Welcome, Guest
Username: Password: Remember me
  • Page:
  • 1
  • 2

TOPIC: WYC Adventure - AoW / Eldritch Rune / UR Special

WYC Adventure - AoW / Eldritch Rune / UR Special 8 years 7 months ago #13

Does the AOW effect stack with Gloves of Glory (or, for Chad I suppose, Hand of Glory)?

Please Log in or Create an account to join the conversation.

WYC Adventure - AoW / Eldritch Rune / UR Special 8 years 7 months ago #14

Are these effects just for Who's Yer Con, or do they apply for Gencon and Gamehole Con also?

Edit: Sorry, I just re-read the original post again. Only for Who's Yer Con.

Please Log in or Create an account to join the conversation.

Last edit: by Cranston.

WYC Adventure - AoW / Eldritch Rune / UR Special 8 years 7 months ago #15

Matthew Hayward wrote: Does the AOW effect stack with Gloves of Glory (or, for Chad I suppose, Hand of Glory)?


If so, that would make use of five rings. I don't know though, is loosing ones only neck slot for two rings worth it?

Please Log in or Create an account to join the conversation.

WYC Adventure - AoW / Eldritch Rune / UR Special 8 years 7 months ago #16

Per TokenDB, the Hands and Gloves don't stack. I don't see why the "super Hand" would.

Besides, the Glove doesn't say "may wear +1 ring," it says you may wear three. And the AoW power doesn't say "+2 rings," it says you may wear four.

If they said the former, they would unquestionably stack. Since they say the latter, they don't.

So I guess you could wear both, but you'd have to choose which of the two effects was applied last; do you want to set your ring-limit to three, and then set it to four, or visa versa? But that's silly. :)

"Ceci n'est pas une pipe" - Magritte

Please Log in or Create an account to join the conversation.

Last edit: by Brad Mortensen.

WYC Adventure - AoW / Eldritch Rune / UR Special 8 years 7 months ago #17

Okay all. Here's the plan for the AoW / Eldritch Runestone / UR Special effects for True Grind at WYC 2016:

AoW - Once during the adventure, you may turn any failed saving throw into a successful one.

This is like the Figurine: Dragon and Figurine: Tortoise except that it can be used against any type of saving throw (Fortitude, Reflex, or Will). In addition, the once per adventure effect can be used on another player's failed saving throw, if you so choose.


Eldritch Runestone - Once per room, after a successful hit, you may leave your slider on the combat board and deliver the same damage during the next combat round – assuming the puck does not get bumped into a zone which does not count as a hit against the monster.

This effect is similar to that of the +1 Rapier of Piercing.

If you are actually using a +1 Rapier of Piercing, you can leave your slider once for the Rapier, and a second time with the Eldritch Runestone.

If you are using a ranged weapon, ammo effects are not repeated during the second round, though you can choose to expend another ammo.

Spellcasters casting a sliding spell or sliding scroll may leave their slider to get the same number to hit next round, but will need to expend another spell or scroll (which could be different from the first one). So they essentially get repeat the hit but not the damage (unless they use the same spell/scroll again).


UR Special - You will be given 5 action counters to be used for the entire adventure. You may turn in an action counter to take an additional standard action, which may be the same type of action you already took. You may only use one action counter per round.

It is your responsibility to keep track of the action counters and to monitor when to use them. The action counters will have no special value (e.g. they are not collectible).

If your additional action is to attack again, you do this after everyone has already slid. You can decide whether you want to slide a second time before or after all the other sliders are calculated but the DM's will continue calculating sliders unless you tell them otherwise. You cannot choose to have some sliders calculated and others not before attacking again.

If you cast an additional spell, it is cast normally. You could theoretically cast a spell normally as your action, turn in an action counter to cast a second spell normally, and then use the Bracelets of the Zephyr to cast a third spell as a scroll for your Free Action.

If you are a Bard with a Widseth's Mystical Lute, you can normally attack and do bardsong. If you also use an action counter, your additional action could be to cast a spell, even if you do not have Briano's Blessed Bodhran.



Please let me know if you have any questions or feedback. Thanks!

Please Log in or Create an account to join the conversation.

Last edit: by Incognito.

WYC Adventure - AoW / Eldritch Rune / UR Special 8 years 7 months ago #18

Questions!

For the AOW effect, can you make a monster save? If you are under some sort of confusion effect can it be used on a target you perceive as hostile?

For the Eldritch Runestone - can this effect be used with a heavy crossbow?

For the UR Special? can you turn in multiples to get 5 actions per ? turned in?

For the UR Special? can you use the bonus action to fire a heavy crossbow a second time? Or just to reload it?

Please Log in or Create an account to join the conversation.

Last edit: by Matthew Hayward.

WYC Adventure - AoW / Eldritch Rune / UR Special 8 years 7 months ago #19

Matthew Hayward wrote: Questions!

