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TOPIC: LFM Thurs 612p Raid - Origins Zombie Run! 1hp MAX NM

LFM Thurs 612p Raid - Origins Zombie Run! 1hp MAX NM 1 month 3 weeks ago #1

The run concept here is we would have a max hp of 1 hp for every character. We can come back from the dead (zombies!) I will be able to help with builds and will bring a stack of raise dead potions.

The run time has been finalized - it is 612pm Thursday!

Who's interested in trying this?

Fred
What do we want? Evidence based science! When do we want it? After peer review!

Elf Wizard build
truedungeon.com/forum?view=topic&catid=570&id=247398

Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

Items for Sale or Trade
truedungeon.com/forum?view=topic&catid=583&id=247555

Items needed to complete my collection
truedungeon.com/forum?view=topic&catid=61&id=253058

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Last edit: by Fred K.

Origins Zombie Run! 1hp MAX NM Run 1 month 3 weeks ago #2

Out of curiosity, do you use some combination of tokens to get your HP to one, or do you just arbitrarily set it there? That should make puzzle rooms interesting, each failure would be 10 resurrection potions. :)

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Last edit: by Mike Steele.

Origins Zombie Run! 1hp MAX NM Run 1 month 3 weeks ago #3

Mike Steele wrote: Out of curiosity, do you use some combination of tokens to get your HP to one, or do you just arbitrarily set it there? That should make puzzle rooms interesting, each failure would be 10 resurrection potions. :)


Arbitrarily set to 1hp.

Puzzle is even harder than you said - if everyone dies, nobody is left to apply potions. Every puzzle room, we'll need a series of work arounds to bring everyone else back should we get hit as a group. Combat rooms, we really need to make them where we win initiative then win in 1 round since area effect damage would be bad.

Resistances and DR will be important along with shadowskin, horn of the valkryie, and paladin sacrifice.

Ash's death pouch and Druegar death dice will be needed. I was thinking of using scrolls of healing maze and plane step right before any time we try a puzzle solution. Cloaks of the butterfly would also be helpful - we could even have party members remain as ghosts until room 7 via the cloaks and use ways to speak with dead to have them in puzzle rooms if they wanted.

Fred
What do we want? Evidence based science! When do we want it? After peer review!

Elf Wizard build
truedungeon.com/forum?view=topic&catid=570&id=247398

Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

Items for Sale or Trade
truedungeon.com/forum?view=topic&catid=583&id=247555

Items needed to complete my collection
truedungeon.com/forum?view=topic&catid=61&id=253058

Please Log in or Create an account to join the conversation.

Origins Zombie Run! 1hp MAX NM Run 1 month 3 weeks ago #4

I was just looking at Charm of Valkyrie's Kiss then thought that could be a useful token for this run.

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Origins Zombie Run! 1hp MAX NM Run 1 month 3 weeks ago #5

Fred K wrote:

Mike Steele wrote: Out of curiosity, do you use some combination of tokens to get your HP to one, or do you just arbitrarily set it there? That should make puzzle rooms interesting, each failure would be 10 resurrection potions. :)


Arbitrarily set to 1hp.

Puzzle is even harder than you said - if everyone dies, nobody is left to apply potions. Every puzzle room, we'll need a series of work arounds to bring everyone else back should we get hit as a group. Combat rooms, we really need to make them where we win initiative then win in 1 round since area effect damage would be bad.

Resistances and DR will be important along with shadowskin, horn of the valkryie, and paladin sacrifice.

Ash's death pouch and Druegar death dice will be needed. I was thinking of using scrolls of healing maze and plane step right before any time we try a puzzle solution. Cloaks of the butterfly would also be helpful - we could even have party members remain as ghosts until room 7 via the cloaks and use ways to speak with dead to have them in puzzle rooms if they wanted.

Fred


Savoir Stones would help, but that would be a pretty pricey solution. :)

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Origins Zombie Run! 1hp MAX NM Thurs 612pm 1 month 2 days ago #6

Mike Steele wrote:

Fred K wrote:

Mike Steele wrote: Out of curiosity, do you use some combination of tokens to get your HP to one, or do you just arbitrarily set it there? That should make puzzle rooms interesting, each failure would be 10 resurrection potions. :)


Arbitrarily set to 1hp.

Puzzle is even harder than you said - if everyone dies, nobody is left to apply potions. Every puzzle room, we'll need a series of work arounds to bring everyone else back should we get hit as a group. Combat rooms, we really need to make them where we win initiative then win in 1 round since area effect damage would be bad.

Resistances and DR will be important along with shadowskin, horn of the valkryie, and paladin sacrifice.

Ash's death pouch and Druegar death dice will be needed. I was thinking of using scrolls of healing maze and plane step right before any time we try a puzzle solution. Cloaks of the butterfly would also be helpful - we could even have party members remain as ghosts until room 7 via the cloaks and use ways to speak with dead to have them in puzzle rooms if they wanted.

Fred


Savoir Stones would help, but that would be a pretty pricey solution. :)


Agreed hard to burn through savoir stones for a goofy run :) - the Valkyrie's kiss token would be a bit more affordable and could work.
What do we want? Evidence based science! When do we want it? After peer review!

Elf Wizard build
truedungeon.com/forum?view=topic&catid=570&id=247398

Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

Items for Sale or Trade
truedungeon.com/forum?view=topic&catid=583&id=247555

Items needed to complete my collection
truedungeon.com/forum?view=topic&catid=61&id=253058

Please Log in or Create an account to join the conversation.

Origins Zombie Run! 1hp MAX NM Thurs 612pm 4 weeks 2 days ago #7

Bump! - Any interest out there?
What do we want? Evidence based science! When do we want it? After peer review!

Elf Wizard build
truedungeon.com/forum?view=topic&catid=570&id=247398

Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

Items for Sale or Trade
truedungeon.com/forum?view=topic&catid=583&id=247555

Items needed to complete my collection
truedungeon.com/forum?view=topic&catid=61&id=253058

Please Log in or Create an account to join the conversation.

Origins Zombie Run! 1hp MAX NM Thurs 612pm 3 weeks 6 days ago #8

I'd be interested, but not sure I have the tokens I would want to run for this (haven't really looked at a total build yet though). And this time slot overlaps an event I am already doing.

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Origins Zombie Run! 1hp MAX NM Thurs 612pm 3 weeks 3 days ago #9

I returned the run - I'm hoping to test the idea by joining into someone else's run (giving them advance notice on it, though.)

Fred
What do we want? Evidence based science! When do we want it? After peer review!

Elf Wizard build
truedungeon.com/forum?view=topic&catid=570&id=247398

Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

Items for Sale or Trade
truedungeon.com/forum?view=topic&catid=583&id=247555

Items needed to complete my collection
truedungeon.com/forum?view=topic&catid=61&id=253058

Please Log in or Create an account to join the conversation.

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