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TOPIC: Updated Mark of Enlightenment Info

Updated Mark of Enlightenment Info 2 days 3 hours ago #1

Please click on this link to see the updated info on the coming Mark of Enlightenment token:

tokendb.com/token/mark-of-enlightenment-ph/

Additonal info is available here: truedungeon.com/ring-con
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"

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Updated Mark of Enlightenment Info 2 days 2 hours ago #3

I would suggest removing the 1/Con restriction for the Eldritch effect option. All of the previous Eldritch Runestone effects seam much weaker than the options you have to choose from when Crafting you custom Mark Token so I don't see any reason to restrict the Tokens use to once per Con. Seems very limiting for a Token such as this.
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi

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Updated Mark of Enlightenment Info 2 days 1 hour ago #4

Very nicely done Jeff!

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Updated Mark of Enlightenment Info 1 day 22 hours ago #5

Thank you Jeff!
Nice to have all of the information clearly presented, I especially appreciate the timeline.

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Updated Mark of Enlightenment Info 1 day 13 hours ago #6

Jeff,
Should the final transmute date be December 1st 2027?

Jeff Martin wrote: All damage is Sacred.

Acherin wrote: I also added VTD support for the most annoying token of 2024 the +2 Sun Scimitar.

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Updated Mark of Enlightenment Info 1 day 13 hours ago #7

Rob F wrote: I would suggest removing the 1/Con restriction for the Eldritch effect option. All of the previous Eldritch Runestone effects seam much weaker than the options you have to choose from when Crafting you custom Mark Token so I don't see any reason to restrict the Tokens use to once per Con. Seems very limiting for a Token such as this.


+1 to this.

For the cost/level of the Eldritch runestone the 1/con restraint seems crazy. I love the idea and would probably choose it if it was usable more often. I do not see a large issue if it was just a reusable Eldritch runestone. Compared to the other affects being at legendary level of +5 this is by far the weakest.
Lori-gorgon Survivor.

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Updated Mark of Enlightenment Info 1 day 10 hours ago #8

payden wrote:

Rob F wrote: I would suggest removing the 1/Con restriction for the Eldritch effect option. All of the previous Eldritch Runestone effects seam much weaker than the options you have to choose from when Crafting you custom Mark Token so I don't see any reason to restrict the Tokens use to once per Con. Seems very limiting for a Token such as this.


+1 to this.

For the cost/level of the Eldritch runestone the 1/con restraint seems crazy. I love the idea and would probably choose it if it was usable more often. I do not see a large issue if it was just a reusable Eldritch runestone. Compared to the other affects being at legendary level of +5 this is by far the weakest.


Doing this would inhibit future Eldritch Runestone possibilities.

As it is today, future Eldritch Runestone effects could be things like:

* Allows you to overcome Mythic DR

Or:

* +3 treasure pulls

In general, there are plenty of effects that would be OK on a transmuted consumable or 1/con effect, but wouldn't be OK on an always available Mark.

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Last edit: by Matthew Hayward.

Updated Mark of Enlightenment Info 1 day 10 hours ago #9

I'm open to opinions on this, but at the moment I would be surprised if many Marks are crafted which are not just +5 damage to something.

The +4 damage with unusual types is interesting, but +5 is consistently useful.

Saves, damage and hit bonuses tend to be worth around the same on tokens which already exist (up to the UR level at least), so getting +4 to saves or +3 to hit feels weaker than +5 to damage.

The Eldritch effect is interesting, but I agree with others that Eldritch effects are very much weaker than any of the other options available, even if it wasn't 1/Con.

I'd suggest adding choices of +4 to hit and maybe getting rid of the +5 damage bonuses entirely while keeping the +4 ones (also adjusting the spell bonus down to +4).

Since the theme of the token is enlightenment, how about adding True Sight to the Eldritch effect as well so you have a static ability as well as a 1/Con ability? This would make it a more interesting choice, though I suspect it'd still be less desirable than a stat bonus.
I play Rogue. Occasionally I even play Rogue well.

Current Rogue Build

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Updated Mark of Enlightenment Info 1 day 6 hours ago #10

Matthew Hayward wrote:

payden wrote:

Rob F wrote: I would suggest removing the 1/Con restriction for the Eldritch effect option. All of the previous Eldritch Runestone effects seam much weaker than the options you have to choose from when Crafting you custom Mark Token so I don't see any reason to restrict the Tokens use to once per Con. Seems very limiting for a Token such as this.


+1 to this.

For the cost/level of the Eldritch runestone the 1/con restraint seems crazy. I love the idea and would probably choose it if it was usable more often. I do not see a large issue if it was just a reusable Eldritch runestone. Compared to the other affects being at legendary level of +5 this is by far the weakest.


Doing this would inhibit future Eldritch Runestone possibilities.

As it is today, future Eldritch Runestone effects could be things like:

* Allows you to overcome Mythic DR

Or:

* +3 treasure pulls

In general, there are plenty of effects that would be OK on a transmuted consumable or 1/con effect, but wouldn't be OK on an always available Mark.


While I understand the sentiment, I really don't think that the small amount of people who would choose the runestone option over a guaranteed damage bonus would be enough to inhibit future development.

I have only ever seen an Eldritch runestone used once and it was for grind, I know they are transmutable again finally but the bonuses aren't game breaking. If it was something like +3 treasure who cares, this guy is going to be able to walk away with at most 40 treasure over an entire con, good for him giving TD all that ticket money.
Lori-gorgon Survivor.

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Updated Mark of Enlightenment Info 1 day 6 hours ago #11

Matthew Hayward wrote:

payden wrote:

Rob F wrote: I would suggest removing the 1/Con restriction for the Eldritch effect option. All of the previous Eldritch Runestone effects seam much weaker than the options you have to choose from when Crafting you custom Mark Token so I don't see any reason to restrict the Tokens use to once per Con. Seems very limiting for a Token such as this.


+1 to this.

For the cost/level of the Eldritch runestone the 1/con restraint seems crazy. I love the idea and would probably choose it if it was usable more often. I do not see a large issue if it was just a reusable Eldritch runestone. Compared to the other affects being at legendary level of +5 this is by far the weakest.


Doing this would inhibit future Eldritch Runestone possibilities.

As it is today, future Eldritch Runestone effects could be things like:

* Allows you to overcome Mythic DR

Or:

* +3 treasure pulls

In general, there are plenty of effects that would be OK on a transmuted consumable or 1/con effect, but wouldn't be OK on an always available Mark.


I would agree with you if the Eldritch Runestone was better than a 4 point exalted transmute. Looking at some of the past bonuses I see a +2 Saves, 3 points of retribution damage, no to hit or damage bonuses. The other effects don't come close to +5 damage or +4 Saves or 10 points of DR which will always be in effect if that's what someone chooses. If it were a Relic Runestone then maybe. But I doubt Exalted Eldritch Runestone will ever negate Mythic DR or give you +3 Pulls.
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi

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Last edit: by Rob F.
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