For the AOW effect, can you make a monster save? If you are under some sort of confusion effect can it be used on a target you perceive as hostile?


Are you sure you want to give Eric even more devious ideas?

"Ceci n'est pas une pipe" - Magritte

Please Log in or Create an account to join the conversation.

WYC Adventure - AoW / Eldritch Rune / UR Special 8 years 7 months ago #20

Matthew Hayward wrote: Questions!

For the AOW effect, can you make a monster save?

Yes, if you really want to.

If you are under some sort of confusion effect can it be used on a target you perceive as hostile?

No, I am not going to screw you over this way.

The only way the ability will be used on a monster's save is if you (the player) freely choose to do so.

For the Eldritch Runestone - can this effect be used with a heavy crossbow?


Very interesting. The Heavy Crossbow can't be fired again the next round so you can't deal the damage next round. However, if you really want to use the Eldritch Runestone effect, you could leave the Heavy Crossbow on the board (declaring use of the Runestone effect), and we'd keep the slider there for *two* rounds. You could take a different action next round (including sliding with a different slider) but your action the following round would then be the Heavy Crossbow (hopefully it is still on the board then!).

For the UR Special? can you turn in multiples to get 5 actions per ? turned in?


Yes, if you really want.

Also note that the 5 actions are for whoever turns in the UR Special. You can't distribute them or split them amongst the group.

For the UR Special? can you use the bonus action to fire a heavy crossbow a second time? Or just to reload it?


Good question! I have to say no, because the token has its own limitations. It is not ready to fire again in the same round.

Similarly, if you use a thrown weapon as you standard action, the weapon is no longer available to be thrown again as an additional action through the UR Special. You could attack/throw another copy of that weapon, but you can't throw the same token because it is not available (same with using a sliding scroll). The exception are tokens like the Dagger of Throwing, which returns automatically. You could throw that twice in a turn.

Normally you don't need to use an actual action to reload the heavy crossbow, since you can switch to another melee weapon or other ranged weapon (though not another heavy crossbow) in between rounds. I suppose if you really want to use an extra standard action to reload it, you can and be able to fire the heavy crossbow the following round. It's a bit of a waste but sure, you can do that.

Please Log in or Create an account to join the conversation.

Last edit: by Incognito.

WYC Adventure - AoW / Eldritch Rune / UR Special 8 years 7 months ago #21

I suppose I could also add that:

The Eldritch Runestone can be combo'ed with the UR Special additional actions.

If you slide (say a critical) on your normal action, you could then use the Eldritch Runestone effect to stay on the critical, but that second time would be calculated next round.

If you slide (say a critical) on your normal action and want to use a Special additional action, your critical damage will be calculated and then you slide again for your extra action.

If you slide (say a critical) on your normal action, and you want to use both the Eldritch Runestone and UR Special effects, you could use the Eldritch Runestone to stay in place, and then use your Special additional action to resolve the second critical that round (instead of needing to wait until the following round).

Please Log in or Create an account to join the conversation.

WYC Adventure - AoW / Eldritch Rune / UR Special 8 years 7 months ago #22

Incognito wrote: Okay all. Here's the plan for the AoW / Eldritch Runestone / UR Special effects for True Grind at WYC 2016:

AoW - Once during the adventure, you may turn any failed saving throw into a successful one.

This is like the Figurine: Dragon and Figurine: Tortoise except that it can be used against any type of saving throw (Fortitude, Reflex, or Will). In addition, the once per adventure effect can be used on another player's failed saving throw, if you so choose.


Please let me know if you have any questions or feedback. Thanks!


What happens if I roll a 1?
this is not a signature.

Please Log in or Create an account to join the conversation.

WYC Adventure - AoW / Eldritch Rune / UR Special 8 years 7 months ago #23

kurtreznor wrote:

Incognito wrote: Okay all. Here's the plan for the AoW / Eldritch Runestone / UR Special effects for True Grind at WYC 2016:

AoW - Once during the adventure, you may turn any failed saving throw into a successful one.

This is like the Figurine: Dragon and Figurine: Tortoise except that it can be used against any type of saving throw (Fortitude, Reflex, or Will). In addition, the once per adventure effect can be used on another player's failed saving throw, if you so choose.


Please let me know if you have any questions or feedback. Thanks!


What happens if I roll a 1?


Rolling a "1" still triggers your Artifact's side effect. Unfortunately the AoW effect is not powerful enough to eclipse an Artifact!

However, for that saving throw, you are considered to have saved.

So if you have to make a Reflex save for a Fireball (20 damage if you fail, 10 damage if you save) and you roll a 1 but use the AoW effect, then you take 10 damage (as if you had saved) and then roll the die again as per your artifact.

Please Log in or Create an account to join the conversation.

  • Page:
  • 1
  • 2
Time to create page: 0.102 seconds