. Too busy to look it up right now.

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Regeneration 9 years 4 months ago #8

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Last edit: by jacob717.

Regeneration 9 years 4 months ago #9

Different conundrum. Figurine power:Cricket allows the player to survive with 1 HP if push damage would kill the character. So, I have the ice rag ear cuff, Templar set and Ring of Regeneration. I die from push damage, and there is much rejoicing. Do I start the next room with 1 or 6 hit point?

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Regeneration 9 years 4 months ago #10

Cranston wrote: Different conundrum. Figurine power:Cricket allows the player to survive with 1 HP if push damage would kill the character. So, I have the ice rag ear cuff, Templar set and Ring of Regeneration. I die from push damage, and there is much rejoicing. Do I start the next room with 1 or 6 hit point?


6 I think.

This is because (I believe) push damage either kills you in the room you are pushed out of, or between rooms, It does not kill you in the new room, or on entering the new room.

I believe this because (again, to my understanding):

1. If you are killed pushing out of room N you list room N as the last room you survived to for exp, not N+1.

2. I don't think you can be revived by Potion Death's Door / Mystic Mushroom etc. in the room you are pushed into.

If all that is substantially correct, then the Figurine of Power Cricket has to perform it's magic in the prior room, and so your HP is set to 1 upon exiting the prior room. Then you enter the new room, and regeneration effects happen.

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Last edit: by Matthew Hayward.

Regeneration 9 years 4 months ago #11

That's my understanding as well.
Sweet a combat room, we won't take damage!

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Regeneration 9 years 4 months ago #12

Druegar wrote: Cogwind Amulets aren't tokens though.


Sorry, I are bad reader.

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