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TOPIC: Character Customization (new token type?)

Re: Character Customization (new token type?) 11 years 6 months ago #13

Great ideas gang, love the idea of a feat slot and limited to one really cool thing...that you train for via truefeats type thing in the storyscape. I agree with Brad, these should be tokens not hand stamps and some by class.

If I'm remembering correctly, at the Saturday night meet up at Who's Yer Con (which was amazing and much thanks to Jeff and the rest of the panel up there, and the front row, for there time) Jeff said he wasn't sure if there would be a ticketed Truecraft this year for a variety of reasons. Instead he was considering making the treasure pull process a little more immersive, where for example, if you were more interested in Monster parts you would visit the alchemist and draw from a box weighed heavier toward monster parts. Not sure how formalized this was or whether Jeff was just thinking out loud. But you could include this feat training in that them as well. The only danger would be that it might be too popular.

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Re: Character Customization (new token type?) 11 years 6 months ago #14

I believe this was mentioned last year, but I could be wrong. I would rather use the treasure chips like Trucraft tokens. It would be nice to run quests that weren't specific to the dungeons that year, as we all saw issues with the Earcuff that let you avoid falling rock damage. Maybe a chance to win healing potions/scrolls or even trade items for future Transmuting.

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Re: Character Customization (new token type?) 11 years 6 months ago #15

  • Adeya
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Brad Mortensen wrote: Not in favor of the stamps myself. One-day rewards penalize those who run early, and result in a huge crush of people trying to squeeze in the quests early in the day. And they discourage proper bathroom hygiene - the DMs should be issued a quart of Purell for handling sliders and tokens touched by these players.


Very true, Brad. I am just in favor of class-specific bonuses. It adds variety to the game and makes each character feel special when they can do something no one else in the party can. Hand stamps seemed the most simple and cheapest way to do this in a True Craft setting. Using tokens is definitely a better way.
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Re: Character Customization (new token type?) 11 years 6 months ago #16

ian ferguson wrote: I believe this was mentioned last year, but I could be wrong. I would rather use the treasure chips like Trucraft tokens. It would be nice to run quests that weren't specific to the dungeons that year, as we all saw issues with the Earcuff that let you avoid falling rock damage. Maybe a chance to win healing potions/scrolls or even trade items for future Transmuting.

I'll trade you healing nd scrolls for treasure pulls.
Tinker, Gnome, Wizard, DIE!

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Re: Character Customization (new token type?) 11 years 6 months ago #17

EN 429 wrote:

ian ferguson wrote: I believe this was mentioned last year, but I could be wrong. I would rather use the treasure chips like Trucraft tokens. It would be nice to run quests that weren't specific to the dungeons that year, as we all saw issues with the Earcuff that let you avoid falling rock damage. Maybe a chance to win healing potions/scrolls or even trade items for future Transmuting.

I'll trade you healing nd scrolls for treasure pulls.


I am sure most people would, lol. I should have elaborated. Make the healing stronger than the items we already have or maybe 1/dungeon tokens. Just throwing the idea out there.

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