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TOPIC: 2026 Class Cards

2026 Class Cards 15 hours 17 minutes ago #1

Hi, everyone! Yesterday I finished getting all the Saga Skills for 2026 into our new Class Card designs for next year. The images are massive, so I converted them into two PDFs to help save everybody's loading times. I would really appreciate some feedback on how the cards look and if there are any mistakes I need to correct before we send them off to the printer. Check out the PDF links below and let me know what you think!

2026 4th Level Class Cards First Draft PDF
2026 5th Level Class Cards First Draft PDF

Some particular concerns I have:
  • Some of the Saga Skills wound up with longer words split across two lines with a - to indicate that the word continues on the next line. Will that be easily readable in dungeon lighting or should I go in and manually edit so the words just start on the next line instead?
  • On the Save bonuses at the bottom of the card there is currently a space between the : and the Save bonus number. Is the space too large? Does it separate the numbers from which Save they apply to so much that it will cause confusion? Some folks at HQ don't like the space between them, but I'm afraid that will affect readability in dungeon darkness. Would love community thoughts on the matter before we go to print.
  • General readability. The class cards have to convey a lot of information in a relatively small space. Are there places where the language needs to be truncated? How's the font size? Spacing? Do any colors need to be adjusted to make it easier to see?

I'm going to let feedback collect for the rest of the week and make my first round of changes on Monday, December 22nd. I'll post updated drafts then and leave them up for feedback until we return from the holiday break before I get the final drafts hammered out. :)

I appreciate each and every one of you!
Caitlin, shortened to CPN
Minion of the Lorigorgon

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Last edit: by CPN.

2026 Class Cards 15 hours 2 minutes ago #2

CPN wrote: Hi, everyone! Yesterday I finished getting all the Saga Skills for 2026 into our new Class Card designs for next year. The images are massive, so I converted them into two PDFs to help save everybody's loading times. I would really appreciate some feedback on how the cards look and if there are any mistakes I need to correct before we send them off to the printer. Check out the PDF links below and let me know what you think!

2026 4th Level Class Cards First Draft PDF
2026 5th Level Class Cards First Draft PDF

Some particular concerns I have:

  • Some of the Saga Skills wound up with longer words split across two lines with a - to indicate that the word continues on the next line. Will that be easily readable in dungeon lighting or should I go in and manually edit so the words just start on the next line instead?
  • On the Save bonuses at the bottom of the card there is currently a space between the : and the Save bonus number. Is the space too large? Does it separate the numbers from which Save they apply to so much that it will cause confusion? Some folks at HQ don't like the space between them, but I'm afraid that will affect readability in dungeon darkness. Would love community thoughts on the matter before we go to print.
  • General readability. The class cards have to convey a lot of information in a relatively small space. Are there places where the language needs to be truncated? How's the font size? Spacing? Do any colors need to be adjusted to make it easier to see?

I'm going to let feedback collect for the rest of the week and make my first round of changes on Monday, December 22nd. I'll post updated drafts then and leave them up for feedback until we return from the holiday break before I get the final drafts hammered out. :)

I appreciate each and every one of you!


For the word wrap -: I'd avoid hyphens if possible, but the thing that was harder for me to read was the +1 in red on the Barb lvl 4 Card due to the darker brown design it rests on. I'd suggest removing the darker brown design within the text box to keep text "cleaner" to read

Save Bonuses: Space at first seemed large, but you could always add a vertical spacer between each save type to show which number applies to what?

General Readability:
Examples of brevity: Elf Wizard: "While you are polymorphed, your Melee attack slides gain +3 to hit" --> "While polymorphed, melee attacks slides gain +3 hit"

Fighter Level 5: "Once per combat, a fighter may immediately re-slide a Melee attack, but they must take the second result - even if the first slide would have been a better result" --> "Once per combat, immediately re-slide a melee attack - must take second result even if worse"

Fighter card is so empty at level 4, lots of space that might make people feel like this class isn't as "useful/fun/engaging/etc."

I'm not a worder, but I think there would be some opportunities for conciseness (remove class names from special powers unless necessary, Paladin Guard description, etc.)

Absolutely love the artwork/theme for the cards! Thanks for sharing them!
Signatures signify <i>something</i>

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2026 Class Cards 14 hours 36 minutes ago #3

On the Save bonuses at the bottom of the card there is currently a space between the : and the Save bonus number. Is the space too large? Does it separate the numbers from which Save they apply to so much that it will cause confusion? Some folks at HQ don't like the space between them, but I'm afraid that will affect readability in dungeon darkness. Would love community thoughts on the matter before we go to print.

It doesn't look terrible, but the DM should be looking at the party card for saves anyway. I think they should be updated to reflect the Saint powers when applicable, though. For example, the Barbarian would show 8 Fort on both cards.

Barbarian: Still shows last years saga powers on Rage on both cards. It should go back to 4/6 damage.
Cleric: Still shows last years bonus damage to Spiritual hammer on both cards. It should go back to 8 damage. Turn Undead should say (1/combat) instead of once per combat, just for consistency.
Druid: Would be nice if Spell Surge specified base damage. I'd say "Doubles base damage or healing of one spell you cast. (1/game)"
Wizard: Would be nice to add reminder text for Focus (bonus to healing spells, damage spells & polymorph damage) on the 4th level card

The template looks great!

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