Every year we see some trade1 good increasing from $1-$2 to up to $10. Occasionally, we'll see GF go from $35 to $80 or gold go from $10 per 1K to $20 per 1K. This year's trade good challenge is a bit different. Elvish Bismuth and Oil of Enchantment went from around $8-$10 to around $80. 10x increase in secondary market/auction price for something already near $10 before the run hasn't happened before (to my knowledge - players pre 2014 jump in and correct me if I'm wrong.)
The spike in pricing and availability was caused by an unusual number of new transmutes that required 1 of each type of token combined with mythic items becoming available and having large transmute requirements. Simultaneously, we aren't getting 10 packs in VTD treasure anymore, that will further reduce possible inventory. 1 of everything recipes substantially reduce inventory of the more rare items like EB/OE.
This creates two main challenges:
1. New players are (mostly) priced out of 4 star transmutes like charms of deathward, gloves of infamy, and ioun stone obsidian shard (quite a few existing players are holding off on those as well just hoping to draw them in treasure.) Based on secondary market prices, items like the gloves or Ioun Stone would cost upwards of $100.
2. Many existing players are having to delay transmutes - waiting until pricing comes down on OE and EB. Items like the crossbow and vampire ring as well as ones that can wait like the greaves. I know of at least a dozen players holding off on mythic transmutes since the current trade good pricing is adding $700+ to the cost of playing on mythic difficulty.
Fewer existing players doing transmutes isn't a big deal other than lowering demand for $8K orders and related auctions. Pricing out transmutes for newer players is a bigger deal since it delays new people from feeling invested in the game. They might not ever get into transmutes if they look unattainable/too expensive.
My recommendation is two-fold.
First - please consider making transmute recipes roughly follow the frequency we'd run into those trade goods in 10 packs and treasure draws. If a recipe needs 1 of each, that stresses how rare the harder to transmute trade goods will be. If, out of 1000 treasure draws, you get enough for 10 DP and 1 OE, then the ratio in recipes should be roughly 10:1 for DP/MS/PS to EB and OE. We are seeing the legendary transmutes follow those formulas pretty well but 3 star, 4 star, safeholds, and mythic transmutes all seem to be pretty far off on those formulas.
Second - having a way to transmute trade goods into each other would be helpful. For example, any trade 2 can be made with 10 trade 1. 10 MS for 1 EB, OE, or Arag. Maybe 5:1 for MS/PS/DP into DS/MH. The cost should be about 50% higher than the average cost for the good but this would keep any one good from getting pretty far out of whack. You could do something similar for gold if it got out of hand but we haven't seen gold pricing change by more than 250% in the past 10-15 years. Yes - Golden Fleece is an exception - I'm not addressing it here since it is exclusive to treasure draws and not in 10 packs or regular orders.
*Letting us exchange exalted/4 stars for OE/EB/Arag would also help this. Since most of those require 1 trade2, it would help give us a way to reduce our stocks of those (beyond giving them to new players - I give out a few hundred tokens a year to new players and still have lots of extras of those) while bringing OE/EB pricing down (and Arag pricing if it spiked like that.)
Yes, some people have already paid $80+ for OE. They might not be happy that they paid more than if they had waited. We all have things we bought on the wrong side of market peaks (stocks, houses, etc..). Most people don't blame the market for their decision to buy when they did - it's often just good or bad luck.
Thanks for looking at this and considering it.