The intention is to add this to the next published version of the PHB. But first, I thought I'd take this opportunity to explain how all this works and see if I overlooked anything or need to add more clarity.
Unspecified Damage Bonuses
Any unspecified damage type adds to the core type of damage the attack deals. This applies to both magical and physical damage.
Examples:
- If the core damage of a fireball is 10 Fire, adding 5 Focus to that would deal a total of 15 Fire.
- If the core damage of a club attack is 10 Blunt, adding a generic +5 melee damage would deal a total of 15 Blunt.
If an attack deals multiple types of damage, any unspecified damage bonuses get added to whatever the core type of damage the attack would have otherwise dealt.
Note: An attack's core damage is not necessarily the most damage dealt by that attack.
Examples:
- If the core damage of a fireball is 10 Fire but the character has a ring that adds 20 Shock damage to all cast spells, adding 5 Focus to that would net 35 damage (15 Fire and 20 Shock)
- If the core damage of a club attack is 10 Blunt, but the character has a ring that adds 2 Shock damage to all melee attacks and magic underwear that adds +3 Fire damage to all physical attacks, adding a generic +5 melee damage would net 20 damage (15 Blunt, 2 Shock, and 3 Fire)
However, if the attack's core type of damage is
completely converted to a different type, adding an unspecified damage bonus increases the damage of the new type.
Example:
- If the core damage of a fireball is 10 Fire, but the character uses a
Crown of Elemental Mastery
to convert that to an iceball, adding 5 Focus to that would deal a total of 15 Cold.
Damage Resistance/Reduction
Damage Resistance (aka Damage Reduction) applies only to that specific type of damage.
Example:
- If the core damage of a club attack is 10 Blunt, but the character has a ring that adds 2 Shock damage to all melee attacks and magic underwear that adds +3 Fire damage to all physical attacks, adding a generic +5 melee damage would net 20 damage (15 Blunt, 2 Shock, and 3 Fire). But...
- If that monster had Blunt DR 10, it would suffer 10 points of damage from the attack (5 from the Blunt that exceeded it's DR, 2 Shock, and 3 Fire)
- If that monster had Blunt DR 30, it would suffer 5 points of damage from the attack (all the Blunt is negated, but it still takes 2 Shock and 3 Fire)
- If that monster is immune to Blunt, it would suffer 5 points of damage from the attack (all the Blunt is negated, but it still takes 2 Shock and 3 Fire)
Note: Eldritch is never subject to Damage Reduction. Even if the core damage is completely negated, any/all Eldritch damage the attack may have still applies.
Damage Vulnerability
Even a single point of the specified damage triggers the full amount of vulnerability.
Example:
- If 1-point fireBB is launched at a monster that takes +20 damage from Fire, that monster takes 21 damage from the attack.
Does all that make sense?