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TOPIC: Origins Zombie Run! 1hp MAX NM Run

Origins Zombie Run! 1hp MAX NM Run 1 day 2 hours ago #1

The run concept here is we would have a max hp of 1 hp for every character. We can come back from the dead (zombies!) I will be able to help with builds and will bring a stack of raise dead potions.

I would like to gather a few people together then decide on times. We’d need to buy out a run for this to work,

Options for times with what is still available:
Thursday evening
Friday 1136 or 1148a
Sat 348p


I’m also opening to pairing up with an existing group interested in trying this. I am available Thurs after 4pm, Friday before 2pm, Saturday 330p-8p.

Fred
What do we want? Evidence based science! When do we want it? After peer review!

Elf Wizard build
truedungeon.com/forum?view=topic&catid=570&id=247398

Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

Items for Sale or Trade
truedungeon.com/forum?view=topic&catid=583&id=247555

Items needed to complete my collection
truedungeon.com/forum?view=topic&catid=61&id=253058

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Origins Zombie Run! 1hp MAX NM Run 22 hours 38 minutes ago #2

Out of curiosity, do you use some combination of tokens to get your HP to one, or do you just arbitrarily set it there? That should make puzzle rooms interesting, each failure would be 10 resurrection potions. :)

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Last edit: by Mike Steele.

Origins Zombie Run! 1hp MAX NM Run 9 hours 31 minutes ago #3

Mike Steele wrote: Out of curiosity, do you use some combination of tokens to get your HP to one, or do you just arbitrarily set it there? That should make puzzle rooms interesting, each failure would be 10 resurrection potions. :)


Arbitrarily set to 1hp.

Puzzle is even harder than you said - if everyone dies, nobody is left to apply potions. Every puzzle room, we'll need a series of work arounds to bring everyone else back should we get hit as a group. Combat rooms, we really need to make them where we win initiative then win in 1 round since area effect damage would be bad.

Resistances and DR will be important along with shadowskin, horn of the valkryie, and paladin sacrifice.

Ash's death pouch and Druegar death dice will be needed. I was thinking of using scrolls of healing maze and plane step right before any time we try a puzzle solution. Cloaks of the butterfly would also be helpful - we could even have party members remain as ghosts until room 7 via the cloaks and use ways to speak with dead to have them in puzzle rooms if they wanted.

Fred
What do we want? Evidence based science! When do we want it? After peer review!

Elf Wizard build
truedungeon.com/forum?view=topic&catid=570&id=247398

Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

Items for Sale or Trade
truedungeon.com/forum?view=topic&catid=583&id=247555

Items needed to complete my collection
truedungeon.com/forum?view=topic&catid=61&id=253058

Please Log in or Create an account to join the conversation.

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