More great feedback! Thank you all for helping get this done quickly. We start building stuff for Ring Con tomorrow!
I was hesitant to NOT make the Saint Power choice permanent given everyone is getting an unique glpyh on their token. However, perhaps we can now say that the Mark of Enlightenment marks you as someone who has a direct connection to the Ten Saints (and their realm) so you can decide at the start of each adventure who you wish to beseech for aid. Thus, we can allow players to pick their Saint each adventure. Maybe we say you must sacrifice 1,000 GP to a fellow non-Saint player to activate it each game? Seems like a nice little sacrifice is in order.
The question is what to put on the token. It could all have standard langue saying something like:
"May chose 1 Saint Power at start" along with "see tokendb.com" text
Thoughts?
Powers of the Ten Saints
St. Bullo
+2 to hit with Melee attacks
1/Game: Add +10 damage to total on one Melee attack (Does not get multiplied by crit)
St. Fleck
+2 to hit with Ranged attacks
1/Game: Add +15 damage to total to a Ranged attack on natural 20 (Does not get multiplied by crit)
St. Fokee
+3 to Spell damage
1/Game: May reroll failed Will save
St. Gubb
Does not turn in Eldritch Runestone used in Coaching
1/Game: When you die another ally comes back to life with 1HP
St. Hopp
+3 to Melee damage
1/Game: May reroll failed Fort save
St. Lorca
Automatically pass all your skill checks
1/Game: Cast a spell w/out marking box off class card
St. Raya
+3 to Healing Spells
1/Game: May cast a healing spell as an Instant Action
St. Stern
+5 to Retribution Damage
1/Game: May survive lethal
Melee damage with hp set to "1" (Not including Instant death effects)
St. Valla
+2 to Saves
1/Game: May heal yourself 20 HP
St. Wilton
May equip 1 additional Head Slot item
i]Yes, it stacks with any other Head slot expander[/i
St. Sola
Not a member of the Ten Saints