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TOPIC: 2027 Rare Tokens

2027 Rare Tokens 2 days 1 hour ago #1

Your input is much appreciated! Thanks for your help.

truedungeon.com/files/Rare27a.jpg

Changes:

Fixed the Ioun Stone Cinnibar Sphere misspelling
Change Evoker Lenses so it is toned down but usable by all spellcasters.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"

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2027 Rare Tokens 1 day 23 hours ago #2

Please check which tokens have the transmute URL and which ones need it.

Jeff Martin wrote: All damage is Sacred.

Acherin wrote: I also added VTD support for the most annoying token of 2024 the +2 Sun Scimitar.

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2027 Rare Tokens 1 day 23 hours ago #3

I like the Evoker lenses, just not 100% sure about the intended use. I assume you can choose when to use them, and if so I would change the wording. Along the lines of "Once per room you may add 3 damage to a spell, and take 2 damage."

The way it reads I would almost assume it automatically applies to my first spell and potentially force me to die, especially in a normal or sealed run format.

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2027 Rare Tokens 1 day 22 hours ago #4

I would suggest the Voidbane Slayer Gloves be changed to only work with C-UC-R Voidbane Weapons. The UR +3 Voidbane Cannon is powerful enough by itself, and this would put it over the top. Also considering that with Follower Hedgkin, to take multiple glove slots.

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2027 Rare Tokens 1 day 21 hours ago #5

Dreamward Pendent: should be spelled "Pendant"

Evoker Lenses: agree with Bryan the wording needs improvement. I'd say just copy the text of tokendb.com/token/crazed-evokers-amulet/ (which is exactly the same token but lower rarity in a "stronger" slot). Optionally lean into the similarity even more by naming it Crazed Evoker Lenses.

Masks: printing "(new slot)" always looks silly the following year. Use "(face slot)" instead.

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2027 Rare Tokens 1 day 20 hours ago #6

David Zych wrote: Masks: printing "(new slot)" always looks silly the following year. Use "(face slot)" instead.

seconded
Paladin & Captain of the Phalanx

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2027 Rare Tokens 1 day 18 hours ago #7

Once again I am going to ask that we get a permanent wand again in this set or at least change the wand rule to make them once per room again, at least that way there will be enough wands to probably support the mystic mouth users.

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2027 Rare Tokens 1 day 18 hours ago #8

Previous throwing hammers (other than the Relic/Thor's) have been class limited to:

Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger

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2027 Rare Tokens 1 day 17 hours ago #9

The rare ammunition is a "Voidbane Pellet" while the uncommon and common are both "Void Pellet". Consider unifying the terminology.

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Last edit: by Michael.

2027 Rare Tokens 1 day 46 minutes ago #10

Two minor suggestions:
  • Change Ranged to Missile damage on the Rot Runestone unless you were intending this to be the first runestone to modify spells outside of the Wonder effect this year.
  • Flavor suggestion to rename "Scroll Kthala's Wrath" to "Scroll Kthala's Embrace" because in my mind the acid damage is coming from the touch of a summoned tentacled appendage.

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2027 Rare Tokens 17 hours 10 minutes ago #11

James Bennett wrote: Two minor suggestions:

  • Change Ranged to Missile damage on the Rot Runestone unless you were intending this to be the first runestone to modify spells outside of the Wonder effect this year.


Interesting:

Last year's runestone benefited "Ranged attacks" tokendb.com/token/saintly-runestone/

But the TDb entry specifies "ranged weapons."

Yeah if this is not going to boost spells it should say missile.

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