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TOPIC: VTD Off-Hand Penalty Update

VTD Off-Hand Penalty Update 1 month 2 weeks ago #1

Attention, Adventurers!

After a brief discussion, the goblins at TD HQ have decided to make a change to the off-hand penalty as it appears in Virtual True Dungeon. The intention of the off-hand penalty in VTD was to emulate the difficulty of sliding a puck with your non-dominant hand or attempting to slide two pucks in rapid succession. Even experienced sliders don't always hit with off-hand attacks while playing in-person.

Ultimately, it was decided to keep the 25% reduction to the To-Hit of Off-Hand attacks, BUT we have instituted a cap of -10 to the penalty across all difficulties. The developers are already working to adjust the code for the upcoming VTD, Order of the Dawn.

We hope this helps to improve your experience!
Caitlin, shortened to CPN
Minion of the Lorigorgon

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VTD Off-Hand Penalty Update 1 month 2 weeks ago #2

Thank you CPN & HQ Goblins for responding to our feedback!
Classes Played: Barbarian (75 times), Monk (64), Rogue (39), Ranger (37), Cleric (22), Fighter (16), Druid (12), Paladin (11), Dwarf Fighter (11), Bard (8), Elf Wizard (2), Wizard (2)

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VTD Off-Hand Penalty Update 1 month 2 weeks ago #3

-10 still feels like a lot especially when the 25% penalty takes any potions or buffs we use and applies it there as well. Everyone else gets a Bardsong +4 to hit while my offhand gets a +3. All those little bits add up to the point I want a 2 handed staff with cleave that I can use as a monk instead of dual wield.

If you want to simulate a 25% penalty to sliding then -5 cap would make the most sense. In PTD, all of our +hit bonuses don't get penalized for our offhand nor do the buffs. Why do they in VTD?

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VTD Off-Hand Penalty Update 1 month 2 weeks ago #4

The thing is that I haven't found sliding that second puck in person really affects me quite to that high of a degree. I think 10% would be much more reasonable (and still probably high).

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VTD Off-Hand Penalty Update 1 month 2 weeks ago #5

Just to be clear. Only the token based hit bonus is affected. Bard song and other bonuses are added after and are not affected by the 25% (or 10 max). Note that we also take into account if the offhand weapon has a different bonus than the mainhand. If the mainhand weapon is +5 and the offhand is +1, that adds a -4 to the offhand attack, but the converse is also true. If you use a +3 mainhand and +5 offhand, you would gain a +2. Again, Bard Song and other situational bonuses are the same for mainhand and offhand attacks.

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VTD Off-Hand Penalty Update 1 month 2 weeks ago #6

It sounds like the app and website are calculated differently then.

Jeff Martin wrote: All damage is Sacred.

Acherin wrote: I also added VTD support for the most annoying token of 2024 the +2 Sun Scimitar.

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VTD Off-Hand Penalty Update 1 month 2 weeks ago #7

Grizwald wrote: It sounds like the app and website are calculated differently then.


Yes on TDCC the penalty is also applied to buffs like bardsong.
Classes Played: Barbarian (75 times), Monk (64), Rogue (39), Ranger (37), Cleric (22), Fighter (16), Druid (12), Paladin (11), Dwarf Fighter (11), Bard (8), Elf Wizard (2), Wizard (2)

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VTD Off-Hand Penalty Update 1 month 2 weeks ago #8

Cranston wrote: Just to be clear. Only the token based hit bonus is affected. Bard song and other bonuses are added after and are not affected by the 25% (or 10 max). Note that we also take into account if the offhand weapon has a different bonus than the mainhand. If the mainhand weapon is +5 and the offhand is +1, that adds a -4 to the offhand attack, but the converse is also true. If you use a +3 mainhand and +5 offhand, you would gain a +2. Again, Bard Song and other situational bonuses are the same for mainhand and offhand attacks.


TDCC definitely is not this way.

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VTD Off-Hand Penalty Update 3 weeks 5 days ago #9

Is this why my ranger was hitting so bad on sunday? I've never seen such terrible hits in vtd before. I was going to ask if there was a glitch in the programming. For almost all but what seemed like two rounds out of the whole run i was only hitting with one hand and missing with the other. I'd never seen anything like it.

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VTD Off-Hand Penalty Update 3 weeks 5 days ago #10

Simon wrote: Is this why my ranger was hitting so bad on sunday? I've never seen such terrible hits in vtd before. I was going to ask if there was a glitch in the programming. For almost all but what seemed like two rounds out of the whole run i was only hitting with one hand and missing with the other. I'd never seen anything like it.


The -10 offhand penalty cap is not implemented in TDCC yet.

Also there was some bug this VTD causing much more Natural 1's than intended. I know TPTB are investigating.
Classes Played: Barbarian (75 times), Monk (64), Rogue (39), Ranger (37), Cleric (22), Fighter (16), Druid (12), Paladin (11), Dwarf Fighter (11), Bard (8), Elf Wizard (2), Wizard (2)

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VTD Off-Hand Penalty Update 3 weeks 4 days ago #11

I'm a good example of a poor slider for 2 handed for ranger. Even for me, sliding a 5+ is pretty much automatic (I'd say 80% 10+ for my off-hand.)
Monk is far easier to slide the second hand. I can count on 1 hand the number of times I've slid less than 10 with either monk attack over the past 10 years.

I recommend that ranger and monk be handled differently and that both have a penalty on the actual number rolled on the die rather than the total. Emulating in-person, off hand has the same bonuses as primary hand for buffs. I would recommend -5 on the die for off-hand as a static penalty regardless of difficulty for Ranger 2 weapon. I'm not sure -5 is accurate for monk - maybe -3 but on both attacks. One last note is to make sure crits can still happen despite any penalties.
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VTD Off-Hand Penalty Update 3 weeks 4 days ago #12

Fred K wrote: I'm a good example of a poor slider for 2 handed for ranger. Even for me, sliding a 5+ is pretty much automatic (I'd say 80% 10+ for my off-hand.)
Monk is far easier to slide the second hand. I can count on 1 hand the number of times I've slid less than 10 with either monk attack over the past 10 years.

I recommend that ranger and monk be handled differently and that both have a penalty on the actual number rolled on the die rather than the total. Emulating in-person, off hand has the same bonuses as primary hand for buffs. I would recommend -5 on the die for off-hand as a static penalty regardless of difficulty for Ranger 2 weapon. I'm not sure -5 is accurate for monk - maybe -3 but on both attacks. One last note is to make sure crits can still happen despite any penalties.


I would just do a -5 to hit for offhand and call it a day. If someone can get their hit high enough to hit on a 2+ then there shouldn't be any reason they are missing with either hand. In Physical all I would have to do is not bounce the thing off the table and thats not very hard.

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