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In 2013 our plans call for us to add an additional adventure to the event. There will be two consecutive adventure modules, and each module will have two variations of either a combat or puzzle orientation. The first module called “Lycans Afoot” tasks the party to travel through a dark forest in search of a tower, while the second module called “Golembane” challenges the party to reach the top of tower.
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TOPIC: Need help with Druid Build for 2013

Need help with Druid Build for 2013 12 years 5 months ago #1

Anybody framiliar with Druids; can you please post me your favorite builds below?

Thanks!
-Fizz
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Re: Need help with Druid Build for 2013 12 years 5 months ago #2

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Re: Need help with Druid Build for 2013 12 years 5 months ago #3

for druid, it is a balancing game between tank, polymorph, and spellslinging. use equipment options to tweak to your liking.

i like going for as much polymorph as possible (coronet of the arch-druid, wild vestments, any +2 weapon for the bonus to-hit).
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Re: Need help with Druid Build for 2013 12 years 5 months ago #4

What level druid?
Purp, Magenta, Red. . . ?
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Re: Need help with Druid Build for 2013 12 years 5 months ago #5

darkangel866 wrote: What level druid?
Purp, Magenta, Red. . . ?


Primarily red - but I could throw some cash at it to get some purps. I was thinking about getting our druid to 5th level but outside of that I do not own the dragonscale set. I also dont see the advantage of polymorph? Anybody care to explain?
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Re: Need help with Druid Build for 2013 12 years 5 months ago #6

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*Whack*

Ow!!

*die*


Any questions?

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Re: Need help with Druid Build for 2013 12 years 5 months ago #7

henwy wrote: *Whack*

Ow!!

*die*


Any questions?


Yes. Is that the Druid dying after being whacked on Nightmare run because it's so weak, or is that the creature dying to polymorphed Druid attack because the polymorphed Druid is so badass?

Inquiring minds want to know!!

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Re: Need help with Druid Build for 2013 12 years 5 months ago #8

I believe that henwy is referring to the average damage of 9.5 that a Druid has with the Coronet of the Arch-Druid, which, once you add in strength and +5 if it's a 5th level Druid, certainly qualifies as "Ow!!" in my book.

Cave bear potions average 8.3 damage (still significantly better than the +2 Dwarven Dire Axe), and the Gremlin and Viper might be worth a look too, for construct killing and 20 damage respectively.

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Re: Need help with Druid Build for 2013 12 years 5 months ago #9

Since I am not too into the whole Polymorphing thing, I made a build I like to think of as a druid who is pissed off that he can't polymorph like the other druids... and so he has some "anger issues". If I play a Druid at GenCon this year, it will be something like the below - adjust as per your tokens and desires allow.


David The Angry Druid
To Hit Damage AC To Hit Damage AC Fort Reflex Will HP
5 14 22 4 7 22 8 8 11 28

STR 11 9 20
DEX 14 1 15
CON 14 14
INT 11 11
WIS 19 19
CHA 14 14

Mainhand: Scythe of Reaping (crit heals 3 pts)
Ranged: +1 Iron Long Spear (+3 damage to Fey creatures)
Head: Twolf’s Helm of the Wild (+2 AC, +1 Reflex, cannot be surprised)
Eyes: Lenses of Accuracy (+1 ranged to hit)
Neck: Torc of Natural Armor (+2 AC)
Back: Shade Cloak (+1 AC, +1 saves, speak with dead)
Shirt: Druid's Sacred Vestments (+2 to healing spells)
Armor: Heartwood Armor (+5 AC, immune to Fey Charm)
Wrist: Bracers of Fire (+2 fire melee damage)
Hands: Gauntlets of Ogre Power (+2 STR)
Finger: Ring of Brilliance (+3 sacred damage with 2H melee)
Finger: Ring of Enervation (+2 darkrift damage with 2H melee)
Waist: Girdle of Frost Giant Strength (+5 STR)
Feet: Boots of Sure Footing (+2 Reflex)
Ioun: Ioun Stone Beryl Prism (+1 saves)
Ioun: Ioun Stone Black Pearl (no magic hit bonus for opponents)
Ioun: Ioun Stone Faceted Amber (-2 to spell and missile damage)
Ioun: Ioun Stone Emerald Cube (immunity to hold and slow)
Ioun: Ioun Stone Onyx Sphere (+1 STR)
Special: Figurine of Power: Owl (cancel damage on one missile or melee attack)
Special: Censer of Sacrifice (cast remove curse)
Special: Greater Mistletoe (+1 damage on spells)
Special: Rod of Seven Parts, Segment 5 (+1 STR)
Special: Rod of Seven Parts, Segment 6 (+1 DEX)
Runestone: Yew Runestone (+1 HP)
Charm: Charm of Synergy (+1 or more HP)
Charm: Wil's Dragonheart (+4 HP)
Charm: Draco-Lich Claw Charm (+2 damage melee or ranged)
Ear: Earcuff of the Vale (speak and read Fey)
Ear: Earcuff of Intellect (+1 Will)

NOTES:
Wind Set (Feather Fall and immunity to non-magic missiles)
Amulet of the Wind (immunity to hold and slow)
Cloak of the Wind (+1 saves, -5 Shock)
Earcuff of the Wind (cannot be surprised)

Worth Considering:
Charm of Good Fortune (whichever charm gets less HP is replaced by this)
Viper Runestone (instead of Yew – no regen or healing)
Ioun Stone Copper Cube (-1 Shock)
Amulet of Wonder (horn of plenty in 2013)
Charm Necklace (3 additional charms so you don’t have to choose)
Oakskin Medallion (+3 AC, -1 saves)

If you have them and want to Polymorph:
Druid’s Wild Vestments
Coronet of the Arch-Druid

If you have it want to be 5th Level:
Charm of Heroism (replace one of the other charms with this one)
-You could also use the Medallion, in which case it replaces the Neck Slot item.

