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TOPIC: Pacifism Runs

Pacifism Runs 8 years 4 months ago #25

Myron K. Crandall wrote: Ok, that makes sense.... Not worth having the figurine of power: cricket then.


Sure it is - it works fine in the first six rooms. If you die at any point, that doesn't disqualify you from being a "survivor" in and of itself. You can die multiple times in every room, so long as the party force-feeds you mushrooms and beats the final challenge, and you're still a "survivor" so long as you're alive when you leave room 7.

The final push damage is often described pretty apocalyptically - the dragon eats you, you're sucked into another dimension and annihilated, you're chained in the front row of an eternal Bieber concert, etc. There's just no coming back from those sorts of situations.

"Ceci n'est pas une pipe" - Magritte

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Pacifism Runs 8 years 4 months ago #26

Once again I misunderstood... I was too involved in thinking of a way to survive no matter what... And forgot the usefulness of an item earlier on in the game. I think the DM who ran the last puzzle room last year where you had to match egg colors to houses ran it wrong for us... We were on normal mode and time finally ran out but we "survived". We didn't get a treasure stamp, but that may have been for a different puzzle room. It was still very fun, however. I need to go read the module closely about that room I guess. I assume that Druegars Dice would also not work since it isn't death by combat in a puzzle room? And if I die due to push damage a red mushroom wouldn't help since I am now in a different room than which I died in (assuming wasn't last room)? But the figurine of power: cricket would save me in that case?

From what I understand, in order to be a survivor, you have to "solve" successfully the last room, be it puzzle or combat. But, you get full exp since you made it to room seven, even if you die?

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Pacifism Runs 8 years 4 months ago #27

Yup. You get full xp if you make it to room 7 but you have to be alive and have solved the puzzle/defeated the combat to be a survivor.

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Pacifism Runs e 8 years 4 months ago #28

I had always assumed that any cloak that does such protections is only good as long as the monster has someone else to be pre-occupied with.

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Last edit: by Donald Rients.

Pacifism Runs e 8 years 4 months ago #29

Donald Rients wrote: I had always assumed that any cloak that does such protections is only good as long as the monster has someone else to be pre-occupied with.

I think that's a very safe assumption.
Have you looked it up in the TDb?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously.
Can we all please keep Hanlon's Razor in mind before making a comment?
Art Opo

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Pacifism Runs e 8 years 2 months ago #30

Donald Rients wrote: I had always assumed that any cloak that does such protections is only good as long as the monster has someone else to be pre-occupied with.


The solution is to have 9 players wearing invisibility cloaks and then 1 tank who maximizes AC, saving throws, and damage reduction. With AC 40+, monsters in the standard dungeon aren't going to be hitting you. Throw in a Cloak of Shadowskin for extra insurance. You can even have several members tank up like this and they can take turns.

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