Re: Nascrag<br /><br />I did Nascrag the last two years, and while fun, it did seem like role-playing on eggshells to me. Without knowing their criteria for scoring, my group (heavy role-players) wasn't really sure what to spend time on and what to bypass, so there was always the thought in the back of my mind "Is this what they're looking for?". For example, one of the big points is getting through the module in your four-hour slot. Last year, you took a train to a destination, and it made several brief stops along the way. Ideally, if the goal is to get through the module in time, you don't do anything on the stops so that you don't waste time. However, after talking to a judge - you were supposed to use those stops for role-playing, collecting clues, etc. I don't think it's entirely based on role-playing when there's a checklist of what they want each party to do - different groups will do things differently. <br /><br />That said, Nascrag is a great organization. A bunch of amazing folks run it, the writing is clever, and I don't regret doing it - it's just not worth the time committment for me. My one strong recommendation is to already have a group formed before the event - I played as one of the Individual character nominees in a pick-up group for Round 2, and it wasn't very fun. Group chemistry does make the event a heck of a lot more fun. Do give it a try, though - I still believe it's one of the best events at Gen Con, just not one for me.