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TOPIC: Proposed Mechanic Change - Dracolich Claw Charm

Re: Proposed Mechanic Change - Dracolich Claw Charm 10 years 8 months ago #13

  • henwy
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lazlo_hollyfeld1985 wrote: I agree, I think I will let Henwy start doing all of my talking for me..we have been on the same page lately


It just shows you're finally maturing and coming to your senses.

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Re: Proposed Mechanic Change - Dracolich Claw Charm 10 years 8 months ago #14

henwy wrote: Currently it's an issue with DM and perhaps coach training. What you're suggesting is to bork the entire situation so that those who have been doing it right would now be doing it wrong. The average DM would read the text as not suggesting it would work with all spells. You're making an anti-intuitive change to boot. So to fix a small problem of whether sliding spellls are included, you would create a larger one of whether all spells are.


The question though, is which way IS right? Does it affect no spells, or sliding spells? I've never gotten an official ruling.
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Re: Proposed Mechanic Change - Dracolich Claw Charm 10 years 8 months ago #15

  • henwy
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As far as I knew, it doesn't affect slidy spells. When you suggested it did, I just assumed I missed an errata at some point. It's not something I pay much attention to never playing spellcasters. I would base the reasoning for that on the ring of wizardry which specifically states it affects slidy spells. So anything not of that specificity, wouldn't.

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Re: Proposed Mechanic Change - Dracolich Claw Charm 10 years 8 months ago #16

henwy wrote: As far as I knew, it doesn't affect slidy spells. When you suggested it did, I just assumed I missed an errata at some point. It's not something I pay much attention to never playing spellcasters. I would base the reasoning for that on the ring of wizardry which specifically states it affects slidy spells. So anything not of that specificity, wouldn't.


That's what many would assume. But because of the debate surrounding Sniper Spectacles + to ranged slides affecting spells (while only saying ranged) muddled the whole issue.
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Re: Proposed Mechanic Change - Dracolich Claw Charm 10 years 8 months ago #17

Christopher Nieporte wrote: which way IS right? Does it affect no spells, or sliding spells? I've never gotten an official ruling.

This is the official ruling .
On a successful hit with a physical weapon (melee or ranged, but not spell), this Charm deals an additional 2 damage.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
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Re: Proposed Mechanic Change - Dracolich Claw Charm 10 years 8 months ago #18

  • Adeya
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As a player who plays the wizard classes I am definitely would be in favor of boosting our damage. But instead of changing the affects of a token (which would be problematic) I would like to see a new token that boosts the spellcaster damage.

Or, and this might be too powerful, but how about a token that states something like "all spells are treated as ranged weapons for purposes of additional damage modifiers?" In effect that would do the same thing - allowing the Draco-Lich Claw Charm to boost the damage on spells, but it would not require an errata to the DLCC itself. It would also allow all of the other ranged damage-boosting tokens to do the same thing, such as the Bracers of Archery and several runestones. I suppose the question of whether or not it's too powerful would depend on just how many damage-boosting tokens it would allow spellcasters to benefit from.
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Last edit: by Adeya. Reason: clarification
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