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TOPIC: FINAL 2026 Ultra Rare Tokens

FINAL 2026 Ultra Rare Tokens 1 month 4 weeks ago #1

Here are your 2026 Ultra Rare Tokens! Thank you all very much for your considerable help in getting these finished.

truedungeon.com/files/FinalUltra26.jpg

These tokens are perfect in every way, and no one will EVER be able to find an error. ;)

Thanks again!
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
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FINAL 2026 Ultra Rare Tokens 1 month 4 weeks ago #2

Jeff Martin wrote: Here are your 2026 Ultra Rare Tokens! Thank you all very much for your considerable help in getting these finished.

truedungeon.com/files/FinalUltra26.jpg

These tokens are perfect in every way, and no one will EVER be able to find an error. ;)

Thanks again!


Jeff, it is a flawless set, true perfection! :)
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FINAL 2026 Ultra Rare Tokens 1 month 4 weeks ago #3

Gloves of Artificer's Reach

1. There's no reason it should affect all ranged attacks because missile damage and spell damage are two different things with seemingly everything just getting ranged designation these days and because Gloves of Greater Archery has no reason to be obsoleted and because Blessed Tempest Gloves already gives nearly the same effect.

Can just make it +4 spell damage if want a hands slot, damage dealing token that gives spellcasting some benefit.

2. Gloves URs have come out every year since 2021. Feet slot has no 2025 UR, which means would be two years of no feet UR.

Actually, something I do think has been missing at UR for too long is boots that help missile and/or spell (which would be damage if want to help spellcasting). Outside of the Wind boots, there aren't actually particularly good options for various builds. It's one of those weird situations of an ancient slot having pretty limited options when can't just run something as scarce and powerful as Four Winds.

Since don't want to reprint South Wind or whatever because they fed a transmute and because it actually has been ages with a lack of close substitutes, instead of doing a functional reprint for spell damage or one for missile damage, I could actually see a Boots of the Ranged Damage Breeze that was +3 ranged damage. That should satisfy the desire to make better tokens than yesteryear in a slot where it actually makes sense to give people more options.

Or, we could just get a reprint, which would cut off the questioning why a new idea does what it does.
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FINAL 2026 Ultra Rare Tokens 1 month 4 weeks ago #4

Mongo's Bead is missing a colon on the 1-3 line (sorry)
Last edit: by Chris Wiemer.
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FINAL 2026 Ultra Rare Tokens 1 month 4 weeks ago #5

Also, the St. Gubb's Gorget perhaps should say +2 TO saves instead of +2 saves? Possibly also +2 to AC. I don't know if it is important. and if there is enough room, but it is different from the templating on other tokens.
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FINAL 2026 Ultra Rare Tokens 1 month 3 weeks ago #6

Chris Wiemer wrote: Mongo's Bead is missing a colon on the 1-3 line (sorry)


Fixed! Thank you Chris!
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
The topic has been locked.

FINAL 2026 Ultra Rare Tokens 1 month 3 weeks ago #7

Chris Wiemer wrote: Also, the St. Gubb's Gorget perhaps should say +2 TO saves instead of +2 saves? Possibly also +2 to AC. I don't know if it is important. and if there is enough room, but it is different from the templating on other tokens.


Good suggestion. Done. Thanks.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
The topic has been locked.
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