Scrolls:
Siphon Spirit
Urgent Health
Cure Disease
Cure Moderate Wounds
Cure Light Wounds
Slow Poison
Spike Growth

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Last edit: by CrowOfPyke.

Re: Need help with Druid Build for 2013 12 years 5 months ago #10

CrowOfPyke wrote: Since I am not too into the whole Polymorphing thing, I made a build I like to think of as a druid who is pissed off that he can't polymorph like the other druids... and so he has some "anger issues". If I play a Druid at GenCon this year, it will be something like the below - adjust as per your tokens and desires allow.


David The Angry Druid
To Hit Damage AC To Hit Damage AC Fort Reflex Will HP
5 14 22 4 7 22 8 8 11 28

STR 11 9 20
DEX 14 1 15
CON 14 14
INT 11 11
WIS 19 19
CHA 14 14

Mainhand: Scythe of Reaping (crit heals 3 pts)
Ranged: +1 Iron Long Spear (+3 damage to Fey creatures)
Head: Twolf’s Helm of the Wild (+2 AC, +1 Reflex, cannot be surprised)
Eyes: Lenses of Accuracy (+1 ranged to hit)
Neck: Torc of Natural Armor (+2 AC)
Back: Shade Cloak (+1 AC, +1 saves, speak with dead)
Shirt: Druid's Sacred Vestments (+2 to healing spells)
Armor: Heartwood Armor (+5 AC, immune to Fey Charm)
Wrist: Bracers of Fire (+2 fire melee damage)
Hands: Gauntlets of Ogre Power (+2 STR)
Finger: Ring of Brilliance (+3 sacred damage with 2H melee)
Finger: Ring of Enervation (+2 darkrift damage with 2H melee)
Waist: Girdle of Frost Giant Strength (+5 STR)
Feet: Boots of Sure Footing (+2 Reflex)
Ioun: Ioun Stone Beryl Prism (+1 saves)
Ioun: Ioun Stone Black Pearl (no magic hit bonus for opponents)
Ioun: Ioun Stone Faceted Amber (-2 to spell and missile damage)
Ioun: Ioun Stone Emerald Cube (immunity to hold and slow)
Ioun: Ioun Stone Onyx Sphere (+1 STR)
Special: Figurine of Power: Owl (cancel damage on one missile or melee attack)
Special: Censer of Sacrifice (cast remove curse)
Special: Greater Mistletoe (+1 damage on spells)
Special: Rod of Seven Parts, Segment 5 (+1 STR)
Special: Rod of Seven Parts, Segment 6 (+1 DEX)
Runestone: Yew Runestone (+1 HP)
Charm: Charm of Synergy (+1 or more HP)
Charm: Wil's Dragonheart (+4 HP)
Charm: Draco-Lich Claw Charm (+2 damage melee or ranged)
Ear: Earcuff of the Vale (speak and read Fey)
Ear: Earcuff of Intellect (+1 Will)

NOTES:
Wind Set (Feather Fall and immunity to non-magic missiles)
Amulet of the Wind (immunity to hold and slow)
Cloak of the Wind (+1 saves, -5 Shock)
Earcuff of the Wind (cannot be surprised)

Worth Considering:
Charm of Good Fortune (whichever charm gets less HP is replaced by this)
Viper Runestone (instead of Yew – no regen or healing)
Ioun Stone Copper Cube (-1 Shock)
Amulet of Wonder (horn of plenty in 2013)
Charm Necklace (3 additional charms so you don’t have to choose)
Oakskin Medallion (+3 AC, -1 saves)

If you have them and want to Polymorph:
Druid’s Wild Vestments
Coronet of the Arch-Druid

If you have it want to be 5th Level:
Charm of Heroism (replace one of the other charms with this one)
-You could also use the Medallion, in which case it replaces the Neck Slot item.

Scrolls:
Siphon Spirit
Urgent Health
Cure Disease
Cure Moderate Wounds
Cure Light Wounds
Slow Poison
Spike Growth


Thanks CrowOfPyke! This is exactly what I was looking for - I can modify the list from here or use it to figure out what works best I suppose. Now to find a victim to play the druid...
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Re: Need help with Druid Build for 2013 12 years 5 months ago #11

Fizzikx wrote: Thanks CrowOfPyke! This is exactly what I was looking for - I can modify the list from here or use it to figure out what works best I suppose. Now to find a victim to play the druid...


No problem. I would add two more things to the "things to consider" list for the "constructs" adventure in tower (first list considered only the lycan-fey adventure): Dragonhide Armor (+6 AC), +2 Sling of Impact (+5 damage to large creatures), and Ring of Shock Resistance (50% less damage).

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Last edit: by CrowOfPyke.

Re: Need help with Druid Build for 2013 12 years 5 months ago #12

Ioun: Ioun Stone Onyx Sphere (+1 STR)

Don't you get this token at the end of Gen Con this year? Wondering how your using it this year.
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