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TOPIC: The Problem with the Common Distribution...

Re: The Problem with the Common Distribution... 16 years 10 months ago #25

  • Douglas
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<br />I got 180 ten token packs.  I had been of the opinion that the distribution looked random to me, but given we are running though them, here the data from my rares:<br /><br />The image below is a histogram of how many times (Frequency) I got "Bin" numbers of the same token. (I.E. There is only one token I got nine of, so "Bin" 9 has a "frequency" of 1)<br /><br />The raw data was:<br />

<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br />
BinFrequency
01
13
24
35
47
57
68
71
83
91
<br /><br />

<br /><br />Yep, that seems like a typical random distribution.
"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use." - Galileo Galilei

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Re: The Problem with the Common Distribution... 16 years 10 months ago #26

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<br />BTW, I love the Avatar Henwy.  Too funny...for me and Doug -- the rest think you are weird.<br /><br />Also, I owe you a prize for figuring "Foss Altus" out so fast.  See me at GenCon.  (Or I guess I could include it in your next order.  =D)<br />

<br /><br />2 out of infinity is pretty much my batting average. Par for the course really.<br /><br />As for token orders....I haven't completely ruled out adding to my stash :P. It's hard to stop despite the lack of funds.Maybe if I go out and roll a few hobos I can scrape something together.

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Re: The Problem with the Common Distribution... 16 years 10 months ago #27

OK Teen Titans falls into the exception rather than the rule - I'll drop that.<br /><br />The Big question you can answer for me:<br /><br />So a $1000 spend on a new Magic set would not get you a full set of rares?  <br /><br />And the way Henwy described Clout - well I don't want that for TD - maybe Jeff will consider a "case" option...or at least consider sorting the rares a tad along with the commons...<br /><br />G<br /><br />

<br />

<br />Then in that case - I'm more for forgetting random distribution and adoption of CCG packaging...<br />

<br /><br />CCG packaging is random too and you would see the same thing that you are seeing with True Dungeon rare distribution.  Believe me, I have tried to build sets before and it can be frustrating.   =|<br />

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Re: The Problem with the Common Distribution... 16 years 10 months ago #28

I'm onboard with pure randomness of Rares - even though it has worked against me more often than not.  That is how Magic does it - it is purely random, and you can buy several boxes and not get a complete set (particularly of the large sets).  You're much better off waiting awhile and then buying a complete set on Ebay.  Of course, to this point that hasn't been an option with Treasure tokens. <br /><br />Spending $1000 on a new Magic set would buy you a complete set most likely, but you can get packs (with a rare per pack) for $2.50 or so, which means 4x the number of rares to play with. 

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Re: The Problem with the Common Distribution... 16 years 10 months ago #29

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<br />The Big question you can answer for me:<br />So a $1000 spend on a new Magic set would not get you a full set of rares?  <br />

<br /><br />Probably, but remember that TD Token bags are more expensive than CCG packs (at least the ones in print).  <br /><br />9th Edition for example has 110 Rares.  So at a MINIMUM and with an incredible amount of luck you would need to buy 110 packs.  Each pack runs roughly $2 in bulk so thats $220.  Even after $500 you are probably going to be missing a few Rares.  I am guessing you might complete the set at around $700.  But then in addition to the set you will have a bunch of singles to sell.  :)
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Re: The Problem with the Common Distribution... 16 years 10 months ago #30

Well $1000 dollars spent on magic cards would be about 400 packs of cards where in TD it gets you 120.  The number of rares per set is usually less than 40 as well.  Less rares and 3x the number of rares attained would make it nearly impossible to miss the set.
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Re: The Problem with the Common Distribution... 16 years 10 months ago #31

When I say less than 40 rares I am referring to the expansions and not the base sets. 
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Re: The Problem with the Common Distribution... 16 years 10 months ago #32

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<br />OK Teen Titans falls into the exception rather than the rule - I'll drop that.<br /><br />The Big question you can answer for me:<br /><br />So a $1000 spend on a new Magic set would not get you a full set of rares?  <br /><br />And the way Henwy described Clout - well I don't want that for TD - maybe Jeff will consider a "case" option...or at least consider sorting the rares a tad along with the commons...<br /><br />G<br /><br />

<br />

<br />Then in that case - I'm more for forgetting random distribution and adoption of CCG packaging...<br />

<br /><br />CCG packaging is random too and you would see the same thing that you are seeing with True Dungeon rare distribution.  Believe me, I have tried to build sets before and it can be frustrating.  =|<br />

<br />

<br /><br />Teen titans, the nightmare before christmas ccg, and mystical empires are the three I know.<br /><br />As for magic, the latest edition was 9th. <br /><br />It had 110 rares in the set.<br />36 packs (so 36 rares) per booster box<br />$143.64 retail per booster box according to Paizo.com<br />3 boxes yields 108 rares, theoretically without dups almost a full set<br />Add 2 booster packs at $3.99 a pop<br /><br />Total: 438.90<br /><br />Statistically, the amount you would have to purchase to even be 50% certain of a complete set with dups is astronomical because of the greater number of rares. It is highly unlikely that a purchase of 1k would net you one of each card. It's unlikely a purchase of 4k would net you everything, but that's just a guess at the moment without number crunching.<br /><br />

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Re: The Problem with the Common Distribution... 16 years 10 months ago #33

I haven't been in magic in a long time, but you also forget that other stupid marketing trick they added which are the "foil" cards.  Like platinum backed TD coins vs regular gold backed.
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Re: The Problem with the Common Distribution... 16 years 10 months ago #34

Here's the results of the 50 random Rare pull:<br /><br />Got 0: 11 tokens<br /><br />Got 1: 16 tokens<br /><br />Got 2: 10 tokens<br /><br />Got 3: 2 tokens<br /><br />Got 4: 2 tokens<br /><br /><br />It looks pretty random to me, but I would like to read what Douglas thinks.<br /><br />Thanks again for all the input on the tokens!<br />
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Re: The Problem with the Common Distribution... 16 years 10 months ago #35

I would not have chimed in with that kind of luck Jeff...so maybe I am in a bad luck funk at the moment.<br /><br />No worries...<br /><br />I'm sure the 6 +1 Short swords I got in 60 bags was just a product of some other issue.  DOH!
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Re: The Problem with the Common Distribution... 16 years 10 months ago #36

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<br />Here's the results of the 50 random Rare pull:<br /><br />Got 0: 11 tokens<br />Got 1: 16 tokens<br />Got 2: 10 tokens<br />Got 3: 2 tokens<br />Got 4: 2 tokens<br /><br />It looks pretty random to me, but I would like to read what Douglas thinks.<br />

<br /><br />Looks about right.  Here are some random 50-pack pulls<br />0 1 2 3 4 5<br />10 16 10 2 2 0<br />12 15 7 3 3 0<br />8 18 10 4 0 0<br />15 9 8 7 1 0<br />10 16 10 3 0 1<br />13 10 11 6 0 0<br /><br /><br />From this you can see that 4/5s are pretty common and 0's are VERY common as you would expect.
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