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TOPIC: New Saga Skills for 2026

New Saga Skills for 2026 1 hour 50 minutes ago #1

See below for the proposed Saga Skills for the various classes in 2026. These are meant to give a little bit of yearly flavor to each class. Thanks for your feedback.

Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"

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New Saga Skills for 2026 1 hour 22 minutes ago #2

Paladin's Saga skill seems a little useless, I can see it in 1st timer runs where they may not have a piece of torso armor, but basically any armor except robes is going to be better. Ever other class gets something that stacks or just makes things better. I can see a thematic reason for it, but it seems a little underwhelming. Depending on St. Sterns backstory maybe a big bonus to the blighted condition? Or have lay on hands be able to cure blighted?

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New Saga Skills for 2026 1 hour 22 minutes ago #3

Hi Jeff,

I like the variety involved. My only suggestion for change is that the Paladin power is situational based on tokens equipped when the rest aren’t, and is also rendered moot by even a starting player finding one of several 2026 common armors in a sealed pack.

Like that the powers are different every year to change things up over time.

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Last edit: by AAckeret.

New Saga Skills for 2026 1 hour 16 minutes ago #4

I think it's cool that saga powers are continuing. It's also nice that most of these powers stay relevant for geared players.

The one I have questions about is the paladin's "+2 AC if no Torso item equipped." This is overwritten by almost every armor token in the game, even commons which usually have +3 or higher AC. Maybe paladins could get a flat bonus to AC, or "+1 AC if shield is equipped"?

And I haven't studied my patron saints, but I do know that St. Stern blesses followers with retribution damage, so maybe that's a better fit for the druid?

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New Saga Skills for 2026 1 hour 15 minutes ago #5

I essentially ignored what they were for 2025 during my play, possibly never using any of them on runs. But, the 2025 ones seemed "eh, okay, whatever".

These are way too mechanical. They come across as class fixes rather than something flavorful. The Paladin one makes zero sense as a mechanic to ever give Paladin, essentially reading "This does nothing."

I'm perfectly fine without having these year by year "oh, don't forget you also get this ability that's in this file you have to go read" stuff. I'd much rather minor tweaks to class cards as permanent updates until somehow get the drive to make more substantial class changes. Things like Paladin getting more Strength at, at least, 4th level, Cleric/Rogue getting at least +2 in some relevant attribute, and other things that might not trigger anyone.

As much as people like me who don't care can just ignore it all, it creates more overhead on the game. For instance, this topic - that they even need reviewing is more overhead.

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New Saga Skills for 2026 38 minutes ago #6

In general I like them all but I do agree that the paladins could just be a flat +2 to AC. I like that the patrons are included in it, adds a good bit of flavor. I would drop the druid to +2 ret since +3 seems a bit high, I would rather see something like +2 damage to wear wolves or some type of animal, seems more thematic. I would also make the wizards the same since they have the same patron, I can see the current setup potentially causing issues.
Lori-gorgon Survivor.

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New Saga Skills for 2026 13 minutes ago #7

Would it be too much to pick a Saint power each run? Maybe each class can choose from one of three saints. It fixes the flat 2AC for no torso saint which could be really useful for a new player on many classes.
"Nice guys finish last but at least they finish"

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New Saga Skills for 2026 10 minutes ago #8

Are these meant to be useful only to folks with no tokens at all? While a small bonus to damage, for example, is always useful, a bonus to Reflex saves would be nearly worthless to my monk, for example. And the rogue ability will have the rogue player playing the game less? I don't like that design at all.

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