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TOPIC: Poll: Feedback on Auction - content

Re: Poll: Feedback on Auction - content 17 years 8 months ago #25

I loved the shops too - loved working in them - loved the concept...also thought Tavern Town was a HUGE COOL place to hang out...the Temple - open to Clerics to train (if the Cleric on duty knew the beads) or just to drop in and see the groups exit - was cool...the mage shop, the sewers...etc.<br /><br />But as for the shops - TD does not make anything by providing these services in fact I think it hurts token values and token bag sales.  The fact that a person can swap their "surplus" commons in unlimited numbers for REDS hurts bag sales IMHO - and add to this that the high-end GP greens will be dumpped for best gold bang...which hurts the economy.<br /><br />POSSIBLE SOLUTION<br /><br />1. Groups should be encouraged to trade amongst themselves first and then seek out player/traders in the Tavern (The way it is today...) <br /><br />2. AND if TD opens a "one trade per customer" shop based in the Tavern - that is fine and should be fun indeed.  <br /><br />I think the case by case basis will be controlled a bit by the one person-one trade idea...and this should not impact the economy or values of REDS that much.  IF the 1:1 trade is open to all Tavern Patrons as opposed to just players - this could make demand on items such as; Full Plate, Elixers, Elf Chain, +1 Long Swords, Healing Scrolls, Healing Potions, really really HIGH<br /><br />AND I would suspect that the quantity of said items will need to be 3x or 4x what was brought to INDY this year.  (As it was Plate and Elixers were pretty much gone by Friday...)  <br /><br />HOWEVER - if the one trade per person is really one trade per TICKET - than that is even better for limiting what gets handed out.  It might take a bit of luck to police that - as standby people don't get tickets...<br /><br />Was that enough on the downside?  I didn't mention the staffing as I like to think that staffing can be overcome...(say for example if we combined the Mage items and Smithy items in one store and had 2 people on duty at all times to trade...it could work...)  <br /><br />Also I think tokens should be shown differently IF shops were to come back - like show them under fiberglass with the prices clearly marked next to them so that shoppers can see what is for sale without having hands-on the actual supply.  A grease pen could be used to change things as needed or mark items as sold-out.<br /><br />Also we would need token sorters for all the stuff that would be coming in - this was something that could be done a bit at a time in the Smithy - but I'm saying to be safe - sorting of things taken in (GP especially) would be helpful.  These things do take time/people to do however.<br /><br />G
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

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Re: Poll: Feedback on Auction - content 17 years 8 months ago #26

  • Douglas
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<br />I loved the shops too - loved working in them - loved the concept...also thought Tavern Town was a HUGE COOL place to hang out...the Temple - open to Clerics to train (if the Cleric on duty knew the beads) or just to drop in and see the groups exit - was cool...the mage shop, the sewers...etc.<br /><br />But as for the shops - TD does not make anything by providing these services in fact I think it hurts token values and token bag sales.  The fact that a person can swap their "surplus" commons in unlimited numbers for REDS hurts bag sales IMHO - and add to this that the high-end GP greens will be dumped for best gold bang...which hurts the economy.<br /><br />POSSIBLE SOLUTION<br /><br />1. Groups should be encouraged to trade amongst themselves first and then seek out player/traders in the Tavern (The way it is today...) <br /><br />2. AND if TD opens a "one trade per customer" shop based in the Tavern - that is fine and should be fun indeed.  <br /><br />I think the case by case basis will be controlled a bit by the one person-one trade idea...and this should not impact the economy or values of REDS that much.  IF the 1:1 trade is open to all Tavern Patrons as opposed to just players - this could make demand on items such as; Full Plate, Elixirs, Elf Chain, +1 Long Swords, Healing Scrolls, Healing Potions, really really HIGH<br /><br />AND I would suspect that the quantity of said items will need to be 3x or 4x what was brought to INDY this year.  (As it was Plate and Elixirs were pretty much gone by Friday...)  <br /><br />HOWEVER - if the one trade per person is really one trade per TICKET - than that is even better for limiting what gets handed out.  It might take a bit of luck to police that - as standby people don't get tickets...<br /><br />Was that enough on the downside?  I didn't mention the staffing as I like to think that staffing can be overcome...(say for example if we combined the Mage items and Smithy items in one store and had 2 people on duty at all times to trade...it could work...)  <br /><br />Also I think tokens should be shown differently IF shops were to come back - like show them under fiberglass with the prices clearly marked next to them so that shoppers can see what is for sale without having hands-on the actual supply.  A grease pen could be used to change things as needed or mark items as sold-out.<br /><br />Also we would need token sorters for all the stuff that would be coming in - this was something that could be done a bit at a time in the Smithy - but I'm saying to be safe - sorting of things taken in (GP especially) would be helpful.  These things do take time/people to do however.<br /><br />G<br />

<br /><br />I agree that it *might* hurt bag sales.  Putting that aside for a moment though, you do get something out of it in a more pleasurable experience for players.  After all, one of my fondest memories my first year was browsing through the store, looking at what was for sale, and buying a 50' Rope from Joyus for 40gp who told me it would be useful in the Dungeon.  =|  Sorry Joyus *hugs*.  :lol:<br /><br />But I don't think it would hurt the economy.  If anything, TD then gains the ability to take tokens out of circulation and put them back in.  Based on demand, prices can be adjusted accordingly.  In other words, having someone dump 100 longswords to get a +1 longsword, takes 100 longswords out of circulation which would increase their value.  You can also give the shop owner some flexibility and simply refuse transactions "Thanks but I have plenty of longswords".<br /><br />Or how about this rule... only accept Commons for Commons, Rares for Rares, and so on.  This would limit the number of lopsided Common for VR trades.  This would also increase the value of the VR and UR Gems.  :cool:  One trade per person might help but like you said, would be difficult to track.<br /><br />As for quantity, I don't think we need to have everything on hand for players.  We have what we have, just like a normal shop would.  High demand items might be out of stock.<br /><br />Anyway, those are my thoughts.  <br /><br />-D<br /><br /><br />
"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use." - Galileo Galilei

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Re: Poll: Feedback on Auction - content 17 years 8 months ago #27

ME like: like trade item for like trade - Red for Red....etc. but I would not accept a 50GP for Gauntlets or an Elixer - I say the rule could be - if you want a RED you need to have at least one RED in the trade AND meet the value of said RED you are trying to buy...otherwise you burn up the value of Elixers/Plate/Gauntlets for what increasing the 50GP token and some RED gems???  (not good)<br /><br />As for letting the shop run dry - talk about frustration city.  If TD has a store, it is going to be expected that things should be in stock for day 1 like it is for day 4...otherwise people are going to voice a gripe.  (I heard a few from this year.)<br /><br />Good pull on the like item...but I think we need to figure out what limitation works best and suggest all this to Jeff/Dave.<br /><br />G
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

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Re: Poll: Feedback on Auction - content 17 years 8 months ago #28

*feels six inches tall*<br />*Scarlet red* I swear I don't remember selling a common for that much!<br />Although the rope and mirror bit were part of my suggestion list. *buries face in hands* I will never get to live that down.
'Whenever I feel blue, I remind myself to breathe again.'

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Re: Poll: Feedback on Auction - content 17 years 8 months ago #29

  • Douglas
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<br />ME like: like trade item for like trade - Red for Red....etc. but I would not accept a 50GP for Gauntlets or an Elixir - I say the rule could be - if you want a RED you need to have at least one RED in the trade AND meet the value of said RED you are trying to buy...otherwise you burn up the value of Elixirs/Plate/Gauntlets for what increasing the 50GP token and some RED gems???  (not good)<br /><br />As for letting the shop run dry - talk about frustration city.  If TD has a store, it is going to be expected that things should be in stock for day 1 like it is for day 4...otherwise people are going to voice a gripe.  (I heard a few from this year)<br /><br />Good pull on the like item...but I think we need to figure out what limitation works best and suggest all this to Jeff/Dave.<br /><br />G<br />

<br /><br />I think you misunderstood.  I wasn't proposing Red for Red.  I was proposing Red value for Red value.  So for example, 3 Peridots for an Elixir, longsword for short sword and dagger, etc. <br /><br />As for frustration with lack of stock, honestly, I think this is the minority of players.  Stores sell out of things.  This is a fact of life.  And weighed against the frustration of no store, I think people will be happy with it, full stock or no. <br /><br />But as you know all to well, ANYTHING that True Dungeon does is going to cause gripes.  That of course, doesn't mean that True Dungeon should do nothing.  =|<br /><br />
"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use." - Galileo Galilei

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Re: Poll: Feedback on Auction - content 17 years 8 months ago #30

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<br />*feels six inches tall*<br />*Scarlet red* I swear I don't remember selling a common for that much!<br />Although the rope and mirror bit were part of my suggestion list. *buries face in hands* I will never get to live that down. <br />

<br /><br />Joyus, <br /><br />Like I mentioned, it was a fond memory.  ;)<br /><br />And it saved my life!  Otherwise, I would have fallen into the pit in the Wind Room!  I owe you a debt of gratitude that I don't think I will ever be able to repay!  :cool:<br /><br />-D
"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use." - Galileo Galilei

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Re: Poll: Feedback on Auction - content 17 years 8 months ago #31

<br />ME like: like trade item for like trade - Red for Red....etc. but I would not accept a 50GP for Gauntlets or an Elixer - I say the rule could be - if you want a RED you need to have at least one RED in the trade AND meet the value of said RED you are trying to buy...otherwise you burn up the value of Elixers/Plate/Gauntlets for what increasing the 50GP token and some RED gems???  (not good)<br /><br />As for letting the shop run dry - talk about frustration city.  If TD has a store, it is going to be expected that things should be in stock for day 1 like it is for day 4...otherwise people are going to voice a gripe.  (I heard a few from this year.)<br /><br />Good pull on the like item...but I think we need to figure out what limitation works best and suggest all this to Jeff/Dave.<br /><br />G<br />

<br /><br />I agree completely with my Bro, I also think the True Dungeon trader should be trading items for their equivalent value in tokens.  It seems like the relative value of tokens is thrown completely out of whack if something like Guantlets of Ogre Might can be acquired for three common tokens.  Where is the incentive for a player to buy multiple bags of tokens to try to get something like the gauntlets, or enough other somethings to trade for the gauntlets, if they know they can get whatever they want with three commons from their starting bag of tokens?  I liked how the shops ran last year - you could trade for whatever they had in stock, but you had to give equivalent value.  And, the shopkeeper could opt to turn down a trade of, say, 150 commons for a Very Rare or Ultra Rare - or there could just be a guideline that a stack of commons couldn't be traded for Very Rares or Ultra Rares.  If the trades are restricted to one per person per TD Run, then the trader should have enough time to trade tokens for equivalent value.  <br /><br />To respond to other comments in threads - I certainly don't think that there is anything wrong with someone trading 10-20 Reds for a Purple.  If I had that many reds I'd probably do the same.  I was just pointing out that someone who traded 20 Reds for a Purple was unlikely to offer it up in an auction that would end up selling it for some number of browns/greens/purples.  Whereas True Dungeon wouldn't mind doing that, as they have extra Purples (or whatever) to auction, and it is in their best interest to create as many token sinks (not just gold/gem sinks) as they can to try to keep the flow of tokens circular.  At least that's how it appears to me   =)<br /><br />And I agree with an earlier poster, that it would be nice if the 1C Combo trade-in didn't count as your one opportunity to trade per dungeon run.  <br /><br />Thanks!<br />Mike

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Re: Poll: Feedback on Auction - content 17 years 8 months ago #32

  • Douglas
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<br />I liked how the shops ran last year - you could trade for whatever they had in stock, but you had to give equivalent value.  And, the shopkeeper could opt to turn down a trade of, say, 150 commons for a Very Rare or Ultra Rare <br />

<br /><br />Yep, this is what I was proposing.  :cool:
"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use." - Galileo Galilei

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Re: Poll: Feedback on Auction - content 17 years 8 months ago #33

<br />

<br />I liked how the shops ran last year - you could trade for whatever they had in stock, but you had to give equivalent value.  And, the shopkeeper could opt to turn down a trade of, say, 150 commons for a Very Rare or Ultra Rare <br />

<br /><br />Yep, this is what I was proposing.   :cool:<br />

<br /><br />Then change my earlier post to say I agree with Gary AND Douglas  ;-)

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Re: Poll: Feedback on Auction - content 17 years 8 months ago #34

Again, no option there for it, but I would like to keep the artisan tokens (which rock) AND add some usable items. Perhaps keep the artisans tokens in the current bid format, and add a live auction for some UR's - DS shield, +2 weapons, +1 plate, etc. Make sure to put the live auction BEFORE the artisan silent auction resolves, so we don't end up with people bidding for silent stuff, and then needing the gold for live.

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Re: Poll: Feedback on Auction - content 17 years 8 months ago #35

I am thinking we all agree - which is a good sign for Jeff and Dave...concensus is good.<br /><br />However, my code is one that dictates that whatever is decided is same for one as it is for all.<br /><br />That said - obviously I feel that it should be uniform - if we say 1 RED and difference (if any) in GP or goods - then that is the rule from day 1 to day 4...and store supplies should be established at such a high level that they indeed last until day 5....if you get my meaning.<br /><br />All customers are treated the same - leave very little to a person's judgement as that is when problems arise.<br /><br />So if someone walks up with a 50GP token (RED) and 100 longswords and "buys" a +1 Longsword...<br /><br />AND <br /><br />if someone walks up with an elixir and 10 longswords and "buys a +1 Longsword...<br /><br />If these two ever meet and compare trades they feel they each got treated fairly.<br /><br />nuff said?<br />G<br /><br />So what you say Bro - should we adopt Douglas as the smarter (yet younger) brother?
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

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Re: Poll: Feedback on Auction - content 17 years 8 months ago #36

<br />I am thinking we all agree - which is a good sign for Jeff and Dave...concensus is good.<br /><br />However, my code is one that dictates that whatever is decided is same for one as it is for all.<br /><br />That said - obviously I feel that it should be uniform - if we say 1 RED and difference (if any) in GP or goods - then that is the rule from day 1 to day 4...and store supplies should be established at such a high level that they indeed last until day 5....if you get my meaning.<br /><br />All customers are treated the same - leave very little to a person's judgement as that is when problems arise.<br /><br />So if someone walks up with a 50GP token (RED) and 100 longswords and "buys" a +1 Longsword...<br /><br />AND <br /><br />if someone walks up with an elixir and 10 longswords and "buys a +1 Longsword...<br /><br />If these two ever meet and compare trades they feel they each got treated fairly.<br /><br />nuff said?<br />G<br /><br />So what you say Bro - should we adopt Douglas as the smarter (yet younger) brother?<br />

<br /><br />Hey Bro,<br /><br />So, the guy who walks in with the Elixer and 10 longswords and wants the +1 Longsword, would trade the Elixer even for the +1 Longsword (not using any of his longswords since the Elixer is worth more than the +1 Longsword), or would he get some change back plus the +1 Longsword to make up for the more valuable Elixer?  <br /><br />And - the real question is whether Douglas would be willing to be adopted by us as Bro #3  :-)

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