First, let me be clear in saying that TrueDungeon SoCal 2004 was a fantastic experience and I had a great time; it was well worth the cost!
I and two friends (members of my gaming group, all in our 30s, except for one gal who has been 29 the last few years) flew down to LAX and rented a car and visited a friend for part of the weekend. But the real reason we were there was to try out TrueDungeon and we loved it.
However, there was one major problem we had which really impacted our ability to enjoy the game.
There were three of us, and we signed up for a slot that had exactly three open spaces. This seemed ideal--we would meet new people and we would have a great time with them.
Unfortunately, the four "strangers" in our party were significantly younger than us. I would be hard pressed to believe that the youngest of them was 13, although presumably she was.
They were good kids, in the from-a-distance sense. When I was their age, they were exactly the group I'd have been friends with.
However, some of their behavior was ridiculous and unacceptable. The youngest of them, a girl who looked to me to be 10 or 11, although, again, she must have been 13, was very out of control the whole time.
In the Inn, she took the "note" and wouldn't share it with anyone else. Her friends were quite OK with this, and we were being too polite to point out how stupid this was. Eventually, she gave it up for others to read, and it became clear she hadn't actually been able to even read it herself. We had enough time to hear some rumors, and look at the items available for purchase, but ran out of time before we could purchase them.
In the following rooms, the four younger players were crazy, typically running around and touching things, despite the DMs attempts to stop them. The youngest knocked the portcullis over while saying "we can just move it and go through!"
The poor DMs had to raise their voices to her again and again, and by the room with the books and cards, I had to be far firmer with her than I would expect to be with a stranger, as a result of her hiding under the table and trying to trip me, followed by her attempt to take the torch forcibly from my hand.
I don't blame the TrueDungeon folks for her behavior, or for her friends' disregard for her actions toward me and my friends.
When I was 13, I'd have loved to go through TrueDungeon. And I'd have been just as annoying, petty, whiny, attention-demanding, spastic, and insane[1]. I don't begrudge them that. But I think it's reasonable to believe that there are a couple of different types of players, and that mixing them doesn't work so well.
Perhaps separating out specific time slots based on age groups, with the number of each obviously proportional to the typical turnout. In the older age groups, younger players might be allowed with a parent or guardian (but not just an older sibling. Humph.)
Or perhaps that's not a good solution. I'd love to hear other peoples' thoughts on this matter. Hopefully our experience was unusual enough that it's not even worth trying to fix? Or has this happened to others?
I really don't want to keep the younger people out. I just would like to see the styles of play be a better match, and while age isn't the best indicator of style, it sure is the simplest.
Of course, next time, I'm going to drag four more friends along and be done with the whole problem.
Thanks for a great time, TD staff and volunteers! It really was a fantastic